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ability to avoid damage in combat. The leather armor enhances his survivability in the GnG rules. |
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ability to avoid damage in combat. The leather armor enhances his survivability in the GnG rules. |
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|
| − |
;Standard Rules… |
+ |
;Standard Rules…<br> |
| − |
Hit Points: 7 (6 + 1 Con) |
+ |
'''Hit Points:''' 7 (6 + 1 Con) <br> |
| − |
Initiative: +3 (+3 Dex) |
+ |
'''Initiative:''' +3 (+3 Dex) <br> |
| − |
Speed: 30 ft. |
+ |
'''Speed:''' 30 ft. <br> |
| − |
AC: 14 (+3 Dex, +1 Armor) |
+ |
'''AC:''' 14 (+3 Dex, +1 Armor) <br> |
| − |
Attack: Short Sword +1 (1d6+1) |
+ |
'''Attack:''' Short Sword +1 (1d6+1) <br> |
| − |
Special Attacks: Sneak Attack (+1d6 damage). |
+ |
'''Special Attacks:''' Sneak Attack (+1d6 damage). <br> |
| − |
Saves: Fort +1, Ref +5, Will +1 |
+ |
'''Saves:''' Fort +1, Ref +5, Will +1 <br> |
| − |
Ability Scores: Strength 13 (+1), Dexterity 16 (+3), |
+ |
'''Ability Scores:''' Strength 13 (+1), Dexterity 16 (+3), Constitution 13 (+1), Intelligence 15 (+2), Wisdom 12 (+1), Charisma 8 (-1) |
| − |
Constitution 13 (+1), Intelligence 15 (+2), |
|
| − |
Wisdom 12 (+1), Charisma 8 (-1) |
|
| |
|
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|
| − |
;Grim-n-Gritty Rules… |
+ |
;Grim-n-Gritty Rules… <br> |
| − |
Hit Points: 13 (13 Con + 0 Class) |
+ |
'''Hit Points''': 13 (13 Con + 0 Class) <br> |
| − |
Initiative: +3 (+3 Dex) |
+ |
'''Initiative:''' +3 (+3 Dex) <br> |
| − |
Speed: 30 ft. |
+ |
'''Speed:''' 30 ft. <br> |
| − |
Defense: +4 (+3 Dex, +1 Class) |
+ |
'''Defense:''' +4 (+3 Dex, +1 Class) <br> |
| − |
Protection: 1 (+1 Armor) |
+ |
'''Protection:''' 1 (+1 Armor) <br> |
| − |
Attack: Short Sword +1 (1d6+1) |
+ |
'''Attack:''' Short Sword +1 (1d6+1) <br> |
| − |
Special Attacks: Sneak Attack (+2 to hit). |
+ |
'''Special Attacks:''' Sneak Attack (+2 to hit). <br> |
| − |
Saves: Fort +1, Ref +5, Will +1 |
+ |
'''Saves:''' Fort +1, Ref +5, Will +1 <br> |
| − |
Ability Scores: Strength 13 (+1), Dexterity 16 (+3), |
+ |
'''Ability Scores:''' Strength 13 (+1), Dexterity 16 (+3), Constitution 13 (+1), Intelligence 15 (+2), Wisdom 12 (+1), Charisma 8 (-1) |
| − |
Constitution 13 (+1), Intelligence 15 (+2), |
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| − |
Wisdom 12 (+1), Charisma 8 (-1) |
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=== 5th Level Fighter === |
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=== 5th Level Fighter === |
| Line 36: |
Line 36: |
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;Standard Rules… |
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;Standard Rules… |
| − |
Hit Points: 52 (10 + 4d10 + 20 Con) |
+ |
'''Hit Points:''' 52 (10 + 4d10 + 20 Con) <br> |
| − |
Initiative: +0 |
+ |
'''Initiative:''' +0 <br> |
| − |
Speed: 30 ft. |
+ |
'''Speed:''' 30 ft. <br> |
| − |
AC: 20 (+8 full plate armor, +2 large steel shield) |
+ |
'''AC:''' 20 (+8 full plate armor, +2 large steel shield) <br> |
| − |
Attack: Bastard sword +9 (1d10+4) |
+ |
'''Attack:''' Bastard sword +9 (1d10+4) <br> |
| − |
Special Attacks: None. |
+ |
'''Special Attacks:''' None. <br> |
| − |
Saves: Fort +8, Ref +1, Will +1 |
+ |
'''Saves:''' Fort +8, Ref +1, Will +1 <br> |
| − |
Ability Scores: Strength 18 (+4), Dexterity 10 (+0), |
+ |
'''Ability Scores:''' Strength 18 (+4), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 15 (+2), Wisdom 10 (+0), Charisma 8 (-1) <br> |
| − |
Constitution 18 (+4), Intelligence 15 (+2), |
|
| − |
Wisdom 10 (+0), Charisma 8 (-1) |
|
| |
|
|
|
| − |
;Grim-n-Gritty Rules… |
+ |
;Grim-n-Gritty Rules… <br> |
| − |
Hit Points: 20 (15 Con + 5 Class) |
+ |
'''Hit Points:''' 20 (15 Con + 5 Class) <br> |
| − |
Initiative: +0 |
+ |
'''Initiative:''' +0 <br> |
| − |
Speed: 30 ft. |
+ |
'''Speed:''' 30 ft. <br> |
| − |
Defense: +4 (+5 Class, +2 large steel shield, -3 armor |
+ |
'''Defense:''' +4 (+5 Class, +2 large steel shield, -3 armor check penalty) <br> |
| − |
check penalty) |
+ |
'''Protection:''' 8 (+8 full plate armor) <br> |
| − |
Protection: 8 (+8 full plate armor) |
+ |
'''Attack:''' Bastard sword +9 (1d10+4) <br> |
| − |
Attack: Bastard sword +9 (1d10+4) |
+ |
'''Special Attacks:''' None. <br> |
| − |
Special Attacks: None. |
+ |
'''Saves:''' Fort +8, Ref +1, Will +1 <br> |
| − |
Saves: Fort +8, Ref +1, Will +1 |
+ |
'''Ability Scores:''' Strength 18 (+4), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 15 (+2), Wisdom 10 (+0), Charisma 8 (-1) |
| − |
Ability Scores: Strength 18 (+4), Dexterity 10 (+0), |
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| − |
Constitution 18 (+4), Intelligence 15 (+2), |
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| − |
Wisdom 10 (+0), Charisma 8 (-1) |
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=== 9th Level Monk === |
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=== 9th Level Monk === |
| Line 60: |
Line 60: |
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avoid attacks. |
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avoid attacks. |
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| − |
;Standard Rules… |
+ |
;Standard Rules… <br> |
| − |
Hit Points: 49 (8 + 8d8 + 8 Con) |
+ |
'''Hit Points:''' 49 (8 + 8d8 + 8 Con) <br> |
| − |
Initiative: +3 (+3 Dexterity) |
+ |
'''Initiative:''' +3 (+3 Dexterity) <br> |
| − |
Speed: 60 ft. |
+ |
'''Speed:''' 60 ft. <br> |
| − |
AC: 19 (+3 Dexterity, +3 Monk) |
+ |
'''AC:''' 19 (+3 Dexterity, +3 Monk) <br> |
| − |
Attack: Unarmed +7/+4 (1d10+1) |
+ |
'''Attack:''' Unarmed +7/+4 (1d10+1) <br> |
| − |
Special Attacks: Stunning Fist. |
+ |
'''Special Attacks:''' Stunning Fist. <br> |
| − |
Saves: Fort +7, Ref +9, Will +8 |
+ |
'''Saves:''' Fort +7, Ref +9, Will +8 <br> |
| − |
Ability Scores: Strength 12 (+1), Dexterity 17 (+3), |
+ |
'''Ability Scores:''' Strength 12 (+1), Dexterity 17 (+3), Constitution 13 (+1), Intelligence 14 (+2), Wisdom 15 (+2), Charisma 9 (-1) |
| − |
Constitution 13 (+1), Intelligence 14 (+2), |
|
| − |
Wisdom 15 (+2), Charisma 9 (-1) |
|
| |
|
|
|
| − |
;Grim-n-Gritty Rules… |
+ |
;Grim-n-Gritty Rules… <br> |
| − |
Hit Points: 19 (13 Con + 6 Class) |
+ |
'''Hit Points:''' 19 (13 Con + 6 Class) <br> |
| − |
Initiative: +3 (+3 Dexterity) |
+ |
'''Initiative:''' +3 (+3 Dexterity) <br> |
| − |
Speed: 60 ft. |
+ |
'''Speed:''' 60 ft. <br> |
| − |
Defense: +12 (+3 Dexterity, +9 Class) |
+ |
'''Defense:''' +12 (+3 Dexterity, +9 Class) <br> |
| − |
Protection: +3 (+3 monk bonus) |
+ |
'''Protection:''' +3 (+3 monk bonus) <br> |
| − |
Attack: Unarmed +7/+4 (1d10+1) |
+ |
'''Attack:''' Unarmed +7/+4 (1d10+1) <br> |
| − |
Special Attacks: Stunning Fist. |
+ |
'''Special Attacks:''' Stunning Fist. <br> |
| − |
Saves: Fort +7, Ref +9, Will +8 |
+ |
'''Saves:''' Fort +7, Ref +9, Will +8 <br> |
| − |
Ability Scores: Strength 12 (+1), Dexterity 17 (+3), |
+ |
'''Ability Scores:''' Strength 12 (+1), Dexterity 17 (+3), Constitution 13 (+1), Intelligence 14 (+2), Wisdom 15 (+2), Charisma 9 (-1) |
| − |
Constitution 13 (+1), Intelligence 14 (+2), |
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| − |
Wisdom 15 (+2), Charisma 9 (-1) |
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| This material is published under the OGL
|
Appendix 3: Standard vs. Grim-N-Gritty Characters
Edit
This section provides you with a sample of a standard character and that same character re-made in the Grim-n-Gritty rules. It demonstrates the differences between the systems.
1st Level Rogue
Edit
This character is a first level, human rogue. In the Grim-n-Gritty system, he has more Hit Points and slightly better
ability to avoid damage in combat. The leather armor enhances his survivability in the GnG rules.
- Standard Rules…
Hit Points: 7 (6 + 1 Con)
Initiative: +3 (+3 Dex)
Speed: 30 ft.
AC: 14 (+3 Dex, +1 Armor)
Attack: Short Sword +1 (1d6+1)
Special Attacks: Sneak Attack (+1d6 damage).
Saves: Fort +1, Ref +5, Will +1
Ability Scores: Strength 13 (+1), Dexterity 16 (+3), Constitution 13 (+1), Intelligence 15 (+2), Wisdom 12 (+1), Charisma 8 (-1)
- Grim-n-Gritty Rules…
Hit Points: 13 (13 Con + 0 Class)
Initiative: +3 (+3 Dex)
Speed: 30 ft.
Defense: +4 (+3 Dex, +1 Class)
Protection: 1 (+1 Armor)
Attack: Short Sword +1 (1d6+1)
Special Attacks: Sneak Attack (+2 to hit).
Saves: Fort +1, Ref +5, Will +1
Ability Scores: Strength 13 (+1), Dexterity 16 (+3), Constitution 13 (+1), Intelligence 15 (+2), Wisdom 12 (+1), Charisma 8 (-1)
5th Level Fighter
Edit
In the Grim-n-Gritty rules, this fighter has less than half the standard character’s Hit Points. However, his plate
armor reduces all damage inflicted upon him by eight points.
- Standard Rules…
Hit Points: 52 (10 + 4d10 + 20 Con)
Initiative: +0
Speed: 30 ft.
AC: 20 (+8 full plate armor, +2 large steel shield)
Attack: Bastard sword +9 (1d10+4)
Special Attacks: None.
Saves: Fort +8, Ref +1, Will +1
Ability Scores: Strength 18 (+4), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 15 (+2), Wisdom 10 (+0), Charisma 8 (-1)
- Grim-n-Gritty Rules…
Hit Points: 20 (15 Con + 5 Class)
Initiative: +0
Speed: 30 ft.
Defense: +4 (+5 Class, +2 large steel shield, -3 armor check penalty)
Protection: 8 (+8 full plate armor)
Attack: Bastard sword +9 (1d10+4)
Special Attacks: None.
Saves: Fort +8, Ref +1, Will +1
Ability Scores: Strength 18 (+4), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 15 (+2), Wisdom 10 (+0), Charisma 8 (-1)
9th Level Monk
Edit
In the Grim-n-Gritty system, this monk has less than one-half his standard Hit Points, but he has superior ability to
avoid attacks.
- Standard Rules…
Hit Points: 49 (8 + 8d8 + 8 Con)
Initiative: +3 (+3 Dexterity)
Speed: 60 ft.
AC: 19 (+3 Dexterity, +3 Monk)
Attack: Unarmed +7/+4 (1d10+1)
Special Attacks: Stunning Fist.
Saves: Fort +7, Ref +9, Will +8
Ability Scores: Strength 12 (+1), Dexterity 17 (+3), Constitution 13 (+1), Intelligence 14 (+2), Wisdom 15 (+2), Charisma 9 (-1)
- Grim-n-Gritty Rules…
Hit Points: 19 (13 Con + 6 Class)
Initiative: +3 (+3 Dexterity)
Speed: 60 ft.
Defense: +12 (+3 Dexterity, +9 Class)
Protection: +3 (+3 monk bonus)
Attack: Unarmed +7/+4 (1d10+1)
Special Attacks: Stunning Fist.
Saves: Fort +7, Ref +9, Will +8
Ability Scores: Strength 12 (+1), Dexterity 17 (+3), Constitution 13 (+1), Intelligence 14 (+2), Wisdom 15 (+2), Charisma 9 (-1)
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