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(Created page with '{{OGL Top}} === Appendix 3: Standard vs. Grim-N-Gritty Characters === This section provides you with a sample of a standard character and that same character re-made in the Gri…')
 
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ability to avoid damage in combat. The leather armor enhances his survivability in the GnG rules.
 
ability to avoid damage in combat. The leather armor enhances his survivability in the GnG rules.
 
 
;Standard Rules…
+
;Standard Rules…<br>
Hit Points: 7 (6 + 1 Con)
+
'''Hit Points:''' 7 (6 + 1 Con) <br>
Initiative: +3 (+3 Dex)
+
'''Initiative:''' +3 (+3 Dex) <br>
Speed: 30 ft.
+
'''Speed:''' 30 ft. <br>
AC: 14 (+3 Dex, +1 Armor)
+
'''AC:''' 14 (+3 Dex, +1 Armor) <br>
Attack: Short Sword +1 (1d6+1)
+
'''Attack:''' Short Sword +1 (1d6+1) <br>
Special Attacks: Sneak Attack (+1d6 damage).
+
'''Special Attacks:''' Sneak Attack (+1d6 damage). <br>
Saves: Fort +1, Ref +5, Will +1
+
'''Saves:''' Fort +1, Ref +5, Will +1 <br>
Ability Scores: Strength 13 (+1), Dexterity 16 (+3),
+
'''Ability Scores:''' Strength 13 (+1), Dexterity 16 (+3), Constitution 13 (+1), Intelligence 15 (+2), Wisdom 12 (+1), Charisma 8 (-1)
Constitution 13 (+1), Intelligence 15 (+2),
 
Wisdom 12 (+1), Charisma 8 (-1)
 
 
 
;Grim-n-Gritty Rules…
+
;Grim-n-Gritty Rules… <br>
Hit Points: 13 (13 Con + 0 Class)
+
'''Hit Points''': 13 (13 Con + 0 Class) <br>
Initiative: +3 (+3 Dex)
+
'''Initiative:''' +3 (+3 Dex) <br>
Speed: 30 ft.
+
'''Speed:''' 30 ft. <br>
Defense: +4 (+3 Dex, +1 Class)
+
'''Defense:''' +4 (+3 Dex, +1 Class) <br>
Protection: 1 (+1 Armor)
+
'''Protection:''' 1 (+1 Armor) <br>
Attack: Short Sword +1 (1d6+1)
+
'''Attack:''' Short Sword +1 (1d6+1) <br>
Special Attacks: Sneak Attack (+2 to hit).
+
'''Special Attacks:''' Sneak Attack (+2 to hit). <br>
Saves: Fort +1, Ref +5, Will +1
+
'''Saves:''' Fort +1, Ref +5, Will +1 <br>
Ability Scores: Strength 13 (+1), Dexterity 16 (+3),
+
'''Ability Scores:''' Strength 13 (+1), Dexterity 16 (+3), Constitution 13 (+1), Intelligence 15 (+2), Wisdom 12 (+1), Charisma 8 (-1)
Constitution 13 (+1), Intelligence 15 (+2),
 
Wisdom 12 (+1), Charisma 8 (-1)
 
 
 
 
=== 5th Level Fighter ===
 
=== 5th Level Fighter ===
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;Standard Rules…
 
;Standard Rules…
Hit Points: 52 (10 + 4d10 + 20 Con)
+
'''Hit Points:''' 52 (10 + 4d10 + 20 Con) <br>
Initiative: +0
+
'''Initiative:''' +0 <br>
Speed: 30 ft.
+
'''Speed:''' 30 ft. <br>
AC: 20 (+8 full plate armor, +2 large steel shield)
+
'''AC:''' 20 (+8 full plate armor, +2 large steel shield) <br>
Attack: Bastard sword +9 (1d10+4)
+
'''Attack:''' Bastard sword +9 (1d10+4) <br>
Special Attacks: None.
+
'''Special Attacks:''' None. <br>
Saves: Fort +8, Ref +1, Will +1
+
'''Saves:''' Fort +8, Ref +1, Will +1 <br>
Ability Scores: Strength 18 (+4), Dexterity 10 (+0),
+
'''Ability Scores:''' Strength 18 (+4), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 15 (+2), Wisdom 10 (+0), Charisma 8 (-1) <br>
Constitution 18 (+4), Intelligence 15 (+2),
 
Wisdom 10 (+0), Charisma 8 (-1)
 
 
 
;Grim-n-Gritty Rules…
+
;Grim-n-Gritty Rules… <br>
Hit Points: 20 (15 Con + 5 Class)
+
'''Hit Points:''' 20 (15 Con + 5 Class) <br>
Initiative: +0
+
'''Initiative:''' +0 <br>
Speed: 30 ft.
+
'''Speed:''' 30 ft. <br>
Defense: +4 (+5 Class, +2 large steel shield, -3 armor
+
'''Defense:''' +4 (+5 Class, +2 large steel shield, -3 armor check penalty) <br>
check penalty)
+
'''Protection:''' 8 (+8 full plate armor) <br>
Protection: 8 (+8 full plate armor)
+
'''Attack:''' Bastard sword +9 (1d10+4) <br>
Attack: Bastard sword +9 (1d10+4)
+
'''Special Attacks:''' None. <br>
Special Attacks: None.
+
'''Saves:''' Fort +8, Ref +1, Will +1 <br>
Saves: Fort +8, Ref +1, Will +1
+
'''Ability Scores:''' Strength 18 (+4), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 15 (+2), Wisdom 10 (+0), Charisma 8 (-1)
Ability Scores: Strength 18 (+4), Dexterity 10 (+0),
 
Constitution 18 (+4), Intelligence 15 (+2),
 
Wisdom 10 (+0), Charisma 8 (-1)
 
 
 
 
=== 9th Level Monk ===
 
=== 9th Level Monk ===
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avoid attacks.
 
avoid attacks.
 
 
;Standard Rules…
+
;Standard Rules… <br>
Hit Points: 49 (8 + 8d8 + 8 Con)
+
'''Hit Points:''' 49 (8 + 8d8 + 8 Con) <br>
Initiative: +3 (+3 Dexterity)
+
'''Initiative:''' +3 (+3 Dexterity) <br>
Speed: 60 ft.
+
'''Speed:''' 60 ft. <br>
AC: 19 (+3 Dexterity, +3 Monk)
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'''AC:''' 19 (+3 Dexterity, +3 Monk) <br>
Attack: Unarmed +7/+4 (1d10+1)
+
'''Attack:''' Unarmed +7/+4 (1d10+1) <br>
Special Attacks: Stunning Fist.
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'''Special Attacks:''' Stunning Fist. <br>
Saves: Fort +7, Ref +9, Will +8
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'''Saves:''' Fort +7, Ref +9, Will +8 <br>
Ability Scores: Strength 12 (+1), Dexterity 17 (+3),
+
'''Ability Scores:''' Strength 12 (+1), Dexterity 17 (+3), Constitution 13 (+1), Intelligence 14 (+2), Wisdom 15 (+2), Charisma 9 (-1)
Constitution 13 (+1), Intelligence 14 (+2),
 
Wisdom 15 (+2), Charisma 9 (-1)
 
   
;Grim-n-Gritty Rules…
+
;Grim-n-Gritty Rules… <br>
Hit Points: 19 (13 Con + 6 Class)
+
'''Hit Points:''' 19 (13 Con + 6 Class) <br>
Initiative: +3 (+3 Dexterity)
+
'''Initiative:''' +3 (+3 Dexterity) <br>
Speed: 60 ft.
+
'''Speed:''' 60 ft. <br>
Defense: +12 (+3 Dexterity, +9 Class)
+
'''Defense:''' +12 (+3 Dexterity, +9 Class) <br>
Protection: +3 (+3 monk bonus)
+
'''Protection:''' +3 (+3 monk bonus) <br>
Attack: Unarmed +7/+4 (1d10+1)
+
'''Attack:''' Unarmed +7/+4 (1d10+1) <br>
Special Attacks: Stunning Fist.
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'''Special Attacks:''' Stunning Fist. <br>
Saves: Fort +7, Ref +9, Will +8
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'''Saves:''' Fort +7, Ref +9, Will +8 <br>
Ability Scores: Strength 12 (+1), Dexterity 17 (+3),
+
'''Ability Scores:''' Strength 12 (+1), Dexterity 17 (+3), Constitution 13 (+1), Intelligence 14 (+2), Wisdom 15 (+2), Charisma 9 (-1)
Constitution 13 (+1), Intelligence 14 (+2),
 
Wisdom 15 (+2), Charisma 9 (-1)
 
   
   

Latest revision as of 19:44, May 24, 2010

This material is published under the OGL

Appendix 3: Standard vs. Grim-N-Gritty Characters Edit

This section provides you with a sample of a standard character and that same character re-made in the Grim-n-Gritty rules. It demonstrates the differences between the systems.

1st Level Rogue Edit

This character is a first level, human rogue. In the Grim-n-Gritty system, he has more Hit Points and slightly better ability to avoid damage in combat. The leather armor enhances his survivability in the GnG rules.

Standard Rules…

Hit Points: 7 (6 + 1 Con)
Initiative: +3 (+3 Dex)
Speed: 30 ft.
AC: 14 (+3 Dex, +1 Armor)
Attack: Short Sword +1 (1d6+1)
Special Attacks: Sneak Attack (+1d6 damage).
Saves: Fort +1, Ref +5, Will +1
Ability Scores: Strength 13 (+1), Dexterity 16 (+3), Constitution 13 (+1), Intelligence 15 (+2), Wisdom 12 (+1), Charisma 8 (-1)

Grim-n-Gritty Rules…

Hit Points: 13 (13 Con + 0 Class)
Initiative: +3 (+3 Dex)
Speed: 30 ft.
Defense: +4 (+3 Dex, +1 Class)
Protection: 1 (+1 Armor)
Attack: Short Sword +1 (1d6+1)
Special Attacks: Sneak Attack (+2 to hit).
Saves: Fort +1, Ref +5, Will +1
Ability Scores: Strength 13 (+1), Dexterity 16 (+3), Constitution 13 (+1), Intelligence 15 (+2), Wisdom 12 (+1), Charisma 8 (-1)

5th Level Fighter Edit

In the Grim-n-Gritty rules, this fighter has less than half the standard character’s Hit Points. However, his plate armor reduces all damage inflicted upon him by eight points.

Standard Rules…

Hit Points: 52 (10 + 4d10 + 20 Con)
Initiative: +0
Speed: 30 ft.
AC: 20 (+8 full plate armor, +2 large steel shield)
Attack: Bastard sword +9 (1d10+4)
Special Attacks: None.
Saves: Fort +8, Ref +1, Will +1
Ability Scores: Strength 18 (+4), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 15 (+2), Wisdom 10 (+0), Charisma 8 (-1)

Grim-n-Gritty Rules…

Hit Points: 20 (15 Con + 5 Class)
Initiative: +0
Speed: 30 ft.
Defense: +4 (+5 Class, +2 large steel shield, -3 armor check penalty)
Protection: 8 (+8 full plate armor)
Attack: Bastard sword +9 (1d10+4)
Special Attacks: None.
Saves: Fort +8, Ref +1, Will +1
Ability Scores: Strength 18 (+4), Dexterity 10 (+0), Constitution 18 (+4), Intelligence 15 (+2), Wisdom 10 (+0), Charisma 8 (-1)

9th Level Monk Edit

In the Grim-n-Gritty system, this monk has less than one-half his standard Hit Points, but he has superior ability to avoid attacks.

Standard Rules…

Hit Points: 49 (8 + 8d8 + 8 Con)
Initiative: +3 (+3 Dexterity)
Speed: 60 ft.
AC: 19 (+3 Dexterity, +3 Monk)
Attack: Unarmed +7/+4 (1d10+1)
Special Attacks: Stunning Fist.
Saves: Fort +7, Ref +9, Will +8
Ability Scores: Strength 12 (+1), Dexterity 17 (+3), Constitution 13 (+1), Intelligence 14 (+2), Wisdom 15 (+2), Charisma 9 (-1)

Grim-n-Gritty Rules…

Hit Points: 19 (13 Con + 6 Class)
Initiative: +3 (+3 Dexterity)
Speed: 60 ft.
Defense: +12 (+3 Dexterity, +9 Class)
Protection: +3 (+3 monk bonus)
Attack: Unarmed +7/+4 (1d10+1)
Special Attacks: Stunning Fist.
Saves: Fort +7, Ref +9, Will +8
Ability Scores: Strength 12 (+1), Dexterity 17 (+3), Constitution 13 (+1), Intelligence 14 (+2), Wisdom 15 (+2), Charisma 9 (-1)



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