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'''{{Anchor|Greater Impact}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 27th level a gravity warrior's control over gravity is so complete that he can unhinge it's effects upon his form, allowing him to move fast enough and with enough force to smash through even the most resolute and unyielding objects with ease. Any melee attack from a gravity warrior of level 27 or higher overcomes half of any creature's [[SRD:Damage Reduction|Damage Reduction]] and all of any object's [[SRD:Breaking and Entering|hardness]].
 
'''{{Anchor|Greater Impact}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 27th level a gravity warrior's control over gravity is so complete that he can unhinge it's effects upon his form, allowing him to move fast enough and with enough force to smash through even the most resolute and unyielding objects with ease. Any melee attack from a gravity warrior of level 27 or higher overcomes half of any creature's [[SRD:Damage Reduction|Damage Reduction]] and all of any object's [[SRD:Breaking and Entering|hardness]].
   
'''{{Anchor|Event Horizon Hammer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 29th level a gravity warrior gains the ability to focus so much gravity into his hand that for a moment the hand seems to turn into a point of pure darkness and even time flows at a different rate as reality itself warps in response to this force. The gravity warrior, at this point, can only do one thing: punch the ground beneath him as fast as physically possible, creating such a world shaking impact that all characters within a 20 ft./level blast radius who are in contact with the ground must make a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 + half the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or fall [[SRD:Prone|prone]], become [[SRD:Stunned|stunned]] for 3d4 rounds, and take 1d10 damage per gravity warrior level. If this save is made then the creature only takes half damage, and does not become [[SRD:Stunned|stunned]] or fall [[SRD:Prone|prone]]. Additionally, all characters who fail their [[SRD:Saving Throw#Fortitude|Fortitude save]] fly 30 feet away from the impact. Creatures of [[SRD:Huge Size|huge size]] or larger only fly back 15 feet. This effect affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers. This is a [[SRD:Full-Round Actions|full round action]] that, once taken, can’t be taken again until 1d6 rounds later. Event Horizon Hammer does not replace [[#Ground Hammer|Ground Hammer]], [[#Earth Hammer|Earth Hammer]], or [[#Tectonic Hammer|Tectonic Hammer]].
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'''{{Anchor|Event Horizon Hammer}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 29th level a gravity warrior gains the ability to focus so much gravity into his hand that for a moment the hand seems to turn into a point of pure darkness and even time flows at a different rate as reality itself warps in response to this force. The gravity warrior, at this point, can only do one thing: punch the ground beneath him as fast as physically possible, creating such a world shaking impact that all characters within a 20 ft./level blast radius who are in contact with the ground must make a [[SRD:Saving Throw#Fortitude|Fortitude save]] ([[SRD:DC|DC]] 10 + half the gravity warrior's Hit Die + the gravity warrior's [[SRD:Strength|Strength]] modifier) or fall [[SRD:Prone|prone]], become [[SRD:Stunned|stunned]] for 3d4 rounds, and take 12d10 damage. If this save is made then the creature only takes half damage, and does not become [[SRD:Stunned|stunned]] or fall [[SRD:Prone|prone]]. Additionally, all characters who fail their [[SRD:Saving Throw#Fortitude|Fortitude save]] fly 30 feet away from the impact. Creatures of [[SRD:Huge Size|huge size]] or larger only fly back 15 feet. This effect affects even [[SRD:Construct Type|constructs]] and creatures without [[SRD:Constitution|Constitution]] modifiers. This is a [[SRD:Full-Round Actions|full round action]] that, once taken, can’t be taken again until 1d6 rounds later. Event Horizon Hammer does not replace [[#Ground Hammer|Ground Hammer]], [[#Earth Hammer|Earth Hammer]], or [[#Tectonic Hammer|Tectonic Hammer]].
   
 
'''{{Anchor|Devastator}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 30th level a gravity warrior's body has become so weathered and toughened from the channelling of the raw force of the Earth itself, that he is always considered as being under the effects of [[SRD:Endure Elements|endure elements]]. Additionally, the gravity warrior receives an inherent +4 bonus to both [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]].
 
'''{{Anchor|Devastator}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 30th level a gravity warrior's body has become so weathered and toughened from the channelling of the raw force of the Earth itself, that he is always considered as being under the effects of [[SRD:Endure Elements|endure elements]]. Additionally, the gravity warrior receives an inherent +4 bonus to both [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]].
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