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m (moved Granlings (3.5e Race) to Granling (3.5e Race): naming convention update)
 
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|date_created=5 June 2008
 
|date_created=5 June 2008
 
|status=Complete
 
|status=Complete
}}
 
{{x0
 
|name=Granlings
 
|la=+0
 
|ecl=1
 
|type=[[SRD:Humanoid Type|Humanoid]] ([[Aroghin Subtype|Aroghin]])
 
|ability_adjust=+4 [[SRD:Strength|Str]], −4 [[SRD:Intelligence|Int]], −2 [[SRD:Charisma|Cha]], −2 [[SRD:Wisdom|Wis]]
 
|size=[[Medium]]
 
|favored_class=Any
 
|desc=The cursed form of [[Aroghin (3.5e Race)|aroghin]]. Strong but simple minded.
 
 
}}
 
}}
   
<span style="display:none">[[Race Description::The cursed form of [[Aroghin (3.5e Race)|aroghin]]. Strong but simple minded.]]</span>
+
<span style="display:none">[[Summary::The cursed form of [[Aroghin (3.5e Race)|aroghin]]. Strong but simple minded.]]</span>
 
=Granlings=
 
=Granlings=
 
[[Image:Granlings.jpg|thumb|Granlings|right]]
 
[[Image:Granlings.jpg|thumb|Granlings|right]]
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==Religion==
 
==Religion==
   
Granlings are often to dim to practice religion themselves. They merely follow the practices of those around them, believing much of anything that is told to them, they are often easy to convert, but not very faithful followers. They are often worshippers of strong Deities, such as [[Myillz (3.5e Deity)|Myillz]].
+
Granlings are often too dim to practice religion themselves. They merely follow the practices of those around them, believing much of anything that is told to them, they are often easy to convert, but not very faithful followers. They are often worshippers of strong deities, such as [[Myillz (3.5e Deity)|Myillz]].
   
 
==Language==
 
==Language==
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==Names==
 
==Names==
   
A family is disgraced when a member uses the curse, even in the direst situation. A granling loses his surname and is disowned, or even enslaved by his former family as a means of atonement. A Granling that once had a wise name is given a strong name instead, or is simply called Granling when no other granling are present.
+
A family is disgraced when a member uses the curse, even in the direst situation. A granling loses his surname and is disowned, or even enslaved by his former family as a means of atonement. A granling that once had a wise name is given a strong name instead, or is simply called Granling when no other granling are present.
  +
  +
* Strong Male Names: Ahkmagg (Akmag), Ahzreim (Ozreem), Gegglahroque (Geglarock), Hahyukahl (Hayucall)
  +
* Strong Female Names: Ahmahroque (Amarock), Gahrgruh (Gar-gra), Quiknah (Quickna), Spliekieh (Spliky), Vielguh (Vilga)
   
 
==Racial Traits==
 
==Racial Traits==
   
* [[3e Strength Score Adjustment::+4]] [[SRD:Strength|Strength]], [[3e Intelligence Score Adjustment::&minus;4]] [[SRD:Intelligence|Intelligence]], [[3e Charisma Score Adjustment::&minus;2]] [[SRD:Charisma|Charisma]], [[3e Wisdom Score Adjustment::&minus;2]] [[SRD:Wisdom|Wisdom]]: Granlings are big and tough. Their minds are simple like children. Granlings are stronger than [[Aroghin (3.5e Race)|aroghin]], but their curse makes them simple minded and unable to see the broader world around them.
+
* {{Property Link|Racial Ability Adjustments|SRD:Strength|+4 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|-4 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Wisdom|-2 Wisdom}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|-2 Charisma}}: Granlings are big and tough. Their minds are simple like children. Granlings are stronger than [[Aroghin (3.5e Race)|aroghin]], but their curse makes them simple minded and unable to see the broader world around them.
* {{Property-Link|SRD:Humanoid Type|3e Creature Type|Humanoid}} ({{Property-Link|Aroghin Subtype|3e Creature Subtype|Aroghin Subtype}})
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* {{Property Link|Type|SRD:Humanoid Type|Humanoid}} ({{Property Link|Subtype|Aroghin (3.5e Creature Subtype)|Aroghin}})
* {{Property-Link|SRD:Medium|3e Size|Medium}}: As medium size creatures, Granlings have no special bonuses or penalties due to their size.
+
* [[Size::Medium]]: As medium size creatures, Granlings have no special bonuses or penalties due to their size.
 
* Granling [[base land speed]] is 30 feet.
 
* Granling [[base land speed]] is 30 feet.
* [[SRD:Endurance|Endurance]]: Granlings gain the [[SRD:Endurance|Endurance]] feat.
+
* [[SRD:Endurance|Endurance]]: Granlings gain [[SRD:Endurance|Endurance]] as a racial feat.
* Wounded Soul ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Granlings brought back from the dead additionally suffer from a [[SRD:Energy Drained|permanent negative level]], which can be restored with an ''[[SRD:Atonement|atonement]]'', ''[[SRD:Limited Wish|limited wish]]'', ''[[SRD:Wish|wish]]'', or ''[[SRD:Miracle|miracle]]''.
+
* Wounded Soul ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Granlings brought back from the dead via magic suffer 2 points of [[SRD:Constitution|Constitution]] [[SRD:Ability Burn|burn]] which can only be healed naturally. This [[SRD:Ability Burn|ability burn]] never reduces his [[SRD:Constitution|Constitution]] below 1, nor does the [[SRD:Constitution|Constitution]] loss lower his HP below 1 per HD.
* Cursed Bloodline ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): The Granling Curse was bestowed by ancient archmagic, and thus no mortal magic can undo this change and restore them to their former selves. ''[[Polymorph|polymorphing]]'' and ''[[SRD:Shapechange|shapechange]]'' won’t allow a granling to assume [[Aroghin (3.5e Race)|aroghin]] form.
+
* Cursed Bloodline ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): The Granling Curse was bestowed by ancient deific magic, and thus no mortal magic can undo this change and restore them to their former selves. ''[[Polymorph|polymorphing]]'' and ''[[SRD:Shapechange|shapechange]]'' won’t allow a granling to assume [[Aroghin (3.5e Race)|aroghin]] form.
* Dense Mind ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): +2 to resist mind control or mind effecting abilities, skills or spells, such as dominations, diplomacy and charms.
+
* Dense Mind ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Granlings are dense. They gain a +2 racial bonus on saves against [[SRD:Mind-Affecting Effect|mind-affecting]] effects ([[SRD:Charm Subschool|charms]], [[SRD:Compulsion Subschool|compulsions]], [[SRD:Phantasm Subschool|phantasms]], [[SRD:Pattern Subschool|patterns]], and morale effects). A granling gains a +2 racial bonus on opposed [[SRD:Diplomacy Skill|Diplomacy]] checks to change his attitude.
 
* Fear Mastery ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Granlings gain a +2 bonus to resist fear effects. They have little reason to fear with such dim minds and great brawn. This bonus stacks with the Granling’s Dense Mind bonus when appropriate.
 
* Fear Mastery ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Granlings gain a +2 bonus to resist fear effects. They have little reason to fear with such dim minds and great brawn. This bonus stacks with the Granling’s Dense Mind bonus when appropriate.
 
*Slow Healing ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A granling has a natural [[SRD:Healing|healing]] rate half as fast as other common races. They heal only 1 hit point per 2 HD for a full 8 hours of rest.
 
*Slow Healing ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A granling has a natural [[SRD:Healing|healing]] rate half as fast as other common races. They heal only 1 hit point per 2 HD for a full 8 hours of rest.
 
*Racial Bonus: +4 on [[SRD:Intimidate Skill|Intimidate]]. Granlings are bold and create a presence that demands attention. This bonus is not applicable against [[Aroghin (3.5e Race)|aroghin]], who are conditioned against their lesser brothers.
 
*Racial Bonus: +4 on [[SRD:Intimidate Skill|Intimidate]]. Granlings are bold and create a presence that demands attention. This bonus is not applicable against [[Aroghin (3.5e Race)|aroghin]], who are conditioned against their lesser brothers.
* [[Automatic Languages]]: Aroghin. [[Bonus Languages]]: Any non-secret.
+
* [[SRD:Automatic Languages|Automatic Languages]]: Aroghin.
  +
* [[SRD:Bonus Languages|Bonus Languages]]: Any (other than secret languages such as [[SRD:Druid|Druidic]]).
* [[Favored Class]]: [[3e Favored Class::Any]].
 
* [[Level Adjustment]]: [[3e Level Adjustment::+0]].
+
* [[SRD:Favored Class|Favored Class]]: [[Favored Class::Any]]
* [[Base Effective Character Level]]: [[3e ECL::1st]]
+
* [[Level Adjustment]]: +[[Level Adjustment::0]]
  +
* [[ECL|Effective Character Level]]: [[Effective Character Level::1]]
   
 
==Vital Statistics==
 
==Vital Statistics==
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[[Category:User]]
 
[[Category:User]]
 
[[Category:Race]]
 
[[Category:Race]]
[[Category:Humanoid Type]]
 
[[Category:Aroghin Subtype]]
 
[[Category:LA0]]
 
[[Category:ECL1]]
 
[[Category:User:Ganteka Future]]
 
[[Category:Medium Size]]
 

Latest revision as of 00:45, 25 February 2010

Created By
Ganteka Future (talk)
Date Created: 5 June 2008
Status: Complete
Editing: Please feel free to edit constructively!


[[Summary::The cursed form of aroghin. Strong but simple minded.]]

Granlings[]

Granlings

Granlings

Personality[]

Granlings are mild mannered and happy-go-lucky, finding joy in the simple pleasures of life. Though, when angered, they don’t restrain their strength and often make decisions without reflecting on the consequences, living in the here and now. They form friendships quickly, and are not against dropping old friends if treated poorly. People often describe them as big children, though they don’t complain nearly as much when they don’t get their way, as they are often used to not getting much within aroghin society. A newly transformed granling is prone to mood swings while adjusting to the inability to think and understand the world how he used to.

Physical Description[]

Granlings are mountains of muscle. They stand 6’ to 7’6’’ tall, growing about a half-foot in height from their aroghin form. Other than looking like body-builder versions of aroghin, the two races appear the same.

Relations[]

Unlike their aroghin brothers, granlings get along well with other races. Since they have little fear of what they don't understand, the outside world feels welcoming to them, and most other races would rather keep them happy than have to deal with what happens when they get mad.

Alignment[]

Granlings have no strong inclination toward a particular alignment, often adapting to the manners of those around them rather than making decisions for themselves.

Lands[]

The lowest class citizens are the granlings, tending to be little more than slaves or guards, using their dim wits and great brawn to their best use. Granlings, at least those who are not slaves, live in communal groups and share everything they own with each other. Those who are slaves work hard labor for their aroghin masters, content to have food and a place to sleep, not caring or knowing much else. Granling cruelty is not tolerated, as they tend to lash out against anyone who treats them poorly. Granlings are often employed as guards, rowers on ships, gladiators, porters, and other professions that require strength or are boring. Granlings can’t have children as part of the curse. With aroghin low birth rate, they have a difficult time maintaining a steady population.

Religion[]

Granlings are often too dim to practice religion themselves. They merely follow the practices of those around them, believing much of anything that is told to them, they are often easy to convert, but not very faithful followers. They are often worshippers of strong deities, such as Myillz.

Language[]

Granlings speak Aroghin, and often stick to the harsh words, which are easier for them to speak. Granlings can read and write, but with great difficulty.

Names[]

A family is disgraced when a member uses the curse, even in the direst situation. A granling loses his surname and is disowned, or even enslaved by his former family as a means of atonement. A granling that once had a wise name is given a strong name instead, or is simply called Granling when no other granling are present.

  • Strong Male Names: Ahkmagg (Akmag), Ahzreim (Ozreem), Gegglahroque (Geglarock), Hahyukahl (Hayucall)
  • Strong Female Names: Ahmahroque (Amarock), Gahrgruh (Gar-gra), Quiknah (Quickna), Spliekieh (Spliky), Vielguh (Vilga)

Racial Traits[]

Vital Statistics[]

Table: Granling Random Starting Ages
Gender Adulthood Simple Moderate Complex
Male 18 years +1d4 +1d6 +2d6
Female 20 years +1d4 +1d6 +2d6
Table: Granling Aging Effects
Gender Middle Age1 Old2 Venerable3 Maximum Age
Male 42 years 64 years 85 years +2d20 years
Female 50 years 75 years 100 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Granling Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 4" +3d6+6 160 lb. (× (2d6) lb.)×125%
Female 5' 4" +3d6+6 150 lb. (× (2d6) lb.)×125%
  • When adapting a granling from an aroghin, add six inches to their height and add 25% onto their weight.

Races of Rom[]

Races of Rom ancestral lineages.

The races from Rom:

  • Granlings



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