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Gokiburi (3.5e Monster)

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Date Created: 9-12-09
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Gokiburi Drone Gokiburi Psyker (Seer 3) Gokiburi Hunter (Rogue 5/Ranger 1)
Size/Type: Medium Aberration (Xenotheric) Medium Aberration (Xenotheric) Medium Aberration (Xenotheric)
Hit Dice: 1d8+3 (7 hp) 3d4+9 (16 hp) 5d6+1d8+15 (37 hp)
Initiative: +2 +1 +7
Speed: 30 ft. 30 ft. 30 ft.
Armor Class: 14 (+2 Dex, +2 Leather Armor), touch 12, flat-footed 12 16 (+1 Dex, +5 Mithril Chain Shirt), touch 11, flat-footed 15 20 (+3 Dex, +4 Leather Armor, +3 Buckler), touch 13, flat-footed 17
Base Attack/Grapple: +0/+0 +1/+0 +4/+3
Attack: Shortspear melee +0 (1d6, 20/x2) or Heavy Crossbow ranged +2 (1d10, 19-20/x2) Mwk Shortspear melee +1 (1d6-1, 20/x2) or Electron Gun ranged +3 (2d6 elec, 20/x2) Spurge Stinger melee +8 (2d6 acid, 20/x3) or Electron Gun ranged +8 (2d6 elec, 20/x2)
Full Attack: Shortspear melee +0 (1d6, 20/x2) or Heavy Crossbow ranged +2 (1d10, 19-20/x2) Mwk Shortspear melee +1 (1d6-1, 20/x2) or Electron Gun ranged +3 (2d6 elec, 20/x2) Spurge Stinger melee +8 (2d6 acid, 20/x3) or Electron Gun ranged +8 (2d6 elec, 20/x2)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Powers (14 PP) 3d6 Sneak Attack
Special Qualities: Blindsense 25 ft., Darkvision 60 ft., Persistent, Vulnerability to sonic Blindsense 30 ft., Darkvision 60 ft., Persistent, Vulnerability to sonic Blindsense 35 ft., Darkvision 60 ft., Evasion, Favored Enemy +2 (Humanoid-Human), Persistent, Trapfinding, Trap Sense +1, Uncanny Dodge, Vulnerability to sonic, Wild Empathy (+0)
Saves: Fort +3, Ref +2, Will +5 Fort +4, Ref +2, Will +3 Fort +6, Ref +9, Will +3
Abilities: Str 11, Dex 14, Con 17, Int 10, Wis 15, Cha 8 Str 8, Dex 13, Con 16, Int 15, Wis 10, Cha 8 Str 8, Dex 16, Con 16, Int 12, Wis —, Cha
Skills: Climb +2, Listen +8, Search +8, Spot +0 Climb +2, Concentration +6, Listen +8, Psicraft +6 (+8 vs Clairsentience), Search +2, Spot +1 Balance +5, Climb +9, Disable Device +9, Escape Artist +11, Hide +12, Jump +1, Listen +13, Move Silently +12, Search +3, Spot +9, Survival +3 (+7 following tracks), Tumble +11, Use Magic Device +7, Use Rope +5 with bindings
Feats: Blind-Fight, DiehardB Point Blank Shot, Psionic Shot, Precise Shot, DiehardB Improved Initiative, Weapon Finesse, Track, Quick Draw, DiehardB
Environment: Any Any Any
Organization: Solitary, Troop (2-9), House (10-50), or Colony (+51) Solitary, Troop (2-9), House (10-50), or Colony (+51) Solitary, Troop (2-9), House (10-50), or Colony (+51)
Challenge Rating: 1/2 3 6
Treasure: Standard Standard Standard
Alignment: Usually Lawful Neutral Usually Lawful Neutral Usually Lawful Neutral
Advancement: By Character Class By Character Class By Character Class
Level Adjustment: +0 +0 +0


Also see Gokiburi (3.5e Race)

The air clouds with smoke bombs thrown through the windows, your visibility shot and only the horrible clatter and chitter of those bugs after you. They can hear your very heartbeat, coming ever closer on all four chitinous legs with alien weapons in hand.

The gokiburi are a race of insect-like aliens from another world, equipped with technology beyond understanding and and an organized society willing and able to move in lockstep. Duty is important to the gokiburi, and when the duty turns to war, the gokiburi are a fiercely organized force to face.

Combat Edit

In groups gokiburi immediately attempt to form a strategy and work together, one often acting as decoy while others flank and attack. This is especially true for the hunters, who benefit from sneak attack. By abusing (or creating) environmental effects, and ensuring the enemy underestimates (or sometimes even overestimates) their numbers, they can drive off foes much stronger than them.

Alone, a gokiburi suffers a bit. It employs the same tactics but resorts to hiding, hit and run, and attempts to blind the enemy where they will be much more hampered than the gokiburi would be. Drones prefer swarm tactics, while psykers handle recon and battlefield control, and the hunters making powerful strikes from cover or through sheer numbers.

Powers (Ps): Gokiburi psions, also known as psykers, typically are seers, and have the usually possess the following power selection: 1st—crystal shard, force screen, psionic grease, inertial armor, vigor; 2nd—clairvoyant sense, control sound.

Persistent (Ex): The sense of duty is hard-coded into their genes, and with their durable bodies they can move on even as they die. When dying (below 0 hp but not yet dead) they may take a full round action instead of a standard or move action, but take 2 points of damage if they do.



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