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Glaive
Martial Two-Handed Melee
Critical: ×3
Range Increment:
Type: Slashing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine * 1d3 * 1
Diminutive * 1d4 * 1
Tiny * 1d6 * 2
Small 8 gp 1d8 5 lb. 5
Medium 8 gp 1d10 10 lb. 10
Large 16 gp 2d8 20 lb. 20
Huge * 3d8 * 40
Gargantuan * 4d8 * 80
Colossal * 6d8 * 160
  1. For values marked with an asterisk, the SRD directly gives neither this value nor a means to determine it.

DescriptionEdit

A glaive has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.

EnhancementsEdit

Glaive Material Enhancements
Material Average Masterwork1 Hardness hp2 Special
Steel and Wood 8 gp 308 gp 5 10
Adamantine 3,008 gp 5 13 Bypass hardness less than 20
Deep Crystal 1,008 gp 10 30 Psionic
Mundane Crystal 308 gp 8 25 No rusting, not metal
Darkwood 408 gp 5 10 1/2 weight
Iron, Cold 16 gp 316 gp 5 10 Magical enchantments cost an additional 2,000 gp.
Mithral n/a n/a n/a
Silver, Alchemical 188 gp 488 gp 5 10 −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.
Magical/Psionic Weapon Enhancements
Bonus Value Additional Cost1 Hardness Increase2 Additional hp2
+1 +2,000 gp +2 +10
+2 +8,000 gp +4 +20
+3 +18,000 gp +6 +30
+4 +32,000 gp +8 +40
+5 +50,000 gp +10 +50
+6 +72,000 gp3 +12 +60
+7 +98,000 gp3 +14 +70
+8 +128,000 gp3 +16 +80
+9 +162,000 gp3 +18 +90
+10 +200,000 gp3 +20 +100
+11 or more + bonus × bonus
× 20,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

See AlsoEdit



Back to Main PageSystem Reference DocumentWeapons

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