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= Deathless [[SRD:Ghast|Ghast]] =
 
= Deathless [[SRD:Ghast|Ghast]] =
   
</noinclude>{{Creature Table
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</noinclude>{{3.5e Monster Classic
|size=[[SRD:Medium Size|Medium]] |type=[[SRD:Undead Type|Undead]] |subtypes=Deathless
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|size=[[SRD:Medium Size|Medium]] |type=Undead |subtypes=Deathless
 
|hd=4d12+23 |hp=49
 
|hd=4d12+23 |hp=49
 
|init=+4
 
|init=+4

Latest revision as of 04:23, 18 January 2010

Created By
Sulacu (talk)
Date Created: May 5, 2008
Status: Completed
Editing: Please feel free to edit constructively!


Deathless Ghast[]

Size/Type: Medium Undead (Deathless)
Hit Dice: 4d12+23 (49 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 18 (+4 Dex, +4 natural), touch 14, flat-footed 14
Base Attack/Grapple: +4/+9
Attack: Bite +9 melee (2d6+5 plus paralysis)
Full Attack: Bite +9 melee (2d6+5 plus paralysis) and 2 claws +7 melee (1d4+2 plus paralysis)
Space/Reach: 5 ft./5 ft.
Special Attacks: Ghoul fever, paralyis, stench
Special Qualities: Damage reduction 5/magic, darkvision 60 ft., undead traits, spell resistance 15, +9 turn resistance
Saves: Fort +1, Ref +5, Will +6
Abilities: Str 21, Dex 19, Con —, Int 15, Wis 14, Cha 20
Skills: Balance +8, Climb +11, Hide +9, Jump +11, Move Silently +9, Spot +8
Feats: Improved Natural Attack (bite), Multiattack, Toughness
Environment: Any
Organization: Solitary, gang (2-4), or pack (2-4 plus 7-12 ghouls)
Challenge Rating: 5
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 5-8 HD (Medium)
Level Adjustment:


This is the Deathless variant of a Ghast. Although these creatures look just like their lesser kin, they are far more deadly and cunning.

Combat[]

Ghoul Fever (Su): Diseasebite, Fortitude DC 17, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based.

Paralysis (Ex): Those hit by a ghast’s bite or claw attack must succeed on a DC 17 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.

Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 17 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.



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