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|Date Created:||May 5, 2008|
|Editing:||Please feel free to edit constructively!|
|Size/Type:||Medium Undead (Deathless)|
|Hit Dice:||4d12+23 (49 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||18 (+4 Dex, +4 natural), touch 14, flat-footed 14|
|Attack:||Bite +9 melee (2d6+5 plus paralysis)|
|Full Attack:||Bite +9 melee (2d6+5 plus paralysis) and 2 claws +7 melee (1d4+2 plus paralysis)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Ghoul fever, paralyis, stench|
|Special Qualities:||Damage reduction 5/magic, darkvision 60 ft., undead traits, spell resistance 15, +9 turn resistance|
|Saves:||Fort +1, Ref +5, Will +6|
|Abilities:||Str 21, Dex 19, Con —, Int 15, Wis 14, Cha 20|
|Skills:||Balance +8, Climb +11, Hide +9, Jump +11, Move Silently +9, Spot +8|
|Feats:||Improved Natural Attack (bite), Multiattack, Toughness|
|Organization:||Solitary, gang (2-4), or pack (2-4 plus 7-12 ghouls)|
|Alignment:||Always chaotic evil|
|Advancement:||5-8 HD (Medium)|
Paralysis (Ex): Those hit by a ghast’s bite or claw attack must succeed on a DC 17 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.
Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 17 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.