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=Genasi=
 
=Genasi=
   
[[Summary:: Genasi are humans who have elemental blood, granting them powers and traits beyond those of their human ancestors. There are four types genasi, each corresponding to a type of elemental.]]
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Genasi are humans who have elemental blood, granting them powers and traits beyond those of their human ancestors. There are four types genasi, each corresponding to a type of elemental.
   
   
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==Relations==
 
==Relations==
   
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Air genasi get along well with gnomes, halflings and half-elves but don't like dwarves, considering them sticks in the mud.
<!-- Insert here how your race gets along with other races -->
 
   
 
==Alignment==
 
==Alignment==
   
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Air genasia are almost always chaotic, although a few neutral air genasi exist they are considered eccentrics by others and lawful air genasi are simply impossible. On the good/evil axis air genasi tend towards neutral but a few choose good or evil, although evil air genasi are rarer than good ones.
<!-- Insert here the alignment, if any, your race choose the most often -->
 
   
 
==Lands==
 
==Lands==
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Air genasi feel most at home in the mountains or other places the wind flows freely but their adventuresome nature means that they can be found almost any where, although they don't like valleys and would never choose to live underground.
<!-- Insert here the areas your race feels most comfortable living in -->
 
   
 
==Religion==
 
==Religion==
   
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Air genesia rarely worship any particular god, although they pay respects to many when they need luck.
<!-- Insert here the Religions your race practices -->
 
   
 
==Language==
 
==Language==
   
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Air genasi pick up a surprising amount of languages in their travels, often knowing languages from lands they have never even been to. Air genasi love to taunt those they dislike with their mastery of language,
<!-- Insert here the Languages your race speaks -->
 
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insulting them in tongues only a dedicated scholar would know.
   
 
==Names==
 
==Names==
   
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Air genasi have human names, but often choose their own, using flowing syllables and avoiding harsh letters.
<!-- Insert the way you race acquires names -->
 
   
==Racial Traits== <!--Required informations below this point.-->
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==Racial Traits==
   
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* +2 Dexterity, -2 Constitution: Air genasi are remarkably swift and agile but are frailer than humans.
* <!-- place stat adjustments here, like "+2 Intelligence, &minus;2 Constitution." For uniformity do not use abbreviations -->: <!-- fluff to explain adjustments -->
 
* <!-- put creature type and (if any) subtypes here, like "[[Type::Humanoid]]" or "[[Type::Monstrous Humanoid]]" and "[[Subtype::Aquatic]]" or "[[Subtype::Fire]]"-->: <!-- fluff about type and subtypes -->
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*"[[Type::Humanoid]]" "[[Subtype::Human]]" "[[Subtype::Air]]": Air genasi are human at their core but their wind elemental ancestry runs strong.
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* "[[Size::Medium]]": As medium creatures air genasi have no particular advantages or disadvantages due to size.
* <!-- put race's size here, like "[[Size::Small]]"-->: <!-- size related bonuses -->
 
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* Air genasi [[base land speedhttp://dungeons.wikia.com/index.php?title=Genasi_(3.5e_Race)&action=submit#Religion]] is 50 feet.
* <!-- Race name --> [[base land speed]] is <!-- base land speed --> feet: <!-- other movement modes and speeds -->
 
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* Wind's Guardian (Su): A eternal wind seems to surround and protect a air genasi, giving him a chance of deflecting any ranged attack aimed at him equal to his character level + his Dexterity.
* <!-- name of special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability -->
 
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* Wind Dependency (Su) Air genasi are ill at rest when they are beyond the winds pull. While in a place without wind (such as underground or a well sealed fortress) air genasi take a -1 penalty to all rolls and cannot recover hit points naturally.
* <!-- name of another special ability (Ex), (Su), (Sp), or (Ps). -->: <!-- game rule information about special ability. Repeat as needed -->
 
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* [[Automatic Languages]]: Common, Auran. [[Bonus Languages]]: Any.
* [[Spell-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of spell-like abilities that (mostly) duplicate existing spells. Unique SLAs have their own bullets (see previous line) -->. Caster level is <!-- caster level -->. The save DC is <!-- an ability score -->-based.
 
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* [[Favored Class]]: Any.
* [[Psi-Like Ability]]: <!-- frequency of use -->&mdash;<!-- list of psi-like abilities that (mostly) duplicate existing powers or spells. Unique PLAs have their own bullets -->. Manifester level is <!-- manifester level -->. The save DC is <!-- an ability score -->-based.
 
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* [[Level Adjustment]]:+1
* [[Automatic Languages]]: <!-- languages with which characters automatically starts off -->. [[Bonus Languages]]: <!-- starting languages which characters may choose due to Int bonus -->.
 
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* [[ECL|Effective Character Level]]:1
* [[Favored Class]]: <!-- Use "{{Property Link|Favored Class|SRD:Wizard|Wizard}}" for each favored class of the race, replacing SRD:Wizard with the page name and Wizard with the class name for the appropriate class. If there is no favored class, use "[[Favored Class::Any]]" instead of the property link -->.
 
* [[Level Adjustment]]: +[[Level Adjustment:: <!-- Enter the LA of your race here. If it is +0, enter 0 --> ]]
 
* [[ECL|Effective Character Level]]: [[Effective Character Level:: <!-- Add the LA to the racial hit dice (if the race has no racial hit dice, add 1 instead) and enter that number here. --> ]]
 
   
 
==Vital Statistics==
 
==Vital Statistics==
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Revision as of 10:57, 28 November 2009


Created By
ThirdEmperor (talk)
Date Created: 11/27/2009
Status: Just Started
Editing: Please feel free to edit constructively!


Genasi

Genasi are humans who have elemental blood, granting them powers and traits beyond those of their human ancestors. There are four types genasi, each corresponding to a type of elemental.


Air Genasi

Personality

Air genasi are fickle and capricious, often changing sides mid-argument or outright quitting a conversation halfway through. They almost never keep their word, more often than not they abandon what they promised to do for something that looks more fun almost as soon as they promise it. Above all air genasi hate being forced to do anything, often going out of their way to break any promise they were forced into.

Air genasi often spend their days wandering aimlessly or beginning random pieces of art and then abandoning them for something else, very easily bored air genasi like to travel and find new places, bit usually return home once they get bored of walking. Many air genasi take up adventuring for the thrill, but only a few keep it up for more than a few days.

Physical Description

Air genasi are the most human-like of the genasi, differentiated only by their ice blue eyes and quickly whitening hair, which seems to have a perpetual breeze running through it. They tend to be on the lighter built side and weigh less than most would expect.


Relations

Air genasi get along well with gnomes, halflings and half-elves but don't like dwarves, considering them sticks in the mud.

Alignment

Air genasia are almost always chaotic, although a few neutral air genasi exist they are considered eccentrics by others and lawful air genasi are simply impossible. On the good/evil axis air genasi tend towards neutral but a few choose good or evil, although evil air genasi are rarer than good ones.

Lands

Air genasi feel most at home in the mountains or other places the wind flows freely but their adventuresome nature means that they can be found almost any where, although they don't like valleys and would never choose to live underground.

Religion

Air genesia rarely worship any particular god, although they pay respects to many when they need luck.

Language

Air genasi pick up a surprising amount of languages in their travels, often knowing languages from lands they have never even been to. Air genasi love to taunt those they dislike with their mastery of language, insulting them in tongues only a dedicated scholar would know.

Names

Air genasi have human names, but often choose their own, using flowing syllables and avoiding harsh letters.

Racial Traits

  • +2 Dexterity, -2 Constitution: Air genasi are remarkably swift and agile but are frailer than humans.
  • "Type::Humanoid" "Subtype::Human" "Subtype::Air": Air genasi are human at their core but their wind elemental ancestry runs strong.
  • "Size::Medium": As medium creatures air genasi have no particular advantages or disadvantages due to size.
  • Air genasi base land speedhttp://dungeons.wikia.com/index.php?title=Genasi_(3.5e_Race)&action=submit#Religion is 50 feet.
  • Wind's Guardian (Su): A eternal wind seems to surround and protect a air genasi, giving him a chance of deflecting any ranged attack aimed at him equal to his character level + his Dexterity.
  • Wind Dependency (Su) Air genasi are ill at rest when they are beyond the winds pull. While in a place without wind (such as underground or a well sealed fortress) air genasi take a -1 penalty to all rolls and cannot recover hit points naturally.
  • Automatic Languages: Common, Auran. Bonus Languages: Any.
  • Favored Class: Any.
  • Level Adjustment:+1
  • Effective Character Level:1

Vital Statistics

Table: Random Starting Ages
Adulthood Simple Moderate Complex
years + + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
years years years + years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.



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