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{{4e Racial Traits
 
{{4e Racial Traits
 
|height=4' to 5' for small, 5'6" to 6'6" for Medium
 
|height=4' to 5' for small, 5'6" to 6'6" for Medium
|weight=<!-average weight->
+
|weight=200lbs to 1000lbs
 
|abilities=+2 Constitution, +2 to any other
 
|abilities=+2 Constitution, +2 to any other
 
|size=Small or Medium
 
|size=Small or Medium
|speed=<!-Speed of this race in squares->
+
|speed=5 Squares for small, 6 Squares for Medium
|vision=<!-Vision types of this race (Normal, Darkvision, etc.)->
+
|vision=Normal
|languages=<!-Languages members of this race know->
+
|languages=Common, Dwarven or Elven
  +
|skills=+2 to any one skill
|skills=<!-Skill bonuses this race receives. This entry is optional, so you can delete it if you don't use it.->
 
  +
|trait1=''Living Construct''
|trait1=<!-A racial trait this race has. You can specify up to 6 racial traits. Delete any you don't need to use.->
 
|description1=
+
|description1=As a living construct, you have the following traits:
  +
* You gain a +2 bonus to [[4e Index (4e Other)#Saving throw|saving throws]] against [[4e Index (4e Other)#ongoing damage|ongoing damage]].
|trait2=
 
  +
* You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect.
|description2=
 
  +
* You need only 4 hours to benefit from an [[4e Index (4e Other)#extended rest|extended rest]].
|trait3=
 
  +
* When you roll a [[4e Index (4e Other)#death and dying|death]] save, you can take the better of your die roll or 10 as the result. You still die at your negative hit point total.
|description3=
 
  +
  +
|trait2=''Built for the Job''
  +
|description2=Each Gearhead was built for a specific job. Some jobs may require a smaller frame. Gearhead players may choose to be Medium or Small and must follow the respective rules for their choice.
  +
|trait3=''Inner Workings''
  +
|description3=Each Gearhead is different, but they share similar systems. At First level, Gearhead players can choose from ''Steam Burst'' or ''Oil Leak''. This choice cannot be changed once chosen.
 
|trait4=
 
|trait4=
 
|description4=
 
|description4=

Revision as of 01:24, 2 June 2012

Created By
TheGreenIgmo (talk)
Date Created: 06/01/2012
Status: 50%
Editing: Powers and Stats

Gearhead

A being made of clockwork set out to complete the task given by its master.

Racial Traits
Average Height: 4' to 5' for small, 5'6" to 6'6" for Medium
Average Weight: 200lbs to 1000lbs
 
Ability Scores: +2 Constitution, +2 to any other
Size: Small or Medium
Speed: 5 Squares for small, 6 Squares for Medium squares
Vision: Normal
 
Languages: Common, Dwarven or Elven
Skill Bonuses: +2 to any one skill
Living Construct: As a living construct, you have the following traits:
  • You gain a +2 bonus to saving throws against ongoing damage.
  • You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect.
  • You need only 4 hours to benefit from an extended rest.
  • When you roll a death save, you can take the better of your die roll or 10 as the result. You still die at your negative hit point total.
Built for the Job: Each Gearhead was built for a specific job. Some jobs may require a smaller frame. Gearhead players may choose to be Medium or Small and must follow the respective rules for their choice.
Inner Workings: Each Gearhead is different, but they share similar systems. At First level, Gearhead players can choose from Steam Burst or Oil Leak. This choice cannot be changed once chosen.
Steam Burst Gearhead Racial Power
You open your steam vents and flood the immediate area with white-hot steam.
Usage::Encounter ✦ Fire, Water
Action Type::Standard Close Burst 1
Target: All enemies in Burst
Attack: Constitution +2 (Medium), Dexterity +2 (Small) Vs. Reflex
Hit: Targets in burst take 1d6 fire damage.
Miss: Targets in burst take half damage.


Oil Leak Gearhead Racial Power
You build pressure in your oil system and make the surfaces around you slick.
Usage::Encounter
Action Type::Standard Close Burst 1
Target: All squares in Burst
Attack: Constitution +2 (Medium), Dexterity +2 (Small) Vs. Reflex
Hit: Creatures caught in the Burst fall prone.
Miss: Creatures remain standing.
Effect: All squares in burst are sprayed with oil, making them difficult terrain. Any creature walking in or out of the effected must make a save or fall prone. The oil remains in effect until the end of the encounter.



<!-fluff->

Play an <!-pluralized racial name-> if you want...

  • To be a member of a race that favors the <!-classes-> classes.

Physical Qualities

Playing an <!-Pluralized race->

Characteristics:

Male Names:

Female Names:

<!-Your race-> Adventurers

Three sample <!-Your race-> adventurers are described below.



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