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|adopter=
 
|adopter=
 
|date_adopted=
 
|date_adopted=
|status=50%
+
|status=99%
|editing=Powers and Stats
+
|editing=Need help on Oil Slick
 
|img=
 
|img=
 
}}
 
}}
  +
[[File:Gearhead.jpg|thumb|306px|Varying sizes of Gearheads.]]
 
== Gearhead ==
 
== Gearhead ==
   
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{{4e Racial Traits
 
{{4e Racial Traits
|height=4' to 5' for small, 5'6" to 6'6" for Medium
+
|height=3'6" to 4"2' for small, 5'6" to 6'4" for Medium
 
|weight=200lbs to 1000lbs
 
|weight=200lbs to 1000lbs
|abilities=+2 Constitution, +2 to any other
+
|abilities=+2 Strength, +2 Constitution(Medium build) or +2 Charisma(Small build)
 
|size=Small or Medium
 
|size=Small or Medium
 
|speed=5 Squares for small, 6 Squares for Medium
 
|speed=5 Squares for small, 6 Squares for Medium
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* You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect.
 
* You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect.
 
* You need only 4 hours to benefit from an [[4e Index (4e Other)#extended rest|extended rest]].
 
* You need only 4 hours to benefit from an [[4e Index (4e Other)#extended rest|extended rest]].
* When you roll a [[4e Index (4e Other)#death and dying|death]] save, you can take the better of your die roll or 10 as the result. You still die at your negative hit point total.
+
* When you make a death saving throw, you can take the better result of your die roll or 10.
 
 
|trait2=''Built for the Job''
 
|trait2=''Built for the Job''
 
|description2=Each Gearhead was built for a specific job. Some jobs may require a smaller frame. Gearhead players may choose to be Medium or Small and must follow the respective rules for their choice.
 
|description2=Each Gearhead was built for a specific job. Some jobs may require a smaller frame. Gearhead players may choose to be Medium or Small and must follow the respective rules for their choice.
 
|trait3=''Inner Workings''
 
|trait3=''Inner Workings''
 
|description3=Each Gearhead is different, but they share similar systems. At First level, Gearhead players can choose from ''Steam Burst'' or ''Oil Leak''. This choice cannot be changed once chosen.
 
|description3=Each Gearhead is different, but they share similar systems. At First level, Gearhead players can choose from ''Steam Burst'' or ''Oil Leak''. This choice cannot be changed once chosen.
|trait4=
+
|trait4=''Task Driven''
  +
|description4=You were created for a purpose. Choose a skill, that skill either becomes an additional class skill you can train in at character creation or you get a +2 bonus to that class skill.
|description4=
 
  +
|trait5=
 
|description5=
 
|trait6=
 
|description6=
 
<!-Add as many traits and descriptions as you need. REMOVE THIS ENTIRE LINE->
 
 
}}
 
}}
 
{{4e Power
 
{{4e Power
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|flavor=You open your steam vents and flood the immediate area with white-hot steam.
 
|flavor=You open your steam vents and flood the immediate area with white-hot steam.
 
|keyword1=Fire
 
|keyword1=Fire
|keyword2=Water
+
|keyword2=
|actiontype=Standard
+
|actiontype=Minor
 
|range=Close Burst
 
|range=Close Burst
 
|rangemod=1
 
|rangemod=1
|target=All enemies in Burst
+
|target=Each enemy in the burst
 
|attack=Constitution +2 (Medium), Dexterity +2 (Small)
 
|attack=Constitution +2 (Medium), Dexterity +2 (Small)
 
|defense=Reflex
 
|defense=Reflex
 
|attackextra=Increase the bonus for the attack to +4 at level 11 and to +6 at level 21.
|hit=Targets in burst take 1d6 fire damage.
 
|miss=Targets in burst take half damage.
+
|hit=Targets in burst take 1d6 + Constitution or 1d6 + Dexterity fire damage.
 
|extra=Increase the damage done to 2d6 at level 11 and 3d6 at level 21.
|effect=<!-- Effect for a Utility power. -->
 
|extra=Increase the bonus for the attack to +4 at 11th level and to +6 at 21st level.
 
 
}}
 
}}
   
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|type=Attack
 
|type=Attack
 
|usage=Encounter
 
|usage=Encounter
|flavor=You build pressure in your oil system and make the surfaces around you slick.
+
|flavor=You build pressure in your oil system, then spray it out,making the surfaces around you slick.
|actiontype=Standard
+
|actiontype=Minor
 
|range=Close Burst
 
|range=Close Burst
 
|rangemod=1
 
|rangemod=1
|target=All squares in Burst
+
|target=Each creature in the burst
 
|attack=Constitution +2 (Medium), Dexterity +2 (Small)
 
|attack=Constitution +2 (Medium), Dexterity +2 (Small)
 
|defense=Reflex
 
|defense=Reflex
  +
|attackextra=Increase the bonus for the attack to +4 at level 11 and to +6 at level 21.
|hit=Creatures caught in the Burst fall prone.
 
  +
|hit=The target falls prone, takes 5 damage, and gains vulnerable 5 fire until the end of your next turn.
|miss=Creatures remain standing.
 
|effect=All squares in burst are sprayed with oil, making them difficult terrain. Any creature walking in or out of the effected must make a save or fall prone. The oil remains in effect until the end of the encounter.
+
|effect= The burst creates a zone that lasts until the end of your next turn, all squares in the zone are sprayed with oil, making them difficult terrain. Any creature entering the zone must make a saving throw or fall prone and gain vulnerable 5 fire until the end of your next turn.
|extra=Increase the bonus for the attack to +4 at 11th level and to +6 at 21st level.
 
 
}}
 
}}
   
   
  +
Mechanical beings with various odds and ends attached to make them compatible with the assignment they are given. While they seem to lack emotions due to their inability to change their facial expressions, they are more than capable of experiencing a wider range of moods.
   
<!-fluff->
 
   
Play an <!-pluralized racial name-> if you want...
+
Play an Gearhead if you want...
  +
* to be a construct thats not a Warforged
+
* to be a construct that's not a Warforged
 
* operate on base logic
 
* operate on base logic
 
* to fill a variety roles
 
* to fill a variety roles
* To be a member of a race that favors the <!-classes-> classes.
+
* To be a member of a race that favors Barbarian, Fighter, Monk or Rogue classes.
   
 
=== Physical Qualities ===
 
=== Physical Qualities ===
   
  +
A gearhead is a clockwork with steam, oil and hydraulic systems fueling its movement. Their appearance varies to best suit the task they were build for. A carpenter might be tall to reach difficult places. A sewer runner might be smaller to fit into tighter spaces. It all depends on the builder. The most common builders of gearheads are Humans and Gnomes. This also has an effect on their size and appearance.
<!--description-->
 
  +
  +
Their exterior is usually hardened leather to reduce cost but some have metal exteriors if their functions call for it. Their insides are generally visible through joints and other areas that require more mobility. The interior gears and pipes are usually made of brass or copper. Other light metals may be used depending on the exact function needed. Silver while being more costly and generally weaker is used when the gearhead is required to take on arcane or clerical functions.
  +
  +
A gearhead's face is very unusual to other races. They have a set expression with no moving parts. The face is usually an ornate faceplate mimicking living features. It is also common to have skull-piece shaped or decorated like hair. Their eyes are generally simple holes in a mask, inside of which are arcane runes that allow the gearhead to see.
  +
  +
===Playing a Gearhead===
  +
  +
Gearheads are very set on completing the original task they were built for. They will complete it at any cost. The task can be as simple as "help others in need" or as specific as "Obtain the Doom Blade from the the Forbidden Ruins". Either way, this task is of the utmost importance to a gearhead. This unfortunately, leads other races to believe they are cold, heartless creatures. More often than not though, the opposite is true. Gearheads are able to form bonds with others, just as other races. The main hindrance to this though, is that it is hard to express themselves properly due to their lack of facial expressions.
  +
  +
A gearhead's speech and thoughts are generally very literal. They are usually the first to ask questions and ask them in the most straight forward of ways, regardless of social etiquette. This directness can come off as harsh or crude, but generally leaves little doubt of their intentions, making them better servants, as intended. This is, of course, subject to variation depending on the builder. Inquisition, haggling, and even deception are all skills a gearhead can perform if required.
   
=== Playing an <!-Pluralized race-> ===
 
   
  +
'''Gearhead Characteristics:'''
<!--description-->
 
  +
Gearheads are genderless but have a male or female appearance, based on the builder's preference.
   
  +
Names vary even more than that of other races. They can be as mediocre as "machine" or "clockwork" or they can have names as people of their builder's race would.
'''<!--Your race--> Characteristics:''' <!--racial characteristics-->
 
   
 
=== Gearhead Adventurers ===
'''Male Names:''' <!--Male Names-->
 
   
  +
Metalman is a gearhead barbarian who was built for the simple purpose of smashing things. Metalman enjoys smashing things because smashing things are fun. This overwhelming simple of satisfying sentiment leads him to pursue more opportunities to do so. Is only limits on things he can smash are people who are designated as non-threats or comrades. So typically Metalman will throw his lot in with anyone who can promise him a good opportunity to smash things, which he will do with tremendous enthusiasm.
'''Female Names:''' <!--Female Names-->
 
   
  +
Suzy is a gearhead rogue that has a knack for getting into places she doesn't belong and taking things that especially don't belong to her. She has no reputation for this however because while she was designed quite specifically to be a thief, her functions seem to reflect that of a simple cleaner. Armed with a bucket of water that has a false bottom with her thief tools and a mop that hides a dagger in the handle, she finds her way into many places no one would normally be allowed.
=== <!-Your race-> Adventurers ===
 
   
  +
Calm is a gearhead monk that long ago completed its original task but had no master to return to and no understanding of what to accomplish on its own. So as it stood alone in the road, pondering helplessly what to do, it was found by a traveling merchant who was on his way to a small temple. When they reached the temple the monks took to the clockwork creature in with great compassion, wishing to teach it ways to pursue meaning in life. So after many years Calm has meaning in life and chose its own goal in life. It wishes to teach others the peace and serenity that is has obtained, so it will work to ensure a world where all beings can easily and openly give their lives to peace.
Three sample <!-Your race-> adventurers are described below.
 
   
 
{{4e Races Breadcrumb}}
 
{{4e Races Breadcrumb}}
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[[Category:User]]
 
[[Category:User]]
 
[[Category:Race]]
 
[[Category:Race]]
[[Category:<!--Origin--> Type]]
+
[[Category:Humanoid Type]]
[[Category:<!--type--> Subtype]]
+
[[Category:Construct Origin]]
</nowiki><!-REMOVE THIS ENTIRE LINE (AND ONLY THIS LINE) BEFORE YOU SAVE-->
 
   
   

Latest revision as of 21:29, 22 April 2016

Created By
TheGreenIgmo (talk)
Date Created: 06/01/2012
Status: 99%
Editing: Need help on Oil Slick
Gearhead

Varying sizes of Gearheads.

Gearhead[]

A being made of clockwork set out to complete the task given by its master.

Racial Traits
Average Height: 3'6" to 4"2' for small, 5'6" to 6'4" for Medium
Average Weight: 200lbs to 1000lbs
 
Ability Scores: +2 Strength, +2 Constitution(Medium build) or +2 Charisma(Small build)
Size: Small or Medium
Speed: 5 Squares for small, 6 Squares for Medium squares
Vision: Normal
 
Languages: Common, Dwarven or Elven
Skill Bonuses: +2 to any one skill
Living Construct: As a living construct, you have the following traits:
  • You gain a +2 bonus to saving throws against ongoing damage.
  • You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect.
  • You need only 4 hours to benefit from an extended rest.
  • When you make a death saving throw, you can take the better result of your die roll or 10.
Built for the Job: Each Gearhead was built for a specific job. Some jobs may require a smaller frame. Gearhead players may choose to be Medium or Small and must follow the respective rules for their choice.
Inner Workings: Each Gearhead is different, but they share similar systems. At First level, Gearhead players can choose from Steam Burst or Oil Leak. This choice cannot be changed once chosen.
Task Driven: You were created for a purpose. Choose a skill, that skill either becomes an additional class skill you can train in at character creation or you get a +2 bonus to that class skill.
Steam Burst Gearhead Racial Power
You open your steam vents and flood the immediate area with white-hot steam.
Usage::Encounter ✦ Fire
Action Type::Minor Close Burst 1
Target: Each enemy in the burst
Attack: Constitution +2 (Medium), Dexterity +2 (Small) Vs. Reflex, Increase the bonus for the attack to +4 at level 11 and to +6 at level 21..
Hit: Targets in burst take 1d6 + Constitution or 1d6 + Dexterity fire damage.
Increase the damage done to 2d6 at level 11 and 3d6 at level 21.


Oil Leak Gearhead Racial Power
You build pressure in your oil system, then spray it out,making the surfaces around you slick.
Usage::Encounter
Action Type::Minor Close Burst 1
Target: Each creature in the burst
Attack: Constitution +2 (Medium), Dexterity +2 (Small) Vs. Reflex, Increase the bonus for the attack to +4 at level 11 and to +6 at level 21..
Hit: The target falls prone, takes 5 damage, and gains vulnerable 5 fire until the end of your next turn.
Effect: The burst creates a zone that lasts until the end of your next turn, all squares in the zone are sprayed with oil, making them difficult terrain. Any creature entering the zone must make a saving throw or fall prone and gain vulnerable 5 fire until the end of your next turn.


Mechanical beings with various odds and ends attached to make them compatible with the assignment they are given. While they seem to lack emotions due to their inability to change their facial expressions, they are more than capable of experiencing a wider range of moods.


Play an Gearhead if you want...

  • to be a construct that's not a Warforged
  • operate on base logic
  • to fill a variety roles
  • To be a member of a race that favors Barbarian, Fighter, Monk or Rogue classes.

Physical Qualities[]

A gearhead is a clockwork with steam, oil and hydraulic systems fueling its movement. Their appearance varies to best suit the task they were build for. A carpenter might be tall to reach difficult places. A sewer runner might be smaller to fit into tighter spaces. It all depends on the builder. The most common builders of gearheads are Humans and Gnomes. This also has an effect on their size and appearance.

Their exterior is usually hardened leather to reduce cost but some have metal exteriors if their functions call for it. Their insides are generally visible through joints and other areas that require more mobility. The interior gears and pipes are usually made of brass or copper. Other light metals may be used depending on the exact function needed. Silver while being more costly and generally weaker is used when the gearhead is required to take on arcane or clerical functions.

A gearhead's face is very unusual to other races. They have a set expression with no moving parts. The face is usually an ornate faceplate mimicking living features. It is also common to have skull-piece shaped or decorated like hair. Their eyes are generally simple holes in a mask, inside of which are arcane runes that allow the gearhead to see.

Playing a Gearhead[]

Gearheads are very set on completing the original task they were built for. They will complete it at any cost. The task can be as simple as "help others in need" or as specific as "Obtain the Doom Blade from the the Forbidden Ruins". Either way, this task is of the utmost importance to a gearhead. This unfortunately, leads other races to believe they are cold, heartless creatures. More often than not though, the opposite is true. Gearheads are able to form bonds with others, just as other races. The main hindrance to this though, is that it is hard to express themselves properly due to their lack of facial expressions.

A gearhead's speech and thoughts are generally very literal. They are usually the first to ask questions and ask them in the most straight forward of ways, regardless of social etiquette. This directness can come off as harsh or crude, but generally leaves little doubt of their intentions, making them better servants, as intended. This is, of course, subject to variation depending on the builder. Inquisition, haggling, and even deception are all skills a gearhead can perform if required.


Gearhead Characteristics: Gearheads are genderless but have a male or female appearance, based on the builder's preference.

Names vary even more than that of other races. They can be as mediocre as "machine" or "clockwork" or they can have names as people of their builder's race would.

Gearhead Adventurers[]

Metalman is a gearhead barbarian who was built for the simple purpose of smashing things. Metalman enjoys smashing things because smashing things are fun. This overwhelming simple of satisfying sentiment leads him to pursue more opportunities to do so. Is only limits on things he can smash are people who are designated as non-threats or comrades. So typically Metalman will throw his lot in with anyone who can promise him a good opportunity to smash things, which he will do with tremendous enthusiasm.

Suzy is a gearhead rogue that has a knack for getting into places she doesn't belong and taking things that especially don't belong to her. She has no reputation for this however because while she was designed quite specifically to be a thief, her functions seem to reflect that of a simple cleaner. Armed with a bucket of water that has a false bottom with her thief tools and a mop that hides a dagger in the handle, she finds her way into many places no one would normally be allowed.

Calm is a gearhead monk that long ago completed its original task but had no master to return to and no understanding of what to accomplish on its own. So as it stood alone in the road, pondering helplessly what to do, it was found by a traveling merchant who was on his way to a small temple. When they reached the temple the monks took to the clockwork creature in with great compassion, wishing to teach it ways to pursue meaning in life. So after many years Calm has meaning in life and chose its own goal in life. It wishes to teach others the peace and serenity that is has obtained, so it will work to ensure a world where all beings can easily and openly give their lives to peace.

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