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The traits listed here override the base [[SRD:Construct Type|Construct]] traits wherever applicable.
 
The traits listed here override the base [[SRD:Construct Type|Construct]] traits wherever applicable.
   
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* '''{{Anchor|Gear Body}}:''' The Gear Body type is so similar in structure to living creatures that they can drop below 0 hit points, entering maintenance mode. This functions exactly like dropping below 0 hit points for a living creature, but requires a [[SRD:Craft|craft]] check for stabilization instead of a [[SRD:Heal|heal]] check. The amount of negative hit points the unit can survive can be calculated based on it's [[Reinforced Plating (3.5e Creature Ability)|Reinforced Plating]] bonus as a substitute for a [[SRD:Constitution|constitution]] modifier. The Gear cannot exit maintenance mode during this time, although it can stabilize itself. Maintenance mode functions as though the unit is unconscious and dying.
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* '''{{Anchor|Pseudo-Organic Structure}}:''' The Gear body type is so similar in structure to living creatures that they can drop below 0 hit points, entering maintenance mode. This functions exactly like dropping below 0 hit points for a living creature, but requires a [[SRD:Craft|craft]] check for stabilization instead of a [[SRD:Heal|heal]] check. The Gear unit can drop to -5 hit points before it dies, and cannot exit maintenance mode during this time, although it can stabilize itself. Maintenance mode functions as though the unit is unconscious.
 
* 50 % [[SRD:Fortification|fortification]] against [[SRD:Critical Hit|critical hits]].
 
* 50 % [[SRD:Fortification|fortification]] against [[SRD:Critical Hit|critical hits]].
 
* '''''{{Anchor|Customizable}}:''''' [[SRD:Construct Type|Constructs]] of the gear subtype are highly customizable. A gear's body can be upgraded or outfitted with different armor packages, utilities and grafts to suit the particular gear's needs, and is considered a suit of [[SRD:Masterwork Armor|masterwork]] armor for the purpose of magical enhancement. A gear gets a [[Reinforced Plating (3.5e Creature Ability)|reinforced plating]] bonus equal to half its body's magical [[SRD:Enhancement Bonus|enhancement]] bonus to [[SRD:Armor Class|AC]], rounded up. See [[Gear (3.5e Creature Subtype)/Gear Customization#Armor|Gear Customization]] for a complete list of upgrades available to Gears.
 
* '''''{{Anchor|Customizable}}:''''' [[SRD:Construct Type|Constructs]] of the gear subtype are highly customizable. A gear's body can be upgraded or outfitted with different armor packages, utilities and grafts to suit the particular gear's needs, and is considered a suit of [[SRD:Masterwork Armor|masterwork]] armor for the purpose of magical enhancement. A gear gets a [[Reinforced Plating (3.5e Creature Ability)|reinforced plating]] bonus equal to half its body's magical [[SRD:Enhancement Bonus|enhancement]] bonus to [[SRD:Armor Class|AC]], rounded up. See [[Gear (3.5e Creature Subtype)/Gear Customization#Armor|Gear Customization]] for a complete list of upgrades available to Gears.
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