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Gallimimus (3.5e Monster)

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Revision as of 16:58, August 27, 2010 by Halen2020 (Talk | contribs)

Created By
Halen2020 (talk)
Date Created: 8/26/2010
Status: Complete.
Editing: Please feel free to edit constructively!
Size/Type: Medium Animal
Hit Dice: 3d6+4 (+15 hp)
Initiative: +4
Speed: 40 ft. (8 squares0
Armor Class: 15 (+2 Dex), touch 13, flat-footed 13
Base Attack/Grapple: 10/18
Attack: bite melee +5 (2d4+3)
Full Attack: bite melee +5 (2d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Scent
Saves: Fort , Ref , Will
Abilities: Str 13, Dex 15, Con 14, Int 2, Wis 12, Cha 11
Skills: Spot +4, Listen +4
Feats: Alertness, Run
Environment: warm plains
Organization: huge herd, 30-50 individuals
Challenge Rating: 4
Treasure: None
Alignment: Always Neutral
Advancement: 4-5 HD (medium)
Level Adjustment:

See Gallimimus' Wikipedia page.

COMBAT

Gallimimus do not like combat. Not even a little bit. When confronted the instinct for a Gallimimus is to run away as far and as fast as possible. If cornered, they will offer only token resistance with small bites. Skills: Gallimimus have a racial bonus of +4 in Spot, and Listen.


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