Gallimimus (3.5e Monster)
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| Halen2020 (talk) | |
|---|---|
| Date Created: | 8/26/2010 |
| Status: | Complete. |
| Editing: | Please feel free to edit constructively! |
| Size/Type: | Medium Animal |
|---|---|
| Hit Dice: | 3d6+4 (+15 hp) |
| Initiative: | +4 |
| Speed: | 40 ft. (8 squares0 |
| Armor Class: | 15 (+2 Dex), touch 13, flat-footed 13 |
| Base Attack/Grapple: | 10/18 |
| Attack: | bite melee +5 (2d4+3) |
| Full Attack: | bite melee +5 (2d4+3) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | - |
| Special Qualities: | Scent |
| Saves: | Fort , Ref , Will |
| Abilities: | Str 13, Dex 15, Con 14, Int 2, Wis 12, Cha 11 |
| Skills: | Spot +4, Listen +4 |
| Feats: | Alertness, Run |
| Environment: | warm plains |
| Organization: | huge herd, 30-50 individuals |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always Neutral |
| Advancement: | 4-5 HD (medium) |
| Level Adjustment: | — |
See Gallimimus' Wikipedia page.
COMBAT
Gallimimus do not like combat. Not even a little bit. When confronted the instinct for a Gallimimus is to run away as far and as fast as possible. If cornered, they will offer only token resistance with small bites. Skills: Gallimimus have a racial bonus of +4 in Spot, and Listen.
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