Galaxy Stop (3.5e Spell)
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| Eiji-kun (talk) | |
|---|---|
| Date Created: | 9-1-10 |
| Status: | Complete |
| Editing: | Please feel free to edit constructively! |
{{#set:Summary=A powerful chronological effect which locks your opponents in extremely slow time. }} {{#set:School=Transmutation }}
| Transmutation | |
| Level: | ,|x|Level::x}} |
|---|---|
| Components: | ,|z|Component::z}} |
| Casting time: | 1 full round action |
| Range: | Close (25 ft. + 5 ft./2 levels){{#set:Range=Other}} |
| Targets: | One creature/level, no two of which can be more than 60 ft. apart |
| Duration: | 1 round/level |
| Saving Throw: | Fort negates, Reflex negates, and Will negates; see text |
| Spell Resistance: | Yes |
Destiny lies in my hands! Stop movement! Galaxy Stop!
With a swirling spiral of the gray sands of time from the temporal plane, you cause all subjects in the area to fall victim to chronological freezing. Targets must make a Will save against the effect of slow, a Reflex save vs entanglement as the strands of time harry their opponents, and a Fortitude save against being rendered immobile and helpless as local time around them comes to a crawl. The effect is identical to hold monster but immunity to paralysis does not grant immunity to the time-freezing effect of this spell. Targets get a save each round to shake off the immobility, but do not gain additional saves for the other effects. Immobile targets are helpless and may still be injured.
Focus: A hourglass with silver grains worth 500 gp.
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