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Changes: Frog (3.5e Monster)

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m (properties update)
(Added swim speed & related bonuses)
 
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|hd=1/4d8 |hp=1
 
|hd=1/4d8 |hp=1
 
|init=+3
 
|init=+3
|speed=5 ft. (1 squares), climb 5 ft.
+
|speed=5 ft. (1 squares), climb 5 ft., swim 5 ft.
 
|ac=21 (+8 size, +3 [[SRD:Dexterity|Dex]]) |touch=21 |flat=18
 
|ac=21 (+8 size, +3 [[SRD:Dexterity|Dex]]) |touch=21 |flat=18
 
|bab=+0 |grapple=–21
 
|bab=+0 |grapple=–21
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|fort=+0 |ref=+5 |will=+1
 
|fort=+0 |ref=+5 |will=+1
 
|str=1 |dex=17 |con=10 |int=1 |wis=13 |cha=6
 
|str=1 |dex=17 |con=10 |int=1 |wis=13 |cha=6
|skills=[[SRD:Climb Skill|Climb]] +12, [[SRD:Hide Skill|Hide]] +20, [[SRD:Jump Skill|Jump]] –7, [[SRD:Listen Skill|Listen]] +3, [[SRD:Spot Skill|Spot]] +3
+
|skills=[[SRD:Climb Skill|Climb]] +12, [[SRD:Hide Skill|Hide]] +20, [[SRD:Jump Skill|Jump]] –7, [[SRD:Listen Skill|Listen]] +3, [[SRD:Spot Skill|Spot]] +3, [[SRD:Swim Skill|Swim]] +3
 
|feats=[[SRD:Alertness|Alertness]]
 
|feats=[[SRD:Alertness|Alertness]]
 
|env=Warm forests
 
|env=Warm forests
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'''Skills:''' Frogs have a +8 racial bonus on [[SRD:Climb Skill|Climb]] and [[SRD:Jump Skill|Jump]] checks. Frogs can always choose to take 10 on a Climb or Jump check, even if rushed or threatened. A frog uses its [[SRD:Dexterity|Dexterity]] modifier instead of its [[SRD:Strength|Strength]] modifier for Climb checks.
 
'''Skills:''' Frogs have a +8 racial bonus on [[SRD:Climb Skill|Climb]] and [[SRD:Jump Skill|Jump]] checks. Frogs can always choose to take 10 on a Climb or Jump check, even if rushed or threatened. A frog uses its [[SRD:Dexterity|Dexterity]] modifier instead of its [[SRD:Strength|Strength]] modifier for Climb checks.
  +
  +
A frog has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the [[SRD:Full-Round Actions#Run|run]] action while swimming, provided it swims in a straight line.
   
 
=== Frogs as Familiars===
 
=== Frogs as Familiars===

Latest revision as of 20:35, August 21, 2010

Created By
Dracomortis (talk)
Date Created: February 10th, 2009
Status: Complete
Editing: Please feel free to edit constructively!


LeopardFrog
A common leopard frog.
DracomortisAdded by Dracomortis
Frog
Size/Type: Fine Animal
Hit Dice: 1/4d8 (1 hp)
Initiative: +3
Speed: 5 ft. (1 squares), climb 5 ft., swim 5 ft.
Armor Class: 21 (+8 size, +3 Dex), touch 21, flat-footed 18
Base Attack/Grapple: +0/–21
Attack:
Full Attack:
Space/Reach: 1/2 ft./0 ft.
Special Attacks:
Special Qualities: Amphibious, great leap, low-light vision
Saves: Fort +0, Ref +5, Will +1
Abilities: Str 1, Dex 17, Con 10, Int 1, Wis 13, Cha 6
Skills: Climb +12, Hide +20, Jump –7, Listen +3, Spot +3, Swim +3
Feats: Alertness
Environment: Warm forests
Organization: Solitary, pair, or bunch (2–5)
Challenge Rating: 1/10
Treasure: None
Alignment: Always true neutral
Advancement:
Level Adjustment:

{{#set:Prerequisite=None |Benefit=May hold breath for a number of rounds equal to four times his Constitution. }} This small, bright green amphibian sits near a small puddle. As it notices you, it quickly leaps into the water.

Summary::These statistics describe a small frog about 2–5 inches in length such as a tree frog or a leopard frog. They feed off of small insects.

Combat Edit

Frogs hide from any potential threat. If discovered, they will attempt to run until they can hide again.

Great Leap (Ex): Frogs possess incredibly powerful hind legs that allow them to make Jump checks without getting a running start at no penalty.

Skills: Frogs have a +8 racial bonus on Climb and Jump checks. Frogs can always choose to take 10 on a Climb or Jump check, even if rushed or threatened. A frog uses its Dexterity modifier instead of its Strength modifier for Climb checks.

A frog has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Frogs as FamiliarsEdit

A frog may be selected as a familiar. The master of a frog familiar can hold his breath underwater for a number of rounds equal to four times his Constitution score (rather than the usual two times his Constitution score).



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