Forums: Index > Watercooler > Iron Heroes of Doom (game planning thread)

I've finally decided to start running a game on IRC. It'll be using the Iron Heroes system, and the Red Hand of Doom module. If you're not familiar with Iron Heroes, that's fine - it's very similar to D&D, and easy to pick up, and I can help with that. Red Hand of Doom is about an army of invading hobgoblins, soon to overrun the land. And I'll leave it at that. It really is an excellent module, though - perhaps the best one I've ever seen. The PCs will start as a small group, who may or may not have worked together previously (up to you individually) who have been hired to clean out a trade route that's been having problems with simple bandit attacks.

Game time: Mondays, 7pm eastern time. Game will last hopefully between 3 and 4 hours.
Starting level: *Likely* 5. May be bumped to 6 due to lack of players, or 4 due to glut.
Players are *not* first come first serve, people who I know for longer are more likely to get in.

A bit more info on the setting - there's a small map I'll distribute to players, feel free to come up with whatever locations you like. If you want there to be the great desert of Ungabunga to the west, where everyone makes cheese, go for it. In addition, just because this is a module, doesn't mean I won't attempt to bring in your backgrounds or any important thing you add into your history.

As for races, there are only three "friendly" ones - humans, elves, and dwarves. The elves are detached from human society and viewed of in hushed, fearful tones as remorseless hunters who only care about "nature", and not human lives. The dwarves live underground and make the best weapons, but are rarely seen on the surface. There are some trading forts where they deal with humans, however.

There are plenty of *unfriendly* races. Goblins, hobgoblins, giants, dragons, and so on. These all want to eat you.

Karrius 22:54, May 30, 2010 (UTC)

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