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Forums: Index > Help desk > Help making a player-run shop.



Hi all,

I had a question regarding ideas for the economy behind a player run shop. In our group we have someone interested in purchasing store front property, hiring an attendant, and making money. I love the idea, but am not sure how to implement it without incredibly tedious record keeping. We're using 4e and I'd like to implement a situation where perhaps the shop levels as the player does, and then they do a skill challenge to add a modifier?

Anyway, help or direction to a similar topic would be appreciated!

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