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Forums: Index > Watercooler > Giving Swordsages Sneak Attack



Giving swordsages the Sneak Attack of a Rogue on a round in which they don't activate any maneuvers.

Thoughts? --Ghostwheel 01:48, November 25, 2009 (UTC)

In fact, what about giving all medium-BAB classes that don't already have sneak attack the sneak attack of a rogue on rounds in which they don't activate any class abilities? --Ghostwheel 20:20, November 25, 2009 (UTC)
Oh, wow. Sneak attacking clerics of pelor.--ThirdEmperor 21:50, November 25, 2009 (UTC)
That would badly hurt the rogue, and make sneak attack boring. The swordsage, okay. Every mid bab class? No it would unbalance the game throughly, some mid bab class are fcking kickass already. As I said earlier, it would really kick originality in the balls. --Leziad 22:35, November 25, 2009 (UTC)
Why would it hurt the rogue badly? Isn't the rogue more than its sneak attack? What about its other abilities? If the only reason people take rogue is for the sneak attack... :-/
The point isn't to make wizard-level classes (cleric, druid, etc) even more powerful--and I don't think adding 5d6 to damage if they achieve flanking at level 10 is going to do so, especially since they don't usually invest in the twf-tree, can already get it (UMD + Hunter's Eye spell), etc. The point is to give medium-BAB classes who don't have much strength in combat (lurk, divine mind, etc) a semi-viable option that could be half-way decent even if all they did was get into a good position and full attacked. How would it unbalance the game? --Ghostwheel 23:30, November 25, 2009 (UTC)
Okay just give me a minute to optimize and break every medium BAB class ever.--ThirdEmperor 23:35, November 25, 2009 (UTC)
Show me a worst case scenario? (Remember, applies in a round that you're not activating any class features.) Is it worse than over 800 damage from a single attack? --Ghostwheel 23:46, November 25, 2009 (UTC)
why do medium bab builds need sneak attack? its just doin too much. scouts and ninjas no longer need their damgae dealers. why skirmish when i can go toe to toe? ninja's don't need to make opponents flat-footed any more. why the need to hand out more free damage? they have their gimmiks to play with--NameViolation 00:30, November 26, 2009 (UTC)
Umm, what other abilities? Skill points? Trapfinding? Trapsesnse? Evasion? Uncanny Dodge? The improved versions of those? The random high level stuff? That's all just as easily acquired as SA with hunter's eye or ignored because you get better things from your class features, and they are also things that excite me less about playing a rogue than SA does. I like my piles of dice when I'm playing a rogue, and giving that to everyone else really feels like it steps on rogue toes. It's also a slap in the face since it's what other people do when they don't have anything else worth doing. My entire combat shtick is their backup plan, and that sucks. I don't even care if it's balanced, it dilutes uniqueness. I'm not saying that giving everyone a scaling damage thing to do as a standard action or whatever is a bad idea, it's one I've toyed with lots and one I cheer for when I see it in homebrew, but it should probably be more unique that just giving everyone SA as a backup. - TarkisFlux 00:56, November 26, 2009 (UTC)
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