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|-
 
|-
 
! Special:
 
! Special:
| The Forsaker is Forbidden from using any Spells or Spell Like Abilities. If he does so, he loses all of his Forsaker abilities permanently. If he uses magic, or a magical item while under some sort of Magical Compulsion, then he loses his class abilities for one week.
+
| The Forsaker is Forbidden from using any Spells or Spell Like Abilities. If he does so by his own will, he loses all of his Forsaker abilities permanently for a week. If he uses magic, or a magical item while under some sort of Magical Compulsion, then he loses his class abilities for one day. However the Forsaker can destroy a magic item or many items with value equal to 10.000 GP x Forsaker Level and recovery all Forsaker powers.
 
|}
 
|}
   
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|-
 
|-
 
| 1st || +1 || +2 || +2 || +2
 
| 1st || +1 || +2 || +2 || +2
| class="left" | [[#Ability Bonus|Ability Bonus]] +2, [[#Forsake Magic|Forsake Magic]], [[SRD:Fast Healing|Fast Healing]] 1, [[#Signature Weapons|Signature Weapons]], [[#Spell Resistance|Spell Resistance]]
+
| class="left" | [[#Ability Bonus|Ability Bonus]] +2, [[#Forsake Magic|Forsake Magic]], [[SRD:Fast Healing|Fast Healing]] 1, [[#Signature Weapons|Signature Weapons]], [[#Spell Resistance|Spell Resistance]], [[#Lethal Weapon|Lethal Weapon]] 2D6
 
|-
 
|-
 
| 2nd || +2 || +3 || +3 || +3
 
| 2nd || +2 || +3 || +3 || +3
| class="left" | [[#Signature Weapons|Signature Weapons]] +1, [[#Damage Reduction|Damage Reduction]] 1/-, [[#Anti-Magic Strike|Anti-Magic Strike]]
+
| class="left" | [[#Signature Weapons|Signature Weapons]] +1, [[#Damage Reduction|Damage Reduction]] 1/-, [[#Anti-Magic Strike|Anti-Magic Strike]],
 
|-
 
|-
 
| 3rd || +3 || +3 || +3 || +3
 
| 3rd || +3 || +3 || +3 || +3
| class="left" | [[#Evasion|Evasion]], [[#Natural Weapons|Natural Weapons]] (Magic), [[#Tough Defense|Tough Defense]]
+
| class="left" | [[#Evasion|Evasion]], [[#Tough Defense|Tough Defense]], [[#Natural Weapons|Natural Weapons]] (Magic), [[#Fast Move|Fast Move]] 10ft
 
|-
 
|-
 
| 4th || +4 || +4 || +4 || +4
 
| 4th || +4 || +4 || +4 || +4
| class="left" | [[#Ability Bonus|Ability Bonus]] +4/+2, [[#Signature Weapons|Signature Weapons]] +2, [[#Damage Reduction|Damage Reduction]] 2/-
+
| class="left" | [[SRD:Fast Healing|Fast Healing]] 2, [[#Ability Bonus|Ability Bonus]] +4/+2, [[#Signature Weapons|Signature Weapons]] +2, [[#Damage Reduction|Damage Reduction]] 2/-
 
|-
 
|-
 
| 5th || +5 || +4 || +4 || +4
 
| 5th || +5 || +4 || +4 || +4
| class="left" | [[SRD:Fast Healing|Fast Healing]] 2, [[#Spellfire Destruction|Spellfire Destruction]]
+
| class="left" | [[#Natural Weapons|Natural Weapons]] (Silver), [[#Spellfire Destruction|Spellfire Destruction]], [[#Self Protection|Self Protection]], [[#Lethal Weapon|Lethal Weapon]] 2D8
 
|-
 
|-
 
| 6th || +6 || +5 || +5 || +5
 
| 6th || +6 || +5 || +5 || +5
| class="left" | [[#Signature Weapons|Signature Weapons]] +3, [[#Damage Reduction|Damage Reduction]] 3/-, [[#Slippery Mind|Slippery Mind]], [[#Natural Weapons|Natural Weapons]] (Silver),
+
| class="left" | [[#Signature Weapons|Signature Weapons]] +3, [[#Damage Reduction|Damage Reduction]] 3/-, [[#Slippery Mind|Slippery Mind]], [[#Fast Move|Fast Move]] 20ft
 
|-
 
|-
 
| 7th || +7 || +5 || +5 || +5
 
| 7th || +7 || +5 || +5 || +5
| class="left" | [[#Ability Bonus|Ability Bonus]] +6/+4/+2, [[#Mettle|Mettle]]
+
| class="left" | [[SRD:Fast Healing|Fast Healing]] 3, [[#Ability Bonus|Ability Bonus]] +6/+4/+2,[[#Mettle|Mettle]], [[#Natural Weapons|Natural Weapons]] (Cold Iron)
 
|-
 
|-
 
| 8th || +8 || +6 || +6 || +6
 
| 8th || +8 || +6 || +6 || +6
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|-
 
|-
 
| 9th || +9 || +6 || +6 || +6
 
| 9th || +9 || +6 || +6 || +6
| class="left" | [[SRD:Fast Healing|Fast Healing]] 3, [[#Natural Weapons|Natural Weapons]] (Cold Iron)
+
| class="left" | [[#Natural Weapons|Natural Weapons]] (Adamantine), [[#Fast Move|Fast Move]] 30ft
 
|-
 
|-
 
| 10th || +10 || +7 || +7 || +7
 
| 10th || +10 || +7 || +7 || +7
| class="left" | [[#Signature Weapons|Signature Weapons]] +5, [[#Ability Bonus|Ability Bonus]] +8/+6/+4/+2, [[#Damage Reduction|Damage Reduction]] 5/-
+
| class="left" | [[SRD:Fast Healing|Fast Healing]] 4, [[#Signature Weapons|Signature Weapons]] +5, [[#Ability Bonus|Ability Bonus]] +8/+6/+4/+2, [[#Damage Reduction|Damage Reduction]] 5/-, [[#Lethal Weapon|Lethal Weapon]] 2D10
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills ([[4]] + [[SRD:Intelligence|Int]] modifier per level.'''<br/>
+
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level)'''<br/>
[[Climb]] ([[SRD:Strength|Str]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Handle Animal]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Nature, Arcana, and Dungeoneering) ([[SRD:Strength|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Intelligence|Int]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Spot]] ([[SRD:Wisdom|Wis]]),
+
[[Balance]] ([[SRD:Dexterity|Dex]]), [[Climb]] ([[SRD:Strength|Str]]), [[Craft]] ([[SRD:Intelligence|Int]]), [[Handle Animal]] ([[SRD:Charisma|Cha]]), [[Heal]] ([[SRD:Wisdom|Wis]]), [[Hide]] ([[SRD:Dexterity|Dex]]), [[Intimidate]] ([[SRD:Charisma|Cha]]), [[Jump]] ([[SRD:Strength|Str]]), [[Knowledge]] (Nature, Arcana, and Dungeoneering) ([[SRD:Strength|Int]]), [[Listen]] ([[SRD:Wisdom|Wis]]), [[Ride]] ([[SRD:Dexterity|Dex]]), [[Search]] ([[SRD:Intelligence|Int]]), [[Sense Motive]] ([[SRD:Wisdom|Wis]]), [[Spot]] ([[SRD:Wisdom|Wis]]),
 
[[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]), [[Use Rope]] ([[SRD:Dexterity|Dex]]).
 
[[Survival]] ([[SRD:Wisdom|Wis]]), [[Swim]] ([[SRD:Strength|Str]]), [[Tumble]] ([[SRD:Dexterity|Dex]]), [[Use Rope]] ([[SRD:Dexterity|Dex]]).
 
|}
 
|}
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! Level || Special
 
! Level || Special
 
|-
 
|-
| 11th|| class="left" | [[#Anti-Magic Field|Anti-Magic Field]] 5'
+
| 11th|| class="left" | [[#Bonus feat|Bonus feat]], [[#Anti-Magic Field|Anti-Magic Field]] 5', [[#Natural Weapons|Natural Weapons]] (Epic)
 
|-
 
|-
| 12th|| class="left" | [[#Signature Weapons|Signature Weapons]] +6, [[#Damage Reduction|DR]] 6/-
+
| 12th|| class="left" | [[#Bonus feat|Bonus feat]], [[#Signature Weapons|Signature Weapons]] +6, [[#Damage Reduction|DR]] 6/-, [[#Fast Move|Fast Move]] 40ft
 
|-
 
|-
| 13th|| class="left" | [[#Ability Bonus|Ability Bonus]] +10/+8/+6/+4/+2, [[#Fast Healing|Fast Healing]] 4
+
| 13th|| class="left" | [[#Bonus feat|Bonus feat]], [[#Ability Bonus|Ability Bonus]] +10/+8/+6/+4/+2, [[#Fast Healing|Fast Healing]] 5, [[#Natural Weapons|Natural Weapons]] (Incorporeal)
 
|-
 
|-
| 14th|| class="left" | [[#Signature Weapons|Signature Weapons]] +7, [[#Damage Reduction|DR]] 7/-
+
| 14th|| class="left" | [[#Bonus feat|Bonus feat]], [[#Signature Weapons|Signature Weapons]] +7, [[#Damage Reduction|DR]] 7/-
 
|-
 
|-
| 15th|| class="left" | [[#Anti-Magic Field|Anti-Magic Field]] 10'
+
| 15th|| class="left" | [[#Bonus feat|Bonus feat]], [[#Anti-Magic Field|Anti-Magic Field]] 10',[[#Lethal Weapon|Lethal Weapon]] 3D8 [[#Fast Move|Fast Move]] 50ft
 
|-
 
|-
| 16th|| class="left" | [[#Signature Weapons|Signature Weapons]] +8, [[#Ability Bonus|Ability Bonus]] +12/+10/+8/+6/+4/+2, [[#Damage Reduction|DR]] 8/-
+
| 16th|| class="left" | [[#Bonus feat|Bonus feat]], [[#Fast Healing|Fast Healing]] 6, [[#Signature Weapons|Signature Weapons]] +8, [[#Ability Bonus|Ability Bonus]] +12/+10/+8/+6/+4/+2, [[#Damage Reduction|DR]] 8/-
 
|-
 
|-
| 17th|| class="left" | [[#Fast Healing|Fast Healing]] 5
+
| 17th|| class="left" | [[#Bonus feat|Bonus feat]]
 
|-
 
|-
| 18th|| class="left" | [[#Signature Weapons|Signature Weapons]] +9, [[#Damage Reduction|DR]] 9/-
+
| 18th|| class="left" | [[#Bonus feat|Bonus feat]], [[#Signature Weapons|Signature Weapons]] +9, [[#Damage Reduction|DR]] 9/-, [[#Fast Move|Fast Move]] 60ft
 
|-
 
|-
| 19th|| class="left" | [[#Ability Bonus|Ability Bonus]] +14/+12/+10/+8/+6/+4, [[#Anti-Magic Field|Anti-Magic Field]] 15'
+
| 19th|| class="left" | [[#Bonus feat|Bonus feat]], [[#Ability Bonus|Ability Bonus]] +14/+12/+10/+8/+6/+4, [[#Fast Healing|Fast Healing]] 7, [[#Anti-Magic Field|Anti-Magic Field]] 15'
 
|-
 
|-
| 20th|| class="left" | [[#Signature Weapons|Signature Weapons]] +10, [[#Damage Reduction|DR]] 10/-
+
| 20th|| class="left" | [[#Bonus feat|Bonus feat]], [[#Signature Weapons|Signature Weapons]] +10, [[#Damage Reduction|DR]] 10/-, [[#Lethal Weapon|Lethal Weapon]] 3D10
 
|}
 
|}
   
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'''{{Anchor|Ability Bonus}} ([[Ex]]):'''At Level 1, The Forsaker gains a +2 Untyped Bonus to an Ability Score, At Level 4, the Forsaker Gets an Additional +2 to the ability Score he chose at first level, and a +2 Bonus to a different Ability Score. At level 7, His previous Bonuses Increase to +6/+4, and he gets a +2 bonus to a Third Ability Score, and At Level 10, His previous Bonuses increase to +8/+6/+4, and he gets an additional +2 bonus to a Fourth Ability Score.
 
'''{{Anchor|Ability Bonus}} ([[Ex]]):'''At Level 1, The Forsaker gains a +2 Untyped Bonus to an Ability Score, At Level 4, the Forsaker Gets an Additional +2 to the ability Score he chose at first level, and a +2 Bonus to a different Ability Score. At level 7, His previous Bonuses Increase to +6/+4, and he gets a +2 bonus to a Third Ability Score, and At Level 10, His previous Bonuses increase to +8/+6/+4, and he gets an additional +2 bonus to a Fourth Ability Score.
   
'''{{Anchor|Fast Healing}} ([[Su]]):'''Forsakers regain hit points at an Accelerated rate. They gain [[SRD:Fast Healing|Fast Healing]] 1 at level 1, [[SRD:Fast Healing|Fast Healing]] 2 at level 5, and [[SRD:Fast Healing|Fast Healing]] 3 at level 9.
+
'''{{Anchor|Lethal Weapon}} ([[Ex]]):''' At first level, the Forsaker gains the capability to inflict damage with any weapon (even unarmed) equal 2D6 at level 1, 2D8 at level 5 and 2D10 at level 10.
  +
  +
'''{{Anchor|Fast Healing}} ([[Su]]):'''Forsakers regain hit points at an Accelerated rate. They gain [[SRD:Fast Healing|Fast Healing]] 1 at level 1, [[SRD:Fast Healing|Fast Healing]] 2 at level 4, [[SRD:Fast Healing|Fast Healing]] 3 at level 7, and [[SRD:Fast Healing|Fast Healing]] 4 at level 10.
   
 
'''{{Anchor|Forsake Magic}}:''' In addition to the inability to use any Spells, Spell-Like abilities, or magic items, The Forsaker must also refuse magical aid. If a Beneficial spell (such as a Buff or Heal spell) has a save that negates it's effect, the Forsaker MUST make a save against it if it is cast upon him. For Example, Cure spells only half effective if the Forsaker makes his save.
 
'''{{Anchor|Forsake Magic}}:''' In addition to the inability to use any Spells, Spell-Like abilities, or magic items, The Forsaker must also refuse magical aid. If a Beneficial spell (such as a Buff or Heal spell) has a save that negates it's effect, the Forsaker MUST make a save against it if it is cast upon him. For Example, Cure spells only half effective if the Forsaker makes his save.
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'''{{Anchor|Evasion}} ([[Ex]]):''' At 3rd level, the Forsaker gains the use of the [[SRD:Evasion and Improved Evasion|Evasion]] Ability. At 9th Level, the Forsaker Gains use of the [[SRD:Evasion and Improved Evasion|Improved Evasion]] Ability.
 
'''{{Anchor|Evasion}} ([[Ex]]):''' At 3rd level, the Forsaker gains the use of the [[SRD:Evasion and Improved Evasion|Evasion]] Ability. At 9th Level, the Forsaker Gains use of the [[SRD:Evasion and Improved Evasion|Improved Evasion]] Ability.
   
'''{{Anchor|Natural Weapons (Magic)}} ([[Ex]]):''' At 3rd level, any Signature Weapon the Forsaker wields is treated as a Natural Weapon with the Magic Property. At level 6, they also gain the Silver Property, and at level 9, they gain the Cold Iron Property.
+
'''{{Anchor|Fast Move}} ([[Ex]]):''' At 3rd level, the Forsaker can move fast than a normal increasing his movement bu 10ft at level 3, 20ft at level 6, 30ft at level 9, and so on.
  +
  +
'''{{Anchor|Natural Weapons (Magic)}} ([[Ex]]):''' At 3rd level, any Signature Weapon the Forsaker wields is treated as a Natural Weapon with the Magic Property. At level 5, they also gain the Silver Property, and at level 7, they gain the Cold Iron Property, At level 9, they also gain the Adamantine Property, At level 11, they also gain the Epic Property, At level 9, they also gain the Incorporeal Property .
   
 
'''{{Anchor|Tough Defense}} ([[Ex]]):''' At 3rd Level, the Forsaker gains a Natural Armor bonus equal to his [[Constitution]] Modifier (Minimum 1).
 
'''{{Anchor|Tough Defense}} ([[Ex]]):''' At 3rd Level, the Forsaker gains a Natural Armor bonus equal to his [[Constitution]] Modifier (Minimum 1).
   
 
'''{{Anchor|Spellfire Destruction}} ([[Ex]]):''' On an Attack, a Forsaker may choose to deal no damage to his Target. If the Target is a spellcaster, or has any [[Supernatural]] or [[SRD:Special Abilities Overview|Spell-Like Abilities]], they are suppressed for 1d4 + X Modifier Rounds (Where X equals the Ability score used to make the Attack. Thus a Forsaker with Weapon Finesse would Use Dexterity, whereas a Forsaker with Zen Archery would use Wisdom) unless they make a [[Fortitude]] Save equal to (10 + 1/2 the Forsaker's Character Level + Forsaker's X Modifier).
 
'''{{Anchor|Spellfire Destruction}} ([[Ex]]):''' On an Attack, a Forsaker may choose to deal no damage to his Target. If the Target is a spellcaster, or has any [[Supernatural]] or [[SRD:Special Abilities Overview|Spell-Like Abilities]], they are suppressed for 1d4 + X Modifier Rounds (Where X equals the Ability score used to make the Attack. Thus a Forsaker with Weapon Finesse would Use Dexterity, whereas a Forsaker with Zen Archery would use Wisdom) unless they make a [[Fortitude]] Save equal to (10 + 1/2 the Forsaker's Character Level + Forsaker's X Modifier).
  +
  +
'''{{Anchor|Self Protection}} ([[Ex]]):''' At 5th Level, the Forsaker gains a bonus in all his saving throws equal to his [[Charisma]] Modifier (Minimum 1).
   
 
'''{{Anchor|Slippery Mind}} ([[Ex]]):''' At 6th level, the Forsaker gains use of the Slippery Mind ability. If he fails his saving throw vs. An Enchantment Spell, he may make another save one round later. He only gets one extra chance to succeed at his saving throw.
 
'''{{Anchor|Slippery Mind}} ([[Ex]]):''' At 6th level, the Forsaker gains use of the Slippery Mind ability. If he fails his saving throw vs. An Enchantment Spell, he may make another save one round later. He only gets one extra chance to succeed at his saving throw.
   
 
'''{{Anchor|Mettle}} ([[Ex]]):'''At 7th level, the Forsaker gains use of the Mettle Ability. If he is subject to a spell with Will or Fortitude save Partial, and he makes the save, he is unaffected by the spell. This also includes beneficial spells.
 
'''{{Anchor|Mettle}} ([[Ex]]):'''At 7th level, the Forsaker gains use of the Mettle Ability. If he is subject to a spell with Will or Fortitude save Partial, and he makes the save, he is unaffected by the spell. This also includes beneficial spells.
  +
  +
'''{{Anchor|Bonus feat}}:''' At Epic levels, the Forsaker get one Bonus feat per level in order to craft its own "natural magic items".
   
 
'''{{Anchor|Anti-Magic Field}} ([[Su]]):''' At Epic levels, the Forsaker is surrounded by an [[SRD:Antimagic Field|anti-magic field]] with a caster level equal to his Character Level. The Field becomes larger at higher levels as indicated by the chart above. This Anti-Magic field does not, however, affect the Forsaker's [[Supernatural]] Abilities (If any).
 
'''{{Anchor|Anti-Magic Field}} ([[Su]]):''' At Epic levels, the Forsaker is surrounded by an [[SRD:Antimagic Field|anti-magic field]] with a caster level equal to his Character Level. The Field becomes larger at higher levels as indicated by the chart above. This Anti-Magic field does not, however, affect the Forsaker's [[Supernatural]] Abilities (If any).
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Special Attacks: Anti-Magic Strike 2/day<br>
 
Special Attacks: Anti-Magic Strike 2/day<br>
 
Speed: 30<br>
 
Speed: 30<br>
Special Abilities: Ability Boosts +4/+2, Signature Weapons +2, Tough Defense, Evasion, Uncanny Dodge, Natural Weapons (Magic), Damage Reduction 2/-, Fast Healing 1<br>
+
Special Abilities: Ability Boosts +4/+2, Signature Weapons +2, Tough Defense, Evasion, Uncanny Dodge, Natural Weapons (Magic), Damage Reduction 2/-, Fast Healing 2<br>
 
Alignment: NG <br>
 
Alignment: NG <br>
   
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