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Force Golem (3.5e Monster)

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Revision as of 03:19, March 28, 2010 by Sulacu (Talk | contribs)

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Created By
Sulacu (talk)
Date Created: March 27, 2010
Status: Pending
Editing: Please feel free to edit constructively!


Force Golem
Size/Type: Medium Construct (Psionic)
Hit Dice: 7d10+30 (68 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 21 (+6 Dex, +5 deflection), touch 21, flat-footed 15
Base Attack/Grapple: +5/+5
Attack: Slam +11 melee (1d3 plus 2d6 force) or visor ranged unerring (1d3 magic missiles)
Full Attack: 2 slams +11 melee (1d3 plus 2d6 force) and visor ranged unerring (1d3 magic missiles)
Space/Reach: 5 ft./5 ft.
Special Attacks: Barrier, psi-like abilities
Special Qualities: Construct traits, darkvision 60 ft., low-light vision, resistance to force 15
Saves: Fort +2, Ref +8, Will +5
Abilities: Str 10, Dex 23, Con —, Int 1, Wis 12, Cha 21
Skills: Listen +10, Spot +10
Feats: Improved ToughnessCW, Iron Will, Weapon Finesse
Environment: The positive energy plane
Organization: Solitary or group (2-5)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 8-14 HD (Medium)
Level Adjustment: +3 (cohort)


A force golem stands roughly 7 feet and weighs a meagre 10 pounds of force threads held together with captured minerals and shaped into a sleek, translucent golem's body.

Combat Edit

Barrier (Ps): Once every hour, a force golem can manifest a 10-foot square barrier of force that functions as a wall of force. The barrier may be oriented horizontally (as a floor or roof) or vertically (as a wall). The barrier lasts for 5 rounds and is the equivalent of a 3rd level power.

Psi-Like Abilities: 3/day—concussion blast (2d6 force, affects 2 targets), ego whip (DC 17); 1/day—telekinetic thrust (DC 18), Manifester level 5th. Save DCs are Charisma-based.

Visor: A force golem has a powerful sensor array that gives it a +4 racial bonus to Listen and Spot checks. The sensor's ocular node also functions as a weapon, that fires 1d3 magic missiles when triggered.



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