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|init=+6 |
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|init=+6 |
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|speed=30 ft. (6 squares) |
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|speed=30 ft. (6 squares) |
| − |
|ac=23 (+6 [[SRD:Dexterity|Dex]], +7 [[SRD:Deflection Bonus|deflection]]) |touch=23 |flat=17 |
+ |
|ac=21 (+6 [[SRD:Dexterity|Dex]], +5 [[SRD:Deflection Bonus|deflection]]) |touch=21 |flat=15 |
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|bab=+5 |grapple=+5 |
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|bab=+5 |grapple=+5 |
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|at=[[SRD:Slam|Slam]] +11 melee (1d3 plus 2d6 [[SRD:Force Effect|force]]) or [[#Visor|visor]] ranged unerring (1d3 ''[[SRD:Magic Missile|magic missiles]]'') |
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|at=[[SRD:Slam|Slam]] +11 melee (1d3 plus 2d6 [[SRD:Force Effect|force]]) or [[#Visor|visor]] ranged unerring (1d3 ''[[SRD:Magic Missile|magic missiles]]'') |
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|sq=[[SRD:Construct Type|Construct]] traits, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Low-Light Vision|low-light vision]], [[SRD:Resistance to Energy|resistance]] to [[SRD:Force Effect|force]] 15 |
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|sq=[[SRD:Construct Type|Construct]] traits, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Low-Light Vision|low-light vision]], [[SRD:Resistance to Energy|resistance]] to [[SRD:Force Effect|force]] 15 |
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|fort=+2 |ref=+8 |will=+5 |
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|fort=+2 |ref=+8 |will=+5 |
| − |
|str=10 |dex=23 |con=— |int=1 |wis=12 |cha=25 |
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|str=10 |dex=23 |con=— |int=1 |wis=12 |cha=21 |
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|skills=[[SRD:Listen Skill|Listen]] +10, [[SRD:Spot Skill|Spot]] +10 |
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|skills=[[SRD:Listen Skill|Listen]] +10, [[SRD:Spot Skill|Spot]] +10 |
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|feats=Improved Toughness<sup>[[Complete Warrior|CW]]</sup>, [[SRD:Iron Will|Iron Will]], [[SRD:Weapon Finesse|Weapon Finesse]] |
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|feats=Improved Toughness<sup>[[Complete Warrior|CW]]</sup>, [[SRD:Iron Will|Iron Will]], [[SRD:Weapon Finesse|Weapon Finesse]] |
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'''{{Anchor|Barrier}} ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' Once every hour, a force golem can manifest a 10-foot square barrier of [[SRD:Force Effect|force]] that functions as a ''[[SRD:Wall of Force|wall of force]]''. The barrier may be oriented horizontally (as a floor or roof) or vertically (as a wall). The barrier lasts for 5 rounds and is the equivalent of a 3rd level [[SRD:Powers|power]]. |
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'''{{Anchor|Barrier}} ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' Once every hour, a force golem can manifest a 10-foot square barrier of [[SRD:Force Effect|force]] that functions as a ''[[SRD:Wall of Force|wall of force]]''. The barrier may be oriented horizontally (as a floor or roof) or vertically (as a wall). The barrier lasts for 5 rounds and is the equivalent of a 3rd level [[SRD:Powers|power]]. |
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| − |
'''[[SRD:Psi-Like Ability|{{Anchor|Psi-Like Abilities}}]]:''' 3/day—''[[SRD:Concussion Blast|concussion blast]]'' (2d6 [[SRD:Force Effect|force]], affects 2 targets), ''[[SRD:Ego Whip|ego whip]]'' (DC 19); 1/day—''[[SRD:Telekinetic Thrust|telekinetic thrust]]'' (DC 20), [[SRD:Manifester Level|Manifester level]] 5th. Save DCs are [[SRD:Charisma|Charisma]]-based. |
+ |
'''[[SRD:Psi-Like Ability|{{Anchor|Psi-Like Abilities}}]]:''' 3/day—''[[SRD:Concussion Blast|concussion blast]]'' (2d6 [[SRD:Force Effect|force]], affects 2 targets), ''[[SRD:Ego Whip|ego whip]]'' (DC 17); 1/day—''[[SRD:Telekinetic Thrust|telekinetic thrust]]'' (DC 18), [[SRD:Manifester Level|Manifester level]] 5th. Save DCs are [[SRD:Charisma|Charisma]]-based. |
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'''{{Anchor|Visor}}:''' A force golem has a powerful sensor array that gives it a +4 racial bonus to [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks. The sensor's ocular node also functions as a weapon, that fires 1d3 ''[[SRD:Magic Missile|magic missiles]]'' when triggered. |
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'''{{Anchor|Visor}}:''' A force golem has a powerful sensor array that gives it a +4 racial bonus to [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks. The sensor's ocular node also functions as a weapon, that fires 1d3 ''[[SRD:Magic Missile|magic missiles]]'' when triggered. |
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| Force Golem
|
| Size/Type:
| Medium Construct (Psionic)
|
| Hit Dice:
| 7d10+30 (68 hp)
|
| Initiative:
| +6
|
| Speed:
| 30 ft. (6 squares)
|
| Armor Class:
| 21 (+6 Dex, +5 deflection), touch 21, flat-footed 15
|
| Base Attack/Grapple:
| +5/+5
|
| Attack:
| Slam +11 melee (1d3 plus 2d6 force) or visor ranged unerring (1d3 magic missiles)
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| Full Attack:
| 2 slams +11 melee (1d3 plus 2d6 force) and visor ranged unerring (1d3 magic missiles)
|
| Space/Reach:
| 5 ft./5 ft.
|
| Special Attacks:
| Barrier, psi-like abilities
|
| Special Qualities:
| Construct traits, darkvision 60 ft., low-light vision, resistance to force 15
|
| Saves:
| Fort +2, Ref +8, Will +5
|
| Abilities:
| Str 10, Dex 23, Con —, Int 1, Wis 12, Cha 21
|
| Skills:
| Listen +10, Spot +10
|
| Feats:
| Improved ToughnessCW, Iron Will, Weapon Finesse
|
| Environment:
| The positive energy plane
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| Organization:
| Solitary or group (2-5)
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| Challenge Rating:
| 5
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| Treasure:
| None
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| Alignment:
| Always neutral
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| Advancement:
| 8-14 HD (Medium)
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| Level Adjustment:
| +3 (cohort)
|
A force golem stands roughly 7 feet and weighs a meagre 10 pounds of force threads held together with captured minerals and shaped into a sleek, translucent golem's body.
Barrier (Ps): Once every hour, a force golem can manifest a 10-foot square barrier of force that functions as a wall of force. The barrier may be oriented horizontally (as a floor or roof) or vertically (as a wall). The barrier lasts for 5 rounds and is the equivalent of a 3rd level power.
Psi-Like Abilities: 3/day—concussion blast (2d6 force, affects 2 targets), ego whip (DC 17); 1/day—telekinetic thrust (DC 18), Manifester level 5th. Save DCs are Charisma-based.
Visor: A force golem has a powerful sensor array that gives it a +4 racial bonus to Listen and Spot checks. The sensor's ocular node also functions as a weapon, that fires 1d3 magic missiles when triggered.
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