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Changes: Force Golem (3.5e Monster)

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|init=+6
 
|init=+6
 
|speed=30 ft. (6 squares)
 
|speed=30 ft. (6 squares)
|ac=23 (+6 [[SRD:Dexterity|Dex]], +7 [[SRD:Deflection Bonus|deflection]]) |touch=23 |flat=17
+
|ac=21 (+6 [[SRD:Dexterity|Dex]], +5 [[SRD:Deflection Bonus|deflection]]) |touch=21 |flat=15
 
|bab=+5 |grapple=+5
 
|bab=+5 |grapple=+5
 
|at=[[SRD:Slam|Slam]] +11 melee (1d3 plus 2d6 [[SRD:Force Effect|force]]) or [[#Visor|visor]] ranged unerring (1d3 ''[[SRD:Magic Missile|magic missiles]]'')
 
|at=[[SRD:Slam|Slam]] +11 melee (1d3 plus 2d6 [[SRD:Force Effect|force]]) or [[#Visor|visor]] ranged unerring (1d3 ''[[SRD:Magic Missile|magic missiles]]'')
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|sq=[[SRD:Construct Type|Construct]] traits, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Low-Light Vision|low-light vision]], [[SRD:Resistance to Energy|resistance]] to [[SRD:Force Effect|force]] 15
 
|sq=[[SRD:Construct Type|Construct]] traits, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Low-Light Vision|low-light vision]], [[SRD:Resistance to Energy|resistance]] to [[SRD:Force Effect|force]] 15
 
|fort=+2 |ref=+8 |will=+5
 
|fort=+2 |ref=+8 |will=+5
|str=10 |dex=23 |con=— |int=1 |wis=12 |cha=25
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|str=10 |dex=23 |con=— |int=1 |wis=12 |cha=21
 
|skills=[[SRD:Listen Skill|Listen]] +10, [[SRD:Spot Skill|Spot]] +10
 
|skills=[[SRD:Listen Skill|Listen]] +10, [[SRD:Spot Skill|Spot]] +10
 
|feats=Improved Toughness<sup>[[Complete Warrior|CW]]</sup>, [[SRD:Iron Will|Iron Will]], [[SRD:Weapon Finesse|Weapon Finesse]]
 
|feats=Improved Toughness<sup>[[Complete Warrior|CW]]</sup>, [[SRD:Iron Will|Iron Will]], [[SRD:Weapon Finesse|Weapon Finesse]]
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'''{{Anchor|Barrier}} ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' Once every hour, a force golem can manifest a 10-foot square barrier of [[SRD:Force Effect|force]] that functions as a ''[[SRD:Wall of Force|wall of force]]''. The barrier may be oriented horizontally (as a floor or roof) or vertically (as a wall). The barrier lasts for 5 rounds and is the equivalent of a 3rd level [[SRD:Powers|power]].
 
'''{{Anchor|Barrier}} ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' Once every hour, a force golem can manifest a 10-foot square barrier of [[SRD:Force Effect|force]] that functions as a ''[[SRD:Wall of Force|wall of force]]''. The barrier may be oriented horizontally (as a floor or roof) or vertically (as a wall). The barrier lasts for 5 rounds and is the equivalent of a 3rd level [[SRD:Powers|power]].
   
'''[[SRD:Psi-Like Ability|{{Anchor|Psi-Like Abilities}}]]:''' 3/day—''[[SRD:Concussion Blast|concussion blast]]'' (2d6 [[SRD:Force Effect|force]], affects 2 targets), ''[[SRD:Ego Whip|ego whip]]'' (DC 19); 1/day—''[[SRD:Telekinetic Thrust|telekinetic thrust]]'' (DC 20), [[SRD:Manifester Level|Manifester level]] 5th. Save DCs are [[SRD:Charisma|Charisma]]-based.
+
'''[[SRD:Psi-Like Ability|{{Anchor|Psi-Like Abilities}}]]:''' 3/day—''[[SRD:Concussion Blast|concussion blast]]'' (2d6 [[SRD:Force Effect|force]], affects 2 targets), ''[[SRD:Ego Whip|ego whip]]'' (DC 17); 1/day—''[[SRD:Telekinetic Thrust|telekinetic thrust]]'' (DC 18), [[SRD:Manifester Level|Manifester level]] 5th. Save DCs are [[SRD:Charisma|Charisma]]-based.
   
 
'''{{Anchor|Visor}}:''' A force golem has a powerful sensor array that gives it a +4 racial bonus to [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks. The sensor's ocular node also functions as a weapon, that fires 1d3 ''[[SRD:Magic Missile|magic missiles]]'' when triggered.
 
'''{{Anchor|Visor}}:''' A force golem has a powerful sensor array that gives it a +4 racial bonus to [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks. The sensor's ocular node also functions as a weapon, that fires 1d3 ''[[SRD:Magic Missile|magic missiles]]'' when triggered.

Latest revision as of 03:19, March 28, 2010

Created By
Sulacu (talk)
Date Created: March 27, 2010
Status: Pending
Editing: Please feel free to edit constructively!


Force Golem
Size/Type: Medium Construct (Psionic)
Hit Dice: 7d10+30 (68 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 21 (+6 Dex, +5 deflection), touch 21, flat-footed 15
Base Attack/Grapple: +5/+5
Attack: Slam +11 melee (1d3 plus 2d6 force) or visor ranged unerring (1d3 magic missiles)
Full Attack: 2 slams +11 melee (1d3 plus 2d6 force) and visor ranged unerring (1d3 magic missiles)
Space/Reach: 5 ft./5 ft.
Special Attacks: Barrier, psi-like abilities
Special Qualities: Construct traits, darkvision 60 ft., low-light vision, resistance to force 15
Saves: Fort +2, Ref +8, Will +5
Abilities: Str 10, Dex 23, Con —, Int 1, Wis 12, Cha 21
Skills: Listen +10, Spot +10
Feats: Improved ToughnessCW, Iron Will, Weapon Finesse
Environment: The positive energy plane
Organization: Solitary or group (2-5)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 8-14 HD (Medium)
Level Adjustment: +3 (cohort)


A force golem stands roughly 7 feet and weighs a meagre 10 pounds of force threads held together with captured minerals and shaped into a sleek, translucent golem's body.

Combat Edit

Barrier (Ps): Once every hour, a force golem can manifest a 10-foot square barrier of force that functions as a wall of force. The barrier may be oriented horizontally (as a floor or roof) or vertically (as a wall). The barrier lasts for 5 rounds and is the equivalent of a 3rd level power.

Psi-Like Abilities: 3/day—concussion blast (2d6 force, affects 2 targets), ego whip (DC 17); 1/day—telekinetic thrust (DC 18), Manifester level 5th. Save DCs are Charisma-based.

Visor: A force golem has a powerful sensor array that gives it a +4 racial bonus to Listen and Spot checks. The sensor's ocular node also functions as a weapon, that fires 1d3 magic missiles when triggered.



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