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|init=+6 |
|init=+6 |
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|speed=30 ft. (6 squares) |
|speed=30 ft. (6 squares) |
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− | |ac= |
+ | |ac=23 (+6 [[SRD:Dexterity|Dex]], +7 [[SRD:Deflection Bonus|deflection]]) |touch=23 |flat=17 |
|bab=+5 |grapple=+5 |
|bab=+5 |grapple=+5 |
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|at=[[SRD:Slam|Slam]] +11 melee (1d3 plus 2d6 [[SRD:Force Effect|force]]) or [[#Visor|visor]] ranged unerring (1d3 ''[[SRD:Magic Missile|magic missiles]]'') |
|at=[[SRD:Slam|Slam]] +11 melee (1d3 plus 2d6 [[SRD:Force Effect|force]]) or [[#Visor|visor]] ranged unerring (1d3 ''[[SRD:Magic Missile|magic missiles]]'') |
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|sq=[[SRD:Construct Type|Construct]] traits, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Low-Light Vision|low-light vision]], [[SRD:Resistance to Energy|resistance]] to [[SRD:Force Effect|force]] 15 |
|sq=[[SRD:Construct Type|Construct]] traits, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Low-Light Vision|low-light vision]], [[SRD:Resistance to Energy|resistance]] to [[SRD:Force Effect|force]] 15 |
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|fort=+2 |ref=+8 |will=+5 |
|fort=+2 |ref=+8 |will=+5 |
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− | |str=10 |dex=23 |con=— |int=1 |wis=12 |cha= |
+ | |str=10 |dex=23 |con=— |int=1 |wis=12 |cha=25 |
|skills=[[SRD:Listen Skill|Listen]] +10, [[SRD:Spot Skill|Spot]] +10 |
|skills=[[SRD:Listen Skill|Listen]] +10, [[SRD:Spot Skill|Spot]] +10 |
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|feats=Improved Toughness<sup>[[Complete Warrior|CW]]</sup>, [[SRD:Iron Will|Iron Will]], [[SRD:Weapon Finesse|Weapon Finesse]] |
|feats=Improved Toughness<sup>[[Complete Warrior|CW]]</sup>, [[SRD:Iron Will|Iron Will]], [[SRD:Weapon Finesse|Weapon Finesse]] |
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'''{{Anchor|Barrier}} ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' Once every hour, a force golem can manifest a 10-foot square barrier of [[SRD:Force Effect|force]] that functions as a ''[[SRD:Wall of Force|wall of force]]''. The barrier may be oriented horizontally (as a floor or roof) or vertically (as a wall). The barrier lasts for 5 rounds and is the equivalent of a 3rd level [[SRD:Powers|power]]. |
'''{{Anchor|Barrier}} ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' Once every hour, a force golem can manifest a 10-foot square barrier of [[SRD:Force Effect|force]] that functions as a ''[[SRD:Wall of Force|wall of force]]''. The barrier may be oriented horizontally (as a floor or roof) or vertically (as a wall). The barrier lasts for 5 rounds and is the equivalent of a 3rd level [[SRD:Powers|power]]. |
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− | '''[[SRD:Psi-Like Ability|{{Anchor|Psi-Like Abilities}}]]:''' 3/day—''[[SRD:Concussion Blast|concussion blast]]'' (2d6 [[SRD:Force Effect|force]], affects 2 targets), ''[[SRD:Ego Whip|ego whip]]'' (DC |
+ | '''[[SRD:Psi-Like Ability|{{Anchor|Psi-Like Abilities}}]]:''' 3/day—''[[SRD:Concussion Blast|concussion blast]]'' (2d6 [[SRD:Force Effect|force]], affects 2 targets), ''[[SRD:Ego Whip|ego whip]]'' (DC 19); 1/day—''[[SRD:Telekinetic Thrust|telekinetic thrust]]'' (DC 20), [[SRD:Manifester Level|Manifester level]] 5th. Save DCs are [[SRD:Charisma|Charisma]]-based. |
'''{{Anchor|Visor}}:''' A force golem has a powerful sensor array that gives it a +4 racial bonus to [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks. The sensor's ocular node also functions as a weapon, that fires 1d3 ''[[SRD:Magic Missile|magic missiles]]'' when triggered. |
'''{{Anchor|Visor}}:''' A force golem has a powerful sensor array that gives it a +4 racial bonus to [[SRD:Listen Skill|Listen]] and [[SRD:Spot Skill|Spot]] checks. The sensor's ocular node also functions as a weapon, that fires 1d3 ''[[SRD:Magic Missile|magic missiles]]'' when triggered. |