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Created By
Gd1w (talk)
Date Created: 10/23/11
Status: Complete
Editing: Please feel free to edit constructively!


Flying Monkey
Size/Type: medium magical beast (augmented animal)
Hit Dice: 2d10+2 (19 hp)
Initiative: +2
Speed: 30 ft., fly 60 ft. (good maneuverability)
Armor Class: 16 (+2 Dex, +2 natural, +2 leather armor), touch 12, flat-footed 14
Base Attack/Grapple: +2/+4
Attack: Claw +4 (1d4+2)
Full Attack: 2 Claws +4 (1d4+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: N/A
Special Qualities: Low-light vision, loyalty, scent
Saves: Fort +3, Ref +3, Will -1
Abilities: Str 14, Dex 14, Con 12, Int 12, Wis 8, Cha 8
Skills: Listen +6, Spot +6, Survival +4 (+6 when following tracks)
Feats: Alertness, Track (racial bonus feat)
Environment: Any
Organization: pack (2-4), flock (5-8), storm (9-14), horde (30-100)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually Neutral Evil
Advancement: 3-7 HD (Medium)
Level Adjustment: N/A


You see a group of flying monkeys descend from above with apparent mischievous intent as they eye your belongings.

Flying monkeys are the result of magical tampering with normal monkeys to create more able warriors and servants out of them. They are generally neutral evil as the wizards who experiment on them have a disregard for the laws of nature. Flying monkeys are very loyal to their master once created.

An adult male flying monkey is 4 to 5 feet tall and weighs 100 to 140 pounds.

Combat

Flying monkeys tend to attack in large groups and single out targets who are the greatest threat (such as spellcasters).

Loyalty (Ex): A flying monkey gains a +2 bonus on will saves against charm and compulsion effects (this bonus is not included in the above stat block).

Skills

Flying monkeys have a +2 racial bonus on survival checks when following tracks.


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