|Editing:||Spelling and Grammar only|
|Size/Type:||Small Magical Beast (Water)|
|Hit Dice:||12d10+10 (37 hp)|
|Speed:||20 ft., swim 50 ft.|
|Armor Class:||20 (+1 size, +3 Dex, +6 natural), touch 14, flat-footed 17|
|Attack:||Bite +16 melee (1d8+4)|
|Full Attack:||Bite +16 melee (1d8+4)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Crunch, Ice Fang, Aqua Jet|
|Special Qualities:||Hold Breath, Spell-like Abilities|
|Saves:||Fort +11, Ref +11, Will +2|
|Abilities:||Str 16, Dex 17, Con 16, Int 11, Wis 6, Cha 17|
|Feats:||Improved Initiative, Improved Natural Attack (Bite), Run, Power Attack, Leap Attack|
|Environment:||Lakes and rivers|
|Organization:||Solitary or gang (3-10)|
|Treasure:||Double. They have a bad habit of stealing.|
|Alignment:||Usually Chaotic Awesome|
|Advancement:||13-16 (Small), 17+ (Medium, with Powerful Build)|
Crunch (Ex): When a Floatzel bites you, you notice it. Floatzel's bite attack deals 2 Strength damage per bite.
Ice Fang (Su): As a move-equivalent action, Floatzel can summon frost into its mouth. Its bite attack then deals an additional amount of Cold damage equal to 1d6 plus its hit dice (2d6 plus double its hit dice against Dragons, Plants, or currently-flying creatures, 4d6 plus four times its hit dice against flying Dragons/Plants). The victim must also make a DC 19 Fortitude save (Strength-based) or be Slowed for one round. Dragons and Plants take a -5 penalty on this saving throw, and creatures that are flying are instead rendered helpless for one round if they fail the save.
Aqua Jet (Ex): As an Immediate action, Floatzel may make a very short charge attack (10 feet, 20 underwater), gaining all of the usual modifiers for charging, and deals an additional 2d4 points of damage. As the process always creates a shield of water around it for the attack, if it takes any Fire damage before its next turn, the damage is halved, but electricity damage is multiplied by one and a half.
Hold Breath (Ex): As Buizel (one hour and twenty minutes)
Spell-like Abilities (Sp): At will: create water, control winds, obscuring mist, wings of the sea; 3/day: fireward, drown, tidal surge; 1/day: cloak of the sea, waterspout. Caster level equals hit dice, and the Save DC is 10 + Spell Level + Floatzel’s Charisma modifier.
- The sample Floatzel has a caster level of 12 and save DC of 13 + spell level.
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