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(There is a big difference between a coup d'etat and a coup de grace.)
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{{3.5e Mundane Weapon
 
{{3.5e Mundane Weapon
 
|weap=Flintlock Pistol
 
|weap=Flintlock Pistol
|sme=3
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|sme=e
 
|ulot=l
 
|ulot=l
 
|ampt=p
 
|ampt=p
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|sdamage=1d6
 
|sdamage=1d6
 
|mdamage=1d10
 
|mdamage=1d10
|crit=18-20x2
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|crit=18-20/x2
 
|range=30
 
|range=30
 
|weight=2
 
|weight=2
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}}
 
}}
   
The flintlock pistol is a small firearm often used in close quarters in the off hand. When firing the flintlock pistol roll 1d6 and subtract the result from the attack roll. The penalty for additional range increments when using this weapon is -3 per increment. On a critical fail the weapon jams and a full round action must be taken to repair it, this provokes attacks of opportunity. Firing this weapon does not provoke attacks of opportunity and the penalty for firing in the off hand is standard. If made masterwork the 1d6 roll to subtract from the attack roll is removed, but no other masterwork bonuses are added. This weapon may be used at point blank range for a coup d'etat. The weapon takes a full round to reload, but immediately after reloading, as part of the same full round action, the weapon may be fired.
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The flintlock pistol is a small firearm often used in close quarters in the off hand. When firing the flintlock pistol roll 1d6 and subtract the result from the attack roll. The penalty for additional range increments when using this weapon is -3 per increment. On a critical fail the weapon jams and a full round action must be taken to repair it, this provokes attacks of opportunity. Firing this weapon does not provoke attacks of opportunity and the penalty for firing in the off hand is standard. If made masterwork the 1d6 roll to subtract from the attack roll is removed, but no other masterwork bonuses are added. This weapon may be used at point blank range for a coup de grace. The weapon takes a full round to reload, but immediately after reloading, as part of the same full round action, the weapon may be fired.
   
   

Revision as of 13:22, 4 August 2012

Created By
CTLC (talk)
Date Created: February 28th, 2010
Status: Prototype
Editing: Please feel free to edit constructively!


Flintlock Pistol

Exotic Light Projectile

Cost: 45 gp
Damage (Small): 1d6
Damage (Medium)1: 1d10
Critical: 18-20/x2
Range Increment: 30
Weight2: 2 lbs
Type3: Piercing
HP4: 7
Hardness: 3

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


The flintlock pistol is a small firearm often used in close quarters in the off hand. When firing the flintlock pistol roll 1d6 and subtract the result from the attack roll. The penalty for additional range increments when using this weapon is -3 per increment. On a critical fail the weapon jams and a full round action must be taken to repair it, this provokes attacks of opportunity. Firing this weapon does not provoke attacks of opportunity and the penalty for firing in the off hand is standard. If made masterwork the 1d6 roll to subtract from the attack roll is removed, but no other masterwork bonuses are added. This weapon may be used at point blank range for a coup de grace. The weapon takes a full round to reload, but immediately after reloading, as part of the same full round action, the weapon may be fired.



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