HP 1; a missed attack never damages a minion.; Bloodied
AC 19-27 (depends on armor, cloth to plate); Fortitude 27, Reflex 19, Will 19
Immune disease, necrotic, poison
Speed 4 (swamp walk)
Claw (standard; at-will)
+15 vs. AC; 10 damage. The flayed one can immediately use zombie grab as a free action.
Bite (standard; at-will) ♦ Necrotic, Poison
+15 vs. AC; 15 necrotic and poison damage. Ongoing 5 necrotic and poison damage (save ends). If the target is immobilized, this attack deals 5 extra damage. If the target is restrained, this attack deals 10 extra damage.
Zombie Grab (standard; at-will)
+15 vs. Reflex; the target is grabbed (until escape). Checks made to escape the flayed one's grab take a –5 penalty.
Drag (move; at-will)
+15 vs. Fortitude; grabbed target; The flayed one moves two squares and pulls the target two squares to a square adjacent to it. The flayed one does not provoke opportunity attacks from the target when moving in this way. The target is grabbed (until escape). Checks made to escape the flayed one's grab take a –5 penalty.
Trait Restraining Swarm
If the flayed one grabs a target that is already grabbed, that target is now restrained instead of immobilized as long as it is grabbed by the flayed one, and at least one other creature is grabbing the target.
Trait Overwhelming Assault
For each creature grabbing the flayed one's target, the flayed one gains a +1 bonus to attack rolls against the target.