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Flareon (3.5e Monster)

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Original Creator: FrankTrollman
Date Created: 3/5/2010
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Flareon
Size/Type: Small Magical Beast (Shapechanger, Fire)
Hit Dice: 7d8+28 (59 hp)
Initiative: +4 (+4 Dex)
Speed: 30 ft.
Armor Class: 22 (+1 size, +4 Dex, +3 natural, +4 deflection), touch 19, flat-footed 18
Base Attack/Grapple: +7/+4
Attack: Slam +12 melee (1d4+2)
Full Attack: Slam +12 melee (1d4+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like Abilities
Special Qualities: Adaptive, Always in Fashion, Fire Subtype, Resistance to Cold 30, Scent, Spell Resistance 17
Saves: Fort +12, Ref +10, Will +10
Abilities: Str 13, Dex 18, Con 19, Int 14, Wis 16, Cha 19
Skills: Survival +13, Use Magic Device +16, Craft (Blacksmithing) +16, Tumble +14, Appraise +8
Feats: Luck of Heroes[1], Power Attack, Quicken Spell-Like Ability[2], EnduranceB, Weapon FinesseB
Environment: Any arid.
Organization: Usually solitary
Challenge Rating: 6
Treasure: Standard.
Alignment: Usually Neutral
Advancement: 8-10 HD (Small), 11-15 HD (Medium)
Level Adjustment:


A fluffy-haired being which blends aspects of cats, dogs, and foxes leaps in front of you, the air above it shimmering with waves of heat. It looks at you steadily and holds its ground.

When exposed to a fire stone an Eevee becomes a Flareon. The Eevee's body self immolates and its fur becomes long, soft, and totally on fire. Flareons develop an internal gland which contains and refines fire. Flareons are hot enough to burn wood, but the compartment inside them is hot enough to melt steel.

Combat

Flareon attempt to engage in combat with divine power and greater magic fang active whenever possible. They usually prefer physical combat, using their quickened spell like abilities to cast enhancement magics on themselves while fighting, however they are also more than willing to use their quickened spell to blast fire at large groups or simply available targets if they already have their enhancement magics active.

Spell-like Abilities (Sp): At will: burning hands. 3/day: divine power. 2/day: fireball, greater magic fang, scare, scorcher[3], bull's strength, magic missile, shield of faith, true strike, enlarge (affects all creature types). 1/week: dragon breath[4]. Cast as a sorcerer of a caster level equal to its hit dice.

The sample Flareon has a save DC of 14 + spell level for its spell-like abilities, and a caster level of 7.

Adaptive (Ex): A Flareon is capable of supporting itself in any physical environment. It does not have to breathe, eat, or drink, and is immune to any poison. Flareon are never exhausted, do not sleep, and are not severely impacted by high or low temperatures.

Always in Fashion (Ex): A Flareon naturally attunes itself to any plane it is on, or any magical effect it is exposed to. A Flareon constantly benefits from an attune form[5] effect. In addition, a Flareon has spell resistance equal to 10 plus its hit dice.

Skills: Flareon learn quickly, and gain a +2 racial bonus on any skill in which they have at least 4 ranks. In addition, Flareon are partially made out of fire, which makes them very light and also makes metalworking a snap. A Flareon gains a +4 bonus on Tumble checks and any Craft checks pertaining to metal.

References

  1. Forgotten Realms Campaign Setting
  2. Monster Manual II
  3. Forgotten Realms Campaign Setting
  4. Complete Divine
  5. Manual of the Planes

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