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Created By
Eiji-kun (talk)
Date Created: 3-6-10
Status: Working
Editing: Mechanical changes on Talk please.
Balance: Rogue

{{#set:Summary=Martial warriors who have linked themselves with the power of fire, their souls burn with an unquenchable flame to cause all their problems to... explode! |Length=10 |Minimum Level=6 |Base Attack Bonus Progression=Good |Fortitude Save Progression=Good |Reflex Save Progression=Poor |Will Save Progression=Good |Class Ability= |Class Ability Progression= }} {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}

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KYYAAAAAIIIIIGGGHHHH!!!!!

Flare Buster

PAAAAAAAAAAAAAAAAWNCH!!!!

Flare Busters are warriors whose souls are tied to the element of fire, transforming their hotblood spirits into literal fire. Rather than turn to spellcasting, they maintain their martial background and meld fire magic into raw physical might. With raging spirit ready to fight all odds, there is nothing a flare buster isn't willing to bust through head first.

Becoming a Flare Buster

Entry Requirements
Base Attack Bonus: +5
Skills: Intimidate 5 ranks.
Feats: Elemental Blood with the Fire Benefit
Special: Cannot possess the [Water] subtype.
Table: The Flare Buster

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Burning Strike, Fast Movement, Flare Buste 1/encounter
2nd +2 +3 +0 +3 Least Ignition
3rd +3 +3 +1 +3 Flare Buster 2/encounter, Rocket Charge
4th +4 +4 +1 +4 Hotblood (Standard)
5th +5 +4 +1 +4 Explosion 2/day, Flare Buster 3/encounter, Mettle
6th +6 +5 +2 +5 Lesser Ignition, On Fire
7th +7 +5 +2 +5 Flare Buster 4/encounter, Hotblood (Swift)
8th +8 +6 +2 +6 Greater Ignition
9th +9 +6 +3 +6 Explosion 3/day, Flare Buster 5/encounter
10th +10 +7 +3 +7 Hotblood (Immediate), On Fire (Self-Destruct), One With The Fire

Class Skills (Skill Points::2 + Int modifier per level.
Autohypnosis (Wis), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int) (The Planes), Profession (Wis), Swim (Str), Tumble (Dex),

Table: The Epic Flare Buster
Level Special
11th Flare Buster 5/encounter
12th Bonus Feat
13th Explosion 4/day, Flare Buster 6/encounter
14th
15th Flare Buster 7/encounter
16th Bonus Feat, Explosion 5/day
17th Flare Buster 8/encounter
18th
19th Flare Buster 9/encounter
20th Bonus Feat, Explosion 6/day

Class Features

All of the following are class features of the Flare Buster.

Burning Strike (Su): Class level to fire damage

Fast Movement (Ex): As barb

Flare Buster (Su): Flaming smite attack with splash

Ignition (Ex): At 2nd, 6th, 8th, charge up X rounds for better physical noncomplex skill checks/attacks

Rocket Charge (Ex): At 3rd, Charge attack and bull rush/prone

Hotblood (Ex): At 4th, 7th, 10th, Iron Heart Surge basically

Explosion (Su): At 5th FALCON PUNCH! Damage + bull rush + prone + fall damage

Mettle (Ex): At 5th

On Fire (Su): At 6th, 10th, be on fire, super saiyan up, later self destruct and return

One With The Fire (Ex): At 10th level, an flare buster binds with the elemental plane of fire and becomes something more than human. They become an outsider with the [Fire] subtype, gain immunity to fire and vulnerability to cold, gain damage reduction 10/magic, and gain a fire elemental's burn ability. All of a flare buster's attacks must succeed on a Reflex save DC 10 + 1/2 HD + charisma or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame. Creatures hitting a flare buster with natural weapons or unarmed attacks take fire damage as though hit by burning strike, and also catch on fire unless they succeed on a Reflex save. They often have a minor physical change associated with their ascension, such as smoke in their breath, or burning hair.

The epic flare buster gains a bonus feat (selected from the list of epic flare buster feats) every 4 levels after 12th.

Epic Flare Buster Bonus Feat List: <-list of bonus epic feats->

Campaign Information

Playing a Flare Buster

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Flare Busters in the World

Why burn stuff when you could, like, burn way more stuff.

NPC Reactions: <-How NPCs react to characters of this class->

Flare Buster Lore

Characters with ranks in Knowledge The Planes can research flare busters to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge The Plains
DC Result
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.
30 Those that reach this level of success can learn about specific flare busters, their whereabouts, behavior, and lore.

Flare Busters in the Game

Sample Encounter: <-DM placement for NPC of this class->

EL 10: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->


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