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Fist of the Godhand

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Created By
Richard Mackelprang
Date Created: 17 September 2013
Status: Beta Test / Peer Review
Editing: Please feel free to edit constructively!


Fist of the Godhand

Exotic Unarmed Melee

Cost: 100000 gp
Damage (Small): 1d4
Damage (Medium)1: 2d6
Critical: 19-20/x2
Range Increment:
Weight2: 5 lbs
Type3: Bludgeoning or Piercing
HP4: 30
Hardness: 15

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


This is a special weapon for Monks. It has such a high price because this is more of a drop type weapon, or a quest completion reward. It is a legendary weapon. It can be a gift of the Gods to special Monks, such as a divine favor from a Monk's Deity, or a reward for a completion of Secret quest for the Monk. This weapon is generally a divine mythrilweave material, but there can be mimicry fists made by master craftsmen of from lesser materials. Lesser quality material gloves do not receive the 2d6 medium weapon bonus, but rather a regular 1d6 (same applies to the large bonus).

The Glove can receive special bonuses as the Monk levels up. These bonuses are still in the works and any suggestions as to what they can be are welcome. I may just leave it up to the DM what bonuses this weapon receives for every second level the Monk gains while having this weapon equipped. The reasoning behind it is that it is a divine gift, and it becomes spiritually specialized to the user over time. Having the bonuses reflect the nature or disposition of the Monks Deity would be a good idea.



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