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Non-cleric wielders do not get the domain power, but may use each of the domain spells once per day at a [[SRD:Caster Level|caster level]] equal to their [[SRD:Base Attack Bonus|base attack bonus]], up to the highest level spell said caster level allows.
 
Non-cleric wielders do not get the domain power, but may use each of the domain spells once per day at a [[SRD:Caster Level|caster level]] equal to their [[SRD:Base Attack Bonus|base attack bonus]], up to the highest level spell said caster level allows.
   
Finally, the firmament shield is able to attune to up to 20 permanent ''[[SRD:Teleportation Circle|teleportation circles]]'' that exist on the ''[[SRD:Material Plane|material plane]]''. While any of those circles are active, the shield can be used to instantly transport its user and up to 8 people making physical contact to an attuned circle. This ''recall'' ability may be used at will but requires 1 minute of preparation.
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In Faerûn, the more influential clergies of Selûne, goddess of moon, stars and navigation, as well as those of lesser known Shaundakul and many other miscellaneous faiths often establish a network of ''[[SRD:Teleportation Circles|teleportation circles]]'' to help their faithful traverse the world. As such, the firmament shield is able to attune to up to 20 permanent ''[[SRD:Teleportation Circle|teleportation circles]]'' that exist on the ''[[SRD:Material Plane|material plane]]''. While any of those circles are active, the shield can be used to instantly transport its user and up to 8 people making physical contact to an attuned circle. This ''recall'' ability may be used at will but requires 1 minute of preparation.
   
Any abilities associated with the [[SRD:Travel Domain|Travel]] domain as well as the shield's recall ability only function when on the [[SRD:Material Plane|material plane]].
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The shield's recall ability and any abilities associated with the [[SRD:Travel Domain|Travel]] domain only function when on the [[SRD:Material Plane|material plane]].
   
 
'''Prerequisites:''' CL 19th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]]; All the spells in the [[SRD:Travel Domain|Travel]] domain plus ''[[SRD:Freedom of Movement|freedom of movement]]'' and ''[[SRD:Teleportation Circle|teleportation circle]]'', creator must be [[SRD:Neutral Evil|evil]]. Market price 197,250 gp; 98,675 gp + 7,890 XP.
 
'''Prerequisites:''' CL 19th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]]; All the spells in the [[SRD:Travel Domain|Travel]] domain plus ''[[SRD:Freedom of Movement|freedom of movement]]'' and ''[[SRD:Teleportation Circle|teleportation circle]]'', creator must be [[SRD:Neutral Evil|evil]]. Market price 197,250 gp; 98,675 gp + 7,890 XP.

Revision as of 13:14, 4 May 2010

Created By
Sulacu (talk)
Date Created: May 4, 2010
Status: Complete
Editing: Please feel free to edit constructively!
Firmament Shield

The stars displayed on a firmament shield represent the constellations and move along with them.

Firmament Shield
Price: 176,000 gp
Body Slot: — (Held)
Caster Level: 19th
Aura: Strong divination and transmutation; (DC 24)
Activation: Use Activated (read text)
Weight: 25 lb.

Summary::These rare, powerful shields put the power of the stars into their wielder's hands, empowering them with divine might and allowing them to navigate past any danger.

Being an effective +5 protective heavy kite shield, a firmament shield offers its wearer a +10 shield bonus to AC, at a maximum Dexterity bonus of +4, an armor check penalty of -4 and an arcane spell failure chance of 50%. The wearer of the shield gains spell resistance equal to 10 + either his base attack bonus or divine caster level, whichever is higher. Furthermore, the shield bestows the wearer with damage reduction 5/- and resistance 10 to all five types of energy.

A firmament shield is a hand-held map of the celestial sphere with the local sun as the center, conferring to its wearer an innate understanding of astronomy and stellar positions. By consulting the shield for 1 minute, the wearer can divine his precise location, the direction of true north and the exact astronomical time, provided he is on the material plane. To use the shield to discern time, position or bearing requires for it to be laid upon a flat surface. When on a different plane, the star symbols on the firmament shield revert to their default positions and cannot be read.

When used by a cleric, the firmament shield grants access to the Travel domain, including its domain power. This is in addition to the cleric's usual domains, but he still receives only a single domain spell slot per level. If the cleric already possesses the Travel domain, he may use its domain power for up to twice the normal amount of rounds per day, and casts any of its spells at +4 caster level.

Non-cleric wielders do not get the domain power, but may use each of the domain spells once per day at a caster level equal to their base attack bonus, up to the highest level spell said caster level allows.

In Faerûn, the more influential clergies of Selûne, goddess of moon, stars and navigation, as well as those of lesser known Shaundakul and many other miscellaneous faiths often establish a network of teleportation circles to help their faithful traverse the world. As such, the firmament shield is able to attune to up to 20 permanent teleportation circles that exist on the material plane. While any of those circles are active, the shield can be used to instantly transport its user and up to 8 people making physical contact to an attuned circle. This recall ability may be used at will but requires 1 minute of preparation.

The shield's recall ability and any abilities associated with the Travel domain only function when on the material plane.

Prerequisites: CL 19th; Craft Magic Arms and Armor; All the spells in the Travel domain plus freedom of movement and teleportation circle, creator must be evil. Market price 197,250 gp; 98,675 gp + 7,890 XP.



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