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Changes: Fiendish Snake, Small Viper (3.5e Monster)

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{{Creature Table
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{{3.5e Monster Classic
|creature=Fiendish Snake, Small Viper
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|monster=Fiendish Snake, Small Viper
|size=Small |type=[[SRD:Magical Beast Type|Magical Beast]] |subtypes=[[SRD:Extraplanar Subtype|Extraplanar]]
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|size=Small |type=Magical Beast |subtypes=Extraplanar
 
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[[Category:Monster]]
 
[[Category:Monster]]
[[Category:Evil Alignment]]
 
[[Category:Magical Beast Type]]
 
[[Category:CR1/2]]
 
[[Category:Marsh Terrain]]
 
[[Category:Small Size]]
 
 
[[Category:Temperate Climate]]
 
[[Category:Temperate Climate]]
[[Category:LA-]]
 

Latest revision as of 04:34, January 18, 2010

Fiendish Snake, Small Viper
Size/Type: Small Magical Beast (Extraplanar)
Hit Dice: 1d8 (4 hp)
Initiative: +3 +7
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 17 (+1 size, +3 Dex, +3 natural),, touch 14, flat-footed 14
Base Attack/Grapple: +0/–6
Attack: Bite +4 melee (1d2–2 plus poison)
Full Attack: Bite +4 melee (1d2–2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, Smite Good 1/day
Special Qualities: Scent, Darkvision 60 ft., Resistance to cold, and fire 5, Spell resistance 6
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 6, Dex 17, Con 11, Int 3, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6
Feats: Improved Initiative, Weapon FinesseB
Environment: Temperate marshes in an evil-aligned plane
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: Always evil (any)
Advancement:
Level Adjustment:


These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.

Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

COMBATEdit

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Viper snakes rely on their venomous bite to kill prey and defend themselves.

Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Consitution-based.

SizeFort DC
Small10

Notes Edit

SEE WIKIPEDIA ENTRY: Snake



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