|Fiendish Monstrous Centipede, Medium|
|Size/Type:||Medium Magical Beast (Extraplanar)|
|Hit Dice:||1d8 (4 hp)|
|Speed:||40 ft. (8 squares), climb 40 ft.|
|Armor Class:||14 (+2 Dex, +2 natural), touch 12, flat-footed 12|
|Attack:||Bite +2 melee (1d6–1 plus poison)|
|Full Attack:||Bite +2 melee (1d6–1 plus poison)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Poison, Smite Good 1/day|
|Special Qualities:||Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 6|
|Saves:||Fort +2, Ref +2, Will +0|
|Abilities:||Str 9, Dex 15, Con 10, Int 3, Wis 10, Cha 2|
|Skills:||Climb +10, Hide +10, Spot +4|
|Environment:||Underground in an evil-aligned plane|
|Organization:||Solitary or colony (2–5)|
|Alignment:||Always evil (any)|
Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipede’s size, as shown on the table above. The save DCs are Consitution-based. The indicated damage is both initial and secondary damage.
Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.
- This monster is a Medium Monstrous Centipede with the Fiendish Creature template added to it.
- This monster can be summoned using the spell Summon Monster I.
SEE WIKIPEDIA ENTRY: Centipede