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Fiendish Hawk (3.5e Monster)

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Fiendish Hawk
Size/Type: Tiny Magical Beast (Extraplanar)
Hit Dice: 1d8 (4 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/–10
Attack: Talons +5 melee (1d4–2)
Full Attack: Talons +5 melee (1d4–2)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Smite Good 1/day
Special Qualities: Low-light vision, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 6
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10, Int 3, Wis 14, Cha 6
Skills: Listen +2 +4, Spot +14 +16
Feats: Alertness, Weapon FinesseB
Environment: Temperate forests in an evil-aligned plane
Organization: Solitary or pair
Challenge Rating: 1/3
Treasure: None
Alignment: Always evil (any)
Advancement:
Level Adjustment:
Mangrove Black Hawk

A fiendish hawk.

These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.

COMBATEdit

Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Hawks combine both talons into a single attack.

Skills: Hawks have a +8 racial bonus on Spot checks.

Notes Edit

SEE WIKIPEDIA ENTRY: Hawk



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