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Changes: Feat Purchasing (3.5e Variant Rule)

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m (cats, added introduction)
m (gone is cross-class. changed is wording.)
 
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== Feat Purchasing ==
 
== Feat Purchasing ==
   
This variant rule allows characters to turn skill points into feats by investing in a new skill.
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This variant rule allows characters to turn skill points into feats by investing in a new skill. This new skill is ''always'' a class skill for all classes.
   
 
=====Feat Training (None)=====
 
=====Feat Training (None)=====
   
'''Action:''' Not applicable.
+
'''Action:''' Not applicable. The Feat Training skill doesn't work like other skills. Feat Training works as follows:
'''Retry:''' Not applicable. There are no Feat Training checks to fail.
 
 
The Feat Training skill doesn't work like other skills. Feat Training works as follows:
 
* You buy 3 ranks in Feat Training; for every 3 purchased you gain a bonus feat.
 
* You may not choose a feat that grants you extra skill points.
 
* You must meet all prerequisites for bonus feats.
 
* Feat Training is ''Never'' a class skill.
 
   
  +
For every 6 ranks you invest into this skill, you may select a bonus feat. You must meet all prerequisites for the bonus feat, and it may not be a feat that grants skill points in any form.
   
 
This basically means if you spend skill points on Feat Training every chance you get, you gain a bonus feat at 3rd, 9th, 15th, and 21st level.
 
This basically means if you spend skill points on Feat Training every chance you get, you gain a bonus feat at 3rd, 9th, 15th, and 21st level.
  +
  +
'''Retry:''' Not applicable. There are no Feat Training checks to fail.
  +
 
--Rebuilt by [[User:Risek|Risek]], Reposted by [[User:Eiji-kun|Eiji-kun]].
 
--Rebuilt by [[User:Risek|Risek]], Reposted by [[User:Eiji-kun|Eiji-kun]].
   

Latest revision as of 01:17, April 30, 2010

Created By
Summerscythe (talk)
Date Created: March 15 2008
Status: Playable
Editing: Please feel free to edit constructively!


Feat Purchasing Edit

This variant rule allows characters to turn skill points into feats by investing in a new skill. This new skill is always a class skill for all classes.

Feat Training (None)Edit

Action: Not applicable. The Feat Training skill doesn't work like other skills. Feat Training works as follows:

For every 6 ranks you invest into this skill, you may select a bonus feat. You must meet all prerequisites for the bonus feat, and it may not be a feat that grants skill points in any form.

This basically means if you spend skill points on Feat Training every chance you get, you gain a bonus feat at 3rd, 9th, 15th, and 21st level.

Retry: Not applicable. There are no Feat Training checks to fail.

--Rebuilt by Risek, Reposted by Eiji-kun.


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