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(How to make ones make cringes)
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== <!-- Failtacular: how to turn "I rolled a one" into "oh gods no!" --> ==
 
== <!-- Failtacular: how to turn "I rolled a one" into "oh gods no!" --> ==
   
<!-- I like the potential for the incredible. But as the rules are written, rolling a natural one on a die is an automatic failure. How vanilla.
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<!-- <!-- I like the potential for the incredible. But as the rules are written, rolling a natural one on a die is an automatic failure. How vanilla.
 
While various sources have already made effects having lasting repercussions for natural ones on skill checks, combat is left alone. But combat is where the spectacular happens. If you think that rolling a natural one is not exciting enough, here is my formula that I use for failtacular results.
 
While various sources have already made effects having lasting repercussions for natural ones on skill checks, combat is left alone. But combat is where the spectacular happens. If you think that rolling a natural one is not exciting enough, here is my formula that I use for failtacular results.
 
 
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Natural attacks are different. Ignore weapon loss entirely. Weapon damage becomes hit point to the attacker, with a broken result becoming a multiple fracture that disables the limb, and the destroyed result becoming a permanent mutilation that requires a greater restoration spell to cure. -->
 
Natural attacks are different. Ignore weapon loss entirely. Weapon damage becomes hit point to the attacker, with a broken result becoming a multiple fracture that disables the limb, and the destroyed result becoming a permanent mutilation that requires a greater restoration spell to cure. -->
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Revision as of 05:45, 12 May 2010

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