|Date Created:||February 8, 2008|
|Editing:||Please feel free to edit constructively!|
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Creating an Exemplar Edit
The Exemplar Template can both be applied and inherited. A fledgling deity or the essence of a vanquished deity personified inherits the template, but when an exemplar is purposefully created from actual investiture of a deity's power into an existing creature, it is acquired.
Size and Type Edit
The base creature's size does not change. When the template is inherited, the creature's type changes to Outsider, otherwise it is unchanged.
Hit Dice Edit
When the template is inherited, the creature's Hit Dice change to d8, otherwise it is unchanged. In any case, the exemplar receives maximum hit points for each Hit Die.
The base creature's speed changes in accordance to its size, and whether it is biped or quadruped.
|Fine||20 ft.||60 ft.|
|Diminutive||30 ft.||70 ft.|
|Tiny||40 ft.||80 ft.|
|Small||50 ft.||90 ft.|
|Medium||60 ft.||100 ft.|
|Large||80 ft.||120 ft.|
|Huge||100 ft.||140 ft.|
|Gargantuan||120 ft.||160 ft.|
|Colossal||140 ft.||180 ft.|
Note: Use the Biped column for burrow and swim speeds for
Armor Class Edit
The creature gains a +12 natural armor bonus and a +12 insight bonus to Armor Class. If it already has a natural armor or insight bonus, it doesn't stack. The creature also gains a deflection equal to its Charisma modifier.
The base creature retains the ability to use manufactured weapons, as well as all its natural weapons. Any attack made by an exemplar is made with a +12 insight bonus.
Special Attacks Edit
An exemplar uses its special attacks with a +12 insight bonus where applicable. Furthermore, it gains spellcasting ability as a sorcerer with a CL equal to the exemplar's (adjusted) CR.
Special Qualities Edit
- Existing damage reduction increases by 10 and becomes DR/epic.
- Hasted: An exemplar has a +4 haste bonus to Armor Class and Reflex saves, gains 30 ft. to every one of his movement speeds, and gains an additional standard action every round.
- fast healing 20 and regeneration 20/-.
- cold and electricity immunity, resistance to acid and fire 15.
Polymorphing, petrification or any attack that alters the exemplar's form, energy drain, ability drain, ability damage, mind-affecting effects (charms, compulsions, phantasms, patterns, morale effects, disease, poison, stunning, sleep, paralysis, death effects and critical hits.
When the template is inherited, the base creature regains scores in all abilities that were nonabilities, of 10 + ¼ the creature's Hit Dice. In addition, it gains +4 to his Constitution score for every size category that it is larger than Medium or a -2 penalty for every size category that it is smaller than Medium.
An originally mindless creature that gained this template as an inherited template gains a number of feats as per its Hit Dice, if it doesn't already have feats.
Challenge Rating Edit
As base creature + 10
Same as base creature
Either by Hit Dice or by character class.
Level Adjustment Edit