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Ettercap (4e Monster)

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Created By
Sam Kay (talk)
Date Created: 4th Febuary 2009
Status: Complete
Editing: Please feel free to edit constructively!


Ettercap

Ettercaps are vicious creatures that combine the worst aspects of humanoids and spiders.

EttercapEdit

Primitive and instinctual hunters, ettercaps use webs to snare their prey and have few scruples about killing and eating sentient creatures.

Ettercap PriestessEdit

Ettercap Priestess
Level 5 Controller (Leader)
Medium Spiderkind Humanoid (Spider)
XP 200
Initiative +6 Senses Perception +4
HP 42; Bloodied 21
AC 21; Fortitude 19, Reflex 15, Will 19
Speed 4
BasicMelee Spider Bite (standard; at-will) ♦ Arachane, Poison, Weapon
+12 Vs. AC; 1d6 + 8 damage. If the attack hits, the ettercap sneak makes a secondary attack. Secondary Attack: +10 Vs. Fortitude; the target is stunned until the end of the ettercap sneak's next turn.
Melee Lolth's Brand (standard; at-will) ♦ Weapon
+12 Vs. AC; 1d10 + 6 damage, and one ally within 5 squares gains a +5 power bonus to melee attack rolls until the end of the ettercap priestesses' next turn.
Melee Lolth's Beacon (standard; encounter) ♦ Necrotic, Weapon
+12 Vs. AC; 1d10 + 6 necrotic damage and all ranged attack rolls against the target gain a +4 power bonus until the end of your next turn.
Melee Web Tangle (standard; encounter) ♦ Arachane
+12 Vs. Reflex; the target is restrained until the end of the ettercap sneak's next turn.
Melee Lolth's Wrath (standard; daily) ♦ Necrotic, Weapon
+12 Vs. AC; 2d10 + 6 damage, and ongoing 5 necrotic damage (save ends). If the target attacks on its turn, it can't attempt a saving throw against the ongoing damage. Miss: Half damage.
Close Dark Shield (standard; daily)
Close burst 5; each ally in burst; the targets gain a +2 power bonus to AC until the end of the encounter.
Close Healing Word (minor; encounter) ♦ Healing
The ettercap priestess, or one ally, spends a healing surge and regains an additional 1d6 hit points. The ettercap priestess can use this power twice per encounter, but only once per round.
Web Walker
The ettercap priestess ignores the movement effects of spiderwebs and difficult terrain related to spider swarms.
Alignment Chaotic Evil Languages Common, Spydric
Skills Acrobatics +7, Arachana +9, Heal +9, History +6, Religion +6, Stealth +4
Str 21 (+7) Dex 12 (+3) Wis 15 (+4)
Con 10 (+2) Int 8 (+1) Cha 11 (+2)
Equipment Chainmail, Morningstar, Holy Symbol of Lolth

Ettercap Priestess TacticsEdit

The ettercap priestess fights toe-to-toe with its foes, using web tangle to immobilize them, and healing word on itself or its allies when it is bloodied. If it starts to loose combat, it uses allies to harry its foes to give itself the opportunity to escape.

Ettercap SneakEdit

Ettercap Sneak
Level 6 skirmisher
Medium Spiderkind Humanoid (Spider)
XP 250
Initiative +7 Senses Perception +9
HP 47; Bloodied 23
AC 22; Fortitude 16, Reflex 22, Will 18
Resist 10 poison
Speed 5
BasicMelee Spider Bite (standard; at-will) ♦ Poison
+13 Vs. AC; 1d6 + 8 damage. If the attack hits, the ettercap sneak makes a secondary attack. Secondary Attack: +11 Vs. Fortitude; the target is stunned until the end of the ettercap sneak's next turn.
Melee Deft Strike (standard; at-will) ♦ Arachane, Poison, Weapon
+13 Vs. AC; 1d4 + 8 damage.
Melee Trickster's Blade (standard; encounter) ♦ Weapon
+14 Vs. AC; 2d4 + 5 damage, and the ettercap sneak gains a +2 bonus to its AC until the start of its next turn.
Melee Web Tangle (standard; encounter) ♦ Arachane
+14 Vs. Reflex; the target is restrained until the end of the ettercap sneak's next turn.
Melee Clever Riposte (standard; daily) ♦ Weapon
+14 Vs. AC; 2d4 + 5 damage, and until the end of the encounter, the targey takes 2 damage each time it attacks the ettercap sneak, and the ettercap sneak can shift as an immediate reation after such an attack.
Master of Deciet (free; encounter)
The ettercap can reroll a bluff check.
Sneak Attack
An ettercap sneak that has combat advantage deals an extra 2d6 damage on its attacks.
First Strike
At the start of the encounter, the ettercap sneak has combat advantage against all creatures that haven't acted yet.
Web Walker
The ettercap sneak ignores the movement effects of spiderwebs and difficult terrain related to spider swarms.
Alignment Unaligned Languages Spydric
Skills Arachana +7, Bluff +10, Dungeoneering +7, Insight +7, Stealth +12, Thievery +12,
Str 11 (+3) Dex 19 (+7) Wis 8 (+2)
Con 10 (+3) Int 5 (+0) Cha 15 (+5)
Equipment Leather Armor, 2 Daggers

Ettercap Sneak TacticsEdit

Ettercap sneaks usually try to ambush their fooes, using web tangle to ensnare, and using allies to flank and sneak attack them

Ettercap LoreEdit

A character knows the following information with a successful arachana check.

DC 10: A spiritual kinship with arachnids allows ettercaps to live among and communicate with spiders and scorpions, and to keep such creatures as pets. An ettercap uses such beasts as a human hunter uses dogs or drakes.

Encounter GroupsEdit

Ettercaps are usually found among groups of monstrous spiders and spydric-ones.

Level 5 Encounter (XP 1000)Edit

Ettercaps as CharactersEdit

Racial Traits
Average Height: 5'2"-5'9"
Average Weight: 230-320lb.
 
Ability Scores: +2 Strength, +2 Dexterity
Size: Medium
Speed: 5 squares, climb (spider climb) 5 squares
Vision: Normal
 
Languages: Common, Spydric
Skill Bonuses: +2 Arachania, +2 Stealth
Spydic Origin: Your ancestors were spawned from the arachania, so you are considered a spiderkind creature for the purposes of effects that relate to creature origin. You also have the spider keyword.
Web Walker: You ignore the movement effects of spider webs and difficult terrain related to spider swarms.
Spider Fangs: You have a bite attack which you can use in place of your unarmed attack. Your claw attack has a proficiency bonus of +3 and a damage die of 1d6. You do not have to have a free hand to use your bite attack.
Spiderborn: You can take spider feats, even though you are not a spider. You gain either the lycosidae, salticidae or theraphosidae keyword at 1st level. The choice remains throughout your character's life, and cannot be changed.
Spider Bite: You can use Spider Bite as an at-will power.
Web Tangle: You can use web tangle as an encounter power.
Spider Bite Ettercap Racial Power
You sink your fangs deep into your foe.
Usage::At-Will ✦ Arachane, Poison, Weapon
Action Type::Standard Action Melee weapon
Requirement: You must use your bite attack.
Primary Target: One creature
Attack: Strength Vs. AC
Hit: 1[W] + Strength modifier poison damage. Make a secondary attack.
Secondary Target: The primary target
Secondary Attack: Strength Vs. Fortitude
Hit: The target is stunned until the end of your next turn.


Web Tangle Spydric-One Racial Power
You spin a sheet of sticky webs around your foe.
Usage::Encounter ✦ Arachane
Action Type::Standard Action Melee touch
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: The target is restrained until the end of your next turn.



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Back to Main Page4e HomebrewSourcebooksArachonomicon; the Book of SpiderkindMonsters.

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