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Transmutation
Level: Bard 4, Ranger 4, Sorcerer/Wizard 3
Components: V, S
Casting time: 1 standard action
Range: Personal
Target: You
Duration: Until awakened
Saving Throw: None
Spell Resistance: No


The caster recites a verse that enables this spell just before he goes to sleep and, as he enters the dreamworld, his body becomes ethereal. He is now located somewhere between the two worlds and cannot be harmed by normal weapons, as he is now both invisible and incorporeal for as long as he sleeps. This spell is useful against assassins, though it does not make the caster invincible but merely incorporeal. Many adventurers find a good use for this spell when they are travelling, as it guards them when they sleep in the wild lands.

Note that this spell does not send the target to sleep. The spell takes effect when the target falls to sleep naturally. Despite the spell’s name, it does not send the caster to the Ethereal Plane.



Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsBard
Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsRanger
Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e Open Game ContentSourcebooksDread Codex 2Spells

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