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Eternal Guardian (3.5e Prestige Class)

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Created By
Leziad (talk)
Date Created: 17 March 2009
Status: Finished
Editing: Spelling and Grammar only, please.
Balance: Wizard

Summary: A mimic decided to protect her master until the very end.

Length: 5 levels; minimum level: 5.


Eternal GuardianEdit

My master is my life, his will is my law, it's nothing personal but you must die. I am sorry.
—Hesmeph, mimic Eternal Guardian

Eternal Guardians are the mimics who took their devotion to their master to fanaticism. They love and loyalty from him or her is so strong he would sacrifice at any time to protect this person. They are fast to defend the person they like the most. A eternal guardian is able to perform amazing feats, able to defy imminent death.

Becoming a Eternal Guardian Edit

Entry Requirements
Alignment: Any Lawful.
Base Attack Bonus: +3.
Race: Mimic
Spellcasting/Manifesting Able to cast/manifest 2nd level spell/power
Special: Must have a master.

Table: The Eternal Guardian

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Manifesting or Spellcasting
Fort Ref Will
1st +1 +0 +0 +2 Fearless, Guardian Instinct, Telepathy +1 to existing class.
2nd +2 +0 +0 +3 Take the Blow +1 to existing class.
3rd +3 +1 +1 +3 Dimension Protection +1 to existing class.
4th +4 +1 +1 +4 Improved Take the Blow +1 to existing class.
5th +5 +1 +1 +4 Ultimate Devotion +1 to existing class.

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Spellcraft (Int)..

Class FeaturesEdit

All of the following are class features of the Eternal Guardian.

Spellcasting or Manifesting: At each level, you gain new spells (or powers) per day and an increase in caster (or manifester) level (and spells (or powers) known, if applicable) as if you had also gained a level in a spellcasting (or manifesting) class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting (or manifesting) class before becoming a Eternal Guardian, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Guardian Instinct (Ex): When within 30 ft. of it master, a Eternal Guardian gain a moral bonus to Initiative equal to his eternal guardian class level. The master gain the same amount as a bonus to AC.

Fearless (Ex): When within 30 ft. of it master, a Eternal Guardian gain a moral bonus to Initiative equal to his eternal guardian class level. The master gain the same amount as a bonus to AC.

Telepathy (Su): A Eternal Guardian is alway in telepathic contact with his master. Distance dosen't matter, as long as they are on the same place.

Take the Blow (Ex): As an immediate action, a 2nd level Eternal Guardian may make herself the target of an attack or targeted effect that targets any creature within her reach.

Dimension Protection (Su): As an immediate action, a 3rd level Eternal Guardian may teleport (as dimension door spell) next to his master. He may use this ability in conjunction with take the blow ability. He can use this ability at will but he must be withing 100 ft. of his master to use it.

Improved Take the Blow (Ex): At 4th, an eternal guardian make take the blow as a free action (allowing him to take a full attack).

Ultimate Devotion (Ex): A 5th level eternal guardian may even mock death, his devotion is so strong that he can overcome death for a time. He can survive for a number of round equalling twice his Eternal Guardian level when he is under -10 or lower. Once the duration expire the eternal guardian die or fall unconscious. If she was brought to 1 or higher by his fast healing the Eternal Guardian may remain conscious even after the duration expire.

Ex-Eternal GuardianEdit

If a Eternal Guardian's master die, he lose all benefit of the class (except hit point, base attack bonus and etc). Until her master is raised from the dead. If her master is permanently killed he may tie with another master.



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