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Created By
Gd1w (talk)
Date Created: 10/26/11
Status: Complete
Editing: No thx
Balance: Rogue


Essence Leech

An essence leech steals the essence from creatures and objects to strengthen himself.

Making an Essence Leech

Starting Gold: starting gold; 1d6×10 gp (35 gp).

Starting Age: Simple.

Table: The Essence Leech

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +2 Essence Leech
2nd +1 +3 +3 +3
3rd +1 +3 +3 +3
4th +2 +4 +4 +4
5th +2 +4 +4 +4
6th +3 +5 +5 +5
7th +3 +5 +5 +5
8th +4 +6 +6 +6
9th +4 +6 +6 +6
10th +5 +7 +7 +7
11th +5 +7 +7 +7
12th +6/+1 +8 +8 +8
13th +6/+1 +8 +8 +8
14th +7/+2 +9 +9 +9
15th +7/+2 +9 +9 +9
16th +8/+3 +10 +10 +10
17th +8/+3 +10 +10 +10
18th +9/+4 +11 +11 +11
19th +9/+4 +11 +11 +11
20th +10/+5 +12 +12 +12

Class Skills (Skill Points 4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Knowledge (Int), Listen (Wis) Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language, Spellcraft (Int), Spot (Wis), Use Magic Device (Cha).

Class Features

All of the following are class features of the Essence Leech.

Weapon and Armor Proficiency: An essence leech gains no proficiency with any weapons or armor.

Essence Leech (Ex): As a standard action, an essence leech may cause any object (only up to a 10 foot cube of matter may be affected) or creature (or creatures if more are occupying a 5 foot cube) he specifies within medium range (100 feet + 10 feet per level) to lose 1d4 * his class level maximum HP for 2 hours per level he has (essence leech can affect incorporeal creatures normally). If he uses this ability against a creature with a Charisma score of 1 or higher he gains the amount he dealt in temporary HP which last for 2 hours per class level (the amount of temporary HP he can gain from this ability cannot exceed his charisma score * his class level). Creatures or objects reduced to 0 or fewer HP by this ability are completely absorbed by the essence leech and grant him a +2 bonus on charisma if they also possess a charisma score of 1 or higher (this amount cannot exceed twice his levels in essence leech) for 2 hours per class level. This ability may also be used against non-mundane effects (the effect is treated as having 2 times the HD or CL of the effect in HP but does not grant temporary HP). Non-mundane effects affected by this ability are either completely affected or unaffected (thus effects that occur and go away are hard to counter but effects that have a duration may be eroded away with enough draining) by this ability depending on whether or not they are absorbed and continuous effects such as items are suppressed for 2 hours per class level.

This ability deducts temporary HP before normal HP even though it is not the targets normal maximum HP. It's duration can also be halved if the target spends 1 minute performing no actions other than attempting to fight off the drain and succeeds on a Will save (DC 10 + 1/2 essence leech level + Cha Mod). Some powerful objects and creatures, such as artifacts and deities, may have a chance to fight off the drain immediately after it occurs (as well as with subsequent attempts later as noted above) with a will save.

Epic Essence Leech

Table: The Epic Essence Leech

Hit Die: d4

Level Special
21st
22nd
23rd Bonus Feat
24th
25th
26th Bonus Feat
27th
28th
29th Bonus Feat
30th

2 + Int modifier skill points per level.

Essence Leech: Essence leech continues to scale as described above.

Bonus Feats : The epic essence leech gains a bonus feat (any feat for which he meets the prerequisites) every 3 levels after 20th.


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