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|Sam Kay (talk)|
|Date Created:||18th February 2009|
|Editing:||Please feel free to edit constructively!|
An entomanothrope is a lycanthrope (a bestial shapechanger) that changes into insects or arachnids instead of animals.
"Entomanothrope" is a template that can be applied to any humanoid. A humanoid with this template gains the spiderkind origin in addition to its normal origin. If a PC gains this template, the PC does not gain regeneration, and its bite attack deals 1d8 + Charisma modifier poison damage, and entomanothropy (increase damage to 2d8 + Charisma modifier poison damage at 21st level) instead of the amount shown below.
Spiderkind (spider (in spider form))XP Standard
|Senses Tremorsense 6 (in arachnid/insect form)|
|Regeneration 5 at 1st level, 10 at 11th level, 15 at 21st level (if the entomanothrope takes damage from a silver weapon, its regeneration doesn't function on it's next turn)|
|Defenses: Will; -4 (in arachnid/insect form)|
|Speed as creature (as creature +2, climb [as base speed] +2 (spider climb) in arachnid/insect form).|
|Bite (standard; at-will) ♦ Poison|
|Level +5 Vs. AC; 1d10 + 3 damage at 1st level, 1d10 + 4 at 4th, 2d6 + 5 at 7th, 2d8 + 6 at 15th, 2d8 + 7 at 16th, 3d6 + 8 at 19th, 3d8 + 9 at 25th and 3d8 + 10 at 28th, and ongoing 5 poison damage (save ends), and entomanothropy.|
|Change Shape (minor; at-will)|
|An entomanothrope can alter its physical shape to appear as a specific insect or arachnid (determined when the entomanothrope gained this template), or as its origional form. It cannot use its bite attack in its normal form, and cannot use weapons in its arachnid/insect form.|
EntomanothropyLevel 1+ Disease
|The inner spider bursts out of the unfortionate victim, and the victim contracts entomanothropy.|| Attack: Level +3 Vs. Fortitude|
Endurance Improve DC 11 + one-half of progenitor spider's level, maintain DC 11 + one-half of proginator spiders level, worsen DC 11 + one-half of progenitor spider's level.
|The target is cured.||Initial Effect The target takes a -2 penalty to will defense.||While bloodied, the target must make a saving throw at the end of each turn. If he fails, on his next turn he makes a melee attack against a random target within 5 squares of him. If no targets are within 5 squares, the target does nothing but move in a randomly chosen direction.||The target attacks the nearest creature in its line of sight. If it can’t see any other creatures, it does nothing but move in a randomly chosen direction.||Final State The target is cured of all previous effects of this disease, and gains the entomanothrope template.|