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Energy Grasp (3.5e Power)

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Revision as of 20:45, March 21, 2010 by Dracomortis (Talk | contribs)

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Created By
Dracomortis (talk)
Date Created: March 18, 2010
Status: Complete
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{{#set:Summary=Touch deals 1d6 energy damage. }}

Energy Grasp
Psychokinesis{{#set:Discipline=Psychokinesis}} [{{#arraymap: see text|, |x|{{#set:Effect=x}}x}}]
Level: Psion/wilder 1{{#arraymap: Psion/wilder 1|,|x|{{#set:Level=x}}}}
Display: Visual
Manifesting Time: 1 swift action
Range: Touch
Target: Creature or object touched
Duration: Instantenous
Saving Throw: None
Power Resistance: Yes
Power Points: 1

Upon manifesting this power, you choose cold, electricity, fire, or sonic. Your hand crackles with the chosen energy that deals 1d6 points of damage on a successful touch attack. You can manifest this power in an instant, as a swift action.

Cold: A grasp of this energy type deals +1 point of damage per die.

Electricity: A grasp of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.

Fire: A grasp of this energy type deals +1 point of damage per die.

Sonic: A grasp of this energy type deals –1 point of damage per die and ignores an object’s hardness.

This power’s subtype is the same as the type of energy you manifest.

Augment: For every additional power point you spend, this power’s damage increases by one die (d6).

Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder

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