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|Date Created:||March 18, 2010|
|Editing:||Please feel free to edit constructively!|
|Psychokinesis [see text]|
|Manifesting Time:||1 swift action|
|Target:||Creature or object touched|
Upon manifesting this power, you choose cold, electricity, fire, or sonic. Your hand crackles with the chosen energy that deals 1d6 points of damage on a successful touch attack. You can manifest this power in an instant, as a swift action.
Cold: A grasp of this energy type deals +1 point of damage per die.
Electricity: A grasp of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire: A grasp of this energy type deals +1 point of damage per die.
Sonic: A grasp of this energy type deals –1 point of damage per die and ignores an object’s hardness.
This power’s subtype is the same as the type of energy you manifest.