Dungeons and Dragons Wiki
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|status=Complete
 
|status=Complete
 
|balance=Rogue
 
|balance=Rogue
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}}
}}{{#set:Prerequisite=8 Hit Dice|Prerequisite=Bioweapon|Prerequisite=Con 17}}
 
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{{3.5e Feat
 
===[[Name::Empower Bioweapon]] [[[Type::Xenotheric]]]===
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|name=Empower Bioweapon
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|types=Xenotheric
 
[[Summary::You can use bio-energy to forcibly increase the power of your bioweapon]].
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|summary=You can use [[Bio-Energy (3.5e Creature Ability)|bio-energy]] to forcibly increase the power of your bioweapon.
 
|prereqs=[[Bioweapon (3.5e Feat)|Bioweapon]], [[SRD:Constitution|Con]] 17, 8 [[SRD:Hit Dice (Creature Statistic)|Hit Dice]]
 
 
|benefit=You may expend up to 1 [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charge for every 4 [[SRD:Hit Dice|HD]] that you have while firing your [[Bioweapon (3.5e Feat)|bioweapon]]. For every charge over the first, your bioweapon's damage increases by +4dX (to a maximum of +12dX at 4 charges).
=====Prerequisite=====
 
 
8 [[SRD:Hit Dice|HD]], [[Bioweapon (3.5e Feat)|Bioweapon]], [[SRD:Constitution|Con]] 17.
 
 
=====Benefit=====
 
 
You may expend up to 1 [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charge for every 4 [[SRD:Hit Dice|HD]] that you have while firing your [[Bioweapon (3.5e Feat)|bioweapon]]. For every charge over the first, your bioweapon's damage increases by +4dX (to a maximum of +12dX at 4 charges).
 
   
 
After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next [[SRD:Round|round]]).
 
After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next [[SRD:Round|round]]).
 
|normal=You can only use 1 [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charge when firing your bioweapons.
 
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|special=
=====Normal=====
 
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}}
 
You can only use 1 [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charge when firing your bioweapons.
 
   
   
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[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
[[Category:User Sulacu]]
 
 
[[Category:Feat]]
 
[[Category:Feat]]

Latest revision as of 19:23, 9 July 2010

Created By
Sulacu (talk)
Date Created: September 18, 2009
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue


Empower Bioweapon [Type::Xenotheric] [[Summary::You can use bio-energy to forcibly increase the power of your bioweapon.]] Prerequisites: [[Prerequisite::Bioweapon]], [[Prerequisite::Con 17]], [[Prerequisite::8 Hit Dice]]Benefit: You may expend up to 1 bio-energy charge for every 4 HD that you have while firing your bioweapon. For every charge over the first, your bioweapon's damage increases by +4dX (to a maximum of +12dX at 4 charges).

After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next round).Normal: You can only use 1 bio-energy charge when firing your bioweapons.



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