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|status=Complete |
|status=Complete |
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|balance=Rogue |
|balance=Rogue |
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+ | }} |
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− | }}{{#set:Prerequisite=8 Hit Dice|Prerequisite=Bioweapon|Prerequisite=Con 17}} |
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+ | {{3.5e Feat |
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− | = |
+ | |name=Empower Bioweapon |
+ | |types=Xenotheric |
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− | + | |summary=You can use [[Bio-Energy (3.5e Creature Ability)|bio-energy]] to forcibly increase the power of your bioweapon. |
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⚫ | |||
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⚫ | |benefit=You may expend up to 1 [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charge for every 4 [[SRD:Hit Dice|HD]] that you have while firing your [[Bioweapon (3.5e Feat)|bioweapon]]. For every charge over the first, your bioweapon's damage increases by +4dX (to a maximum of +12dX at 4 charges). |
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− | =====Prerequisite===== |
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− | |||
⚫ | |||
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− | =====Benefit===== |
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⚫ | You may expend up to 1 [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charge for every 4 [[SRD:Hit Dice|HD]] that you have while firing your [[Bioweapon (3.5e Feat)|bioweapon]]. For every charge over the first, your bioweapon's damage increases by +4dX (to a maximum of +12dX at 4 charges). |
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After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next [[SRD:Round|round]]). |
After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next [[SRD:Round|round]]). |
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+ | |special= |
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− | =====Normal===== |
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+ | }} |
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[[Category:3.5e]] |
[[Category:3.5e]] |
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[[Category:User]] |
[[Category:User]] |
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− | [[Category:User Sulacu]] |
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[[Category:Feat]] |
[[Category:Feat]] |
Latest revision as of 19:23, 9 July 2010
Sulacu (talk) | |
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Date Created: | September 18, 2009 |
Status: | Complete |
Editing: | Please feel free to edit constructively! |
Balance: | Rogue |
Empower Bioweapon [Type::Xenotheric]
[[Summary::You can use bio-energy to forcibly increase the power of your bioweapon.]]
Prerequisites: [[Prerequisite::Bioweapon]], [[Prerequisite::Con 17]], [[Prerequisite::8 Hit Dice]]Benefit: You may expend up to 1 bio-energy charge for every 4 HD that you have while firing your bioweapon. For every charge over the first, your bioweapon's damage increases by +4dX (to a maximum of +12dX at 4 charges).
After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next round).Normal: You can only use 1 bio-energy charge when firing your bioweapons.
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