Embrittle Bones (3.5e Maneuver)
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| IGTN (talk) | |
|---|---|
| Date Created: | 7/18/2010 |
| Status: | Complete |
| Editing: | Please feel free to edit constructively! |
| Balance: | Rogue |
{{#set:Summary=Attack causes enemy to take increased physical damage, cold damage refreshes duration and fatigues }} {{#set:Discipline=Eternal Glacier|Type=Strike}}
| Eternal Glacier (Strike) | |
| Level: | Level::5 |
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| Prerequisite: | Two Eternal Glacier maneuvers |
| Initiation Action: | Standard |
| Range: | Melee Attack |
| Target: | One Creature |
| Duration: | Three rounds |
| Saving Throw: | Fortitude Partial (see text) |
Everything gets more brittle in extreme cold, even your enemies. The trick is to bring the right cold
As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued.
This maneuver is a supernatural ability.
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