Dungeons and Dragons Wiki

Embrittle Bones (3.5e Maneuver)

9,976pages on
this wiki
Add New Page
Talk0 Share
Created By
IGTN (talk)
Date Created: 7/18/2010
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue

{{#set:Summary=Attack causes enemy to take increased physical damage, cold damage refreshes duration and fatigues }} {{#set:Discipline=Eternal Glacier|Type=Strike}}

Embrittle Bones
Eternal Glacier (Strike)
Level: Level::5
Prerequisite: Two Eternal Glacier maneuvers
Initiation Action: Standard
Range: Melee Attack
Target: One Creature
Duration: Three rounds
Saving Throw: Fortitude Partial (see text)

Everything gets more brittle in extreme cold, even your enemies. The trick is to bring the right cold

As part of this maneuver, make a melee attack. If it hits, the target takes normal melee damage, and then takes double physical damage from every source that hits them, to a maximum of +3 damage per attack. If the target takes cold damage, the duration of this effect is refreshed (three rounds after the last application of cold damage), and, if the target fails a saving throw against the effect (or against DC 15 + your Constitution modifier if the effect doesn't allow a save), they are also fatigued.

This maneuver is a supernatural ability.

Back to Main Page3.5e HomebrewClass Ability ComponentsManeuvers -> Eternal Glacier

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki