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=Elves=
 
=Elves=
<span style="display:none">[[Summary::An elf which is actually a usable, ane deliver us from the intense pain of thousand elven breeds.]]</span>
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<span style="display:none">[[Summary::An elf which is actually usable, and delivers us from the intense pain of a thousand elven breeds.]]</span>
Elves are very strange creatures. Their appearence and abilities vary deeply between individuals. Elves are in fact, magical creatures created during the-gods-know-when era, for gods-know-why. Some elves take pleasure in giving thier particular breed a special name (and since the race varies deeply in appearence and ability there are actually a shit-ton of elven "breeds"). Some call themselves "wood elves" because they live in the woods, others "high elves" because they are pricks.
+
Elves are very strange creatures. Their appearence and abilities vary deeply between individuals. Elves are, in fact, magical creatures created during the gods-know-when era, for gods-know-why. Some elves take pleasure in giving their particular breed a special name (and since the race varies deeply in appearence and ability there are actually a shit-ton of elven "breeds"). Some call themselves "wood elves" because they live in the woods, others "high elves" because they are pricks.
   
 
Let's not even talk about the slime elves.
 
Let's not even talk about the slime elves.
   
Satirical text and failed humor aside, elves are of any form, color and are incredibly different from each other. This makes them pretty awesome as a race in theory. Too bad they tend to act like pricks and exile those with darker skin below the earth or simply fight between each other for trivial reasons. The only common traits between elves' appearence is their humanoid form, some elves can be red-skinned others may have bright purple hair. When a player is creating an elf, he can really unleash his creativity.
+
Satirical text and failed humor aside, elves are of any form, color and are incredibly different from each other. This makes them pretty awesome as a race in theory. Too bad they tend to act like pricks and exile those with darker skin below the earth or simply fight between each other for trivial reasons. The only common traits between elves' appearence is their humanoid form, some elves can be red-skinned while others may have bright purple hair. When a player is creating an elf, he can really unleash his creativity.
   
 
==Racial Traits==
 
==Racial Traits==
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* Immunity to magic sleep effects, and a +2 racial [[SRD:Saving Throw|saving throw]] bonus against [[enchantments|enchantment]] spells or effects.
 
* Immunity to magic sleep effects, and a +2 racial [[SRD:Saving Throw|saving throw]] bonus against [[enchantments|enchantment]] spells or effects.
 
* [[SRD:Low-Light Vision|Low-Light Vision]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An elf can see twice as far as a [[SRD:Humans (Race)|human]] in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
 
* [[SRD:Low-Light Vision|Low-Light Vision]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An elf can see twice as far as a [[SRD:Humans (Race)|human]] in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
* Skill Bonus ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An elf is pretty good in a handful of things, gaining a +2 racial bonus to 3 skill checks of her choosing (chosen during character creation).
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* Skill Bonus ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): An elf is pretty good at a handful of things, gaining a +2 racial bonus to 3 skill checks of her choosing (chosen during character creation).
* Flavorful Ability ([[SRD:Special Abilities Overview#Spell-like|Sp]]): You gain one ability based on your specific elven mutation. You gain the benefit of a 1st level spell with a duration and a range of personal (such as [[SRD:Endure Elements|''endure elements'']]) or creature touched (may only affect the elf however). Alternatively, instead of choosing a single 1st level spell the elf may decide to choose 2 cantrips (such as [[SRD:Prestidigitation|''prestidigitation'']]) with the same limitation. The elf may only choose this ability from the [[SRD:Sorcerer/Wizard Spell List|sorcerer/wizard spell list]] or the [[SRD:Bard Spell List|bard spells list]], [[SRD:Cleric Spell List|cleric spell list]] and [[SRD:Druid Spell List|druid spell list]] if said (class) is their "breed"'s other favored class. Flavorful ability's effect can be suppressed and activated as a free action. Basically, the spell(s) can be used at will and its duration becomes continuous. The save DC (if any) is based on one mental ability of the character's choice.
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* Flavorful Ability ([[SRD:Special Abilities Overview#Spell-like|Sp]]): You gain one ability based on your specific elven mutation. You gain the benefit of a 1st level spell with a duration and a range of personal (such as [[SRD:Endure Elements|''endure elements'']]) or creature touched (which may only affect the elf). Alternatively, instead of choosing a single 1st level spell the elf may decide to choose 2 cantrips (such as [[SRD:Prestidigitation|''prestidigitation'']]) with the same limitation. The elf may only choose this ability from the [[SRD:Sorcerer/Wizard Spell List|sorcerer/wizard spell list]] or from the [[SRD:Bard Spell List|bard spells list]], [[SRD:Cleric Spell List|cleric spell list]] and [[SRD:Druid Spell List|druid spell list]] if said class is their "breed"'s other favored class. Flavorful ability's effect can be suppressed and activated as a free action. Basically, the spell(s) can be used at will and its duration becomes permanent. The save DC (if any) is based on one mental ability of the character's choice.
* Weapon Proficiency: Elves receive either: [[SRD:Simple Weapon Proficiency|simple weapon proficiency]] with all simple weapons, [[SRD:Martial Weapon Proficiency|martial weapon proficiency]] with 3 weapons or [[SRD:Exotic Weapon Proficiency|exotic weapon proficiency]] with one weapon.
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* Weapon Proficiency: Elves receive either [[SRD:Simple Weapon Proficiency|simple weapon proficiency]] with all simple weapons, [[SRD:Martial Weapon Proficiency|martial weapon proficiency]] with 3 weapons or [[SRD:Exotic Weapon Proficiency|exotic weapon proficiency]] with one weapon.
 
* [[SRD:Automatic Languages|Automatic Languages]]: Common and Elven.
 
* [[SRD:Automatic Languages|Automatic Languages]]: Common and Elven.
 
* [[SRD:Bonus Languages|Bonus Languages]]: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
 
* [[SRD:Bonus Languages|Bonus Languages]]: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
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==== Fire Elf ====
 
==== Fire Elf ====
 
 
Fire elves are a possible elven mutation, they have green skin, ash-like hairs and blaze-orange eyes. They earned the nickname of fire elves because of their physical traits and their ability to resist in incredibly hot and cold environments.
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Fire elves are a possible elven mutation; they have green skin, ash-like hair and blaze-orange eyes. They earned the nickname of fire elves because of their physical traits and their ability to resist incredibly hot and cold environments.
   
 
* +2 [[SRD:Charisma|charisma]], -2 [[SRD:Wisdom|wisdom]]: Elves are incredibly varied in appearence and abilities.
 
* +2 [[SRD:Charisma|charisma]], -2 [[SRD:Wisdom|wisdom]]: Elves are incredibly varied in appearence and abilities.
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* Flavorful Ability ([[SRD:Special Abilities Overview#Spell-like|Sp]]): Fire elves can stand naked in the snow or sit in a volcano without many problems. They gain the benefits of an [[SRD:Endure Elements|''endure elements'']] spell continuously. They may as a free action suppress or activate this ability at will.
 
* Flavorful Ability ([[SRD:Special Abilities Overview#Spell-like|Sp]]): Fire elves can stand naked in the snow or sit in a volcano without many problems. They gain the benefits of an [[SRD:Endure Elements|''endure elements'']] spell continuously. They may as a free action suppress or activate this ability at will.
 
* Weapon Proficiency: Fire elves gain [[SRD:Exotic Weapon Proficiency|exotic weapon proficiency]] with the [[SRD:Spiked Chain|spiked chain]].
 
* Weapon Proficiency: Fire elves gain [[SRD:Exotic Weapon Proficiency|exotic weapon proficiency]] with the [[SRD:Spiked Chain|spiked chain]].
* [[Automatic Languages]]: Common and Elven.
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* [[Automatic Languages]]: Common and Elven.
 
* [[Bonus Languages]]: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
 
* [[Bonus Languages]]: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
 
* [[Favored Class]]: [[SRD:Wizard|wizard]] and the [[Fire Mage (3.5e Class)|fire mage]].
 
* [[Favored Class]]: [[SRD:Wizard|wizard]] and the [[Fire Mage (3.5e Class)|fire mage]].
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=== Note ===
 
=== Note ===
   
Flavorful ability should be checked, effect like [[SRD:Sanctuary|''sanctuary'']] or [[SRD:True Strike|''true strike'']] should be disallowed. Other like [[SRD:Shield|''shield'']] and [[SRD:Mage Armor|''mage armor'']] should merely be checked.
+
Flavorful ability should be checked, effects like [[SRD:Sanctuary|''sanctuary'']] or [[SRD:True Strike|''true strike'']] should be disallowed. Others like [[SRD:Shield|''shield'']] and [[SRD:Mage Armor|''mage armor'']] should merely be checked.
 
 
 
==Vital Statistics==
 
==Vital Statistics==

Latest revision as of 01:42, May 18, 2010

Created By
Zanni (talk)
Date Created: 2 September 2009
Status: Finished
Editing: Discuss mechanical changes on the talk page.
 
Elves
All brothers and sisters!


ElvesEdit

Summary::An elf which is actually usable, and delivers us from the intense pain of a thousand elven breeds. Elves are very strange creatures. Their appearence and abilities vary deeply between individuals. Elves are, in fact, magical creatures created during the gods-know-when era, for gods-know-why. Some elves take pleasure in giving their particular breed a special name (and since the race varies deeply in appearence and ability there are actually a shit-ton of elven "breeds"). Some call themselves "wood elves" because they live in the woods, others "high elves" because they are pricks.

Let's not even talk about the slime elves.

Satirical text and failed humor aside, elves are of any form, color and are incredibly different from each other. This makes them pretty awesome as a race in theory. Too bad they tend to act like pricks and exile those with darker skin below the earth or simply fight between each other for trivial reasons. The only common traits between elves' appearence is their humanoid form, some elves can be red-skinned while others may have bright purple hair. When a player is creating an elf, he can really unleash his creativity.

Racial TraitsEdit

{{#set:Racial Ability Adjustments=Variable}}

Sample Elven "Breed" Edit

Fire Elf Edit

Fire elves are a possible elven mutation; they have green skin, ash-like hair and blaze-orange eyes. They earned the nickname of fire elves because of their physical traits and their ability to resist incredibly hot and cold environments.

Note Edit

Flavorful ability should be checked, effects like sanctuary or true strike should be disallowed. Others like shield and mage armor should merely be checked.

Vital StatisticsEdit

Table: Elf Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Elf Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
175 years 263 years 350 years +4d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.



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