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|Date Created:||17 December, 2010|
|Editing:||Please feel free to edit constructively!|
Elf, Lost Edit
Lost Elves look and act just like any other elf of their sub-race. A Lost High Elf looks just like a normal High Elf. Lost Elves, however, push themselves as far as they can physically go and farther. Please note that this is more of a race then template but sounds more like a template then race. That is why I am putting it under templates.
Creating a Lost Elf Edit
This is an inherited template that can only be added to elves.
Size and Type Edit
Hit Dice Edit
+10 Feet. Since lost elves can not use magic, they push themselves to go faster to protect their magic-wielding allies quicker.
Armor Class Edit
Natural Armor +1. Because of pushing themselves to be better at "mundane" combat, their skin has hardened just enough to give them a natural armor bonus.
Full Attack Edit
Special Attacks Edit
Special Qualities Edit
Low-Light Vision, Immunity to Sleep and Charm Person effects. While a lost elf can't cast the spells to manipulate others, they are stubborn enough to shrug them off.
Lost Elves cannot become a class that uses Arcane Magic. They have (for whatever reason the GM decides) completely lost their connection to Arcane Magic. The may still become divine casting classes however.
Lost Elves lose any bonuses to their "magical" stats (Int, Wis, Cha) that their race grants. Replace the race's base stat bonuses with the following:
+4 to Dex, +2 Cha Lost Elves don't push themselves so hard physically as they do in their dexterity, and, as all elves are, they are more charismatic then most people.
As normal elf
Challenge Rating Edit
As normal elf
As normal Elf
Any (ussaly that of the elf sub-race)
Level Adjustment Edit
+0. While this race dose allow for a far hardier elf, their racial lack of Arcane Magic holds them back from being stronger then other elves.