Elemental Shroud (Dread Codex Spell)
Talk0this wiki
| This material is published under the OGL |
{{#set:Summary=Grants undead creatures +2 turn resistance, +2 natural armor, makes them deal extra damage. }} {{#set:School=Necromancy }}
| Necromancy [{{#arraymap: Varies|, |x|Descriptor::x}}] | |
| Level: | ,|x|Level::x}} |
|---|---|
| Components: | ,|z|Component::z}} |
| Casting time: | 1 standard action |
| Range: | Medium (100 ft. + 10 ft./level){{#set:Range=Other}} |
| Targets: | Up to one animate dead creature/level |
| Duration: | Permanent |
| Saving Throw: | None |
| Spell Resistance: | No |
You cover undead creature you have animated with a shroud of energy. This energy can be whatever type you wish: acid, cold, electricity, fire, or sonic. Acid shrouds drip with dark, bubbling effluvium; cold shrouds are icy blue and glistening; electricity shrouds crackle with lightning; fire shrouds appear to be molten and burning; and sonic shrouds appear as distortions in the air accompanied by a shrill shriek. The undead is granted +2 turn resistance, +2 natural armor. It inflicts an additional 1d6 points of elemental damage (whatever type is appropriate to the shroud) when it strikes a foe. It also inflicts 1d6 points of damage when touched or when struck by natural weapons. An undead creature may have only one elemental shroud cast upon it at a time.
Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard
Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells