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Elemental Projectile (3.5e Grim Alteration)

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Revision as of 08:08, November 22, 2009 by Ganteka Future (Talk | contribs)

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Created By
Ganteka Future (talk)
Date Created: 21 November 2009
Status: Complete
Editing: Please feel free to edit constructively!
Balance: Rogue


Elemental Projectile [Special] Edit

You can throw energy projectiles. {{#set:Summary=You can throw energy projectiles. }}
He came of his tent and started throwing balls of ice at the caravan master, cursing at him. Apparently, the caravan master thought he was entitled to some cargo that wasn't his. {{#set:Quote=He came of his tent and started throwing balls of ice at the caravan master, cursing at him. Apparently, the caravan master thought he was entitled to some cargo that wasn't his. }}
Prerequisite(s): Elemental Resistance
Description: While transformed, you can create and throw an orb of energy (either fire, cold, acid or electricity) as a thrown weapon. The orb is a manifestation of its element, and as such, is an extraordinary effect and not subject to spell resistance. Each conjured orb of energy has a range of 10 feet, deals 1d6 damage and threatens a critical hit on a roll of a natural 20.
The elemental projectile automatically gains an enchantment bonus based upon the power of the creator. For every 4 HD, the projectile gains +1 to its enchantment bonus, increasing its attack and damage. For example, at 4 HD, the orb becomes +1, +2 at 8 HD, +3 at 12 HD, +4 at 16 HD and +5 at 20 HD.
Special: This feat may be taken multiple times. Each time it applies to a different energy. Feats such as Weapon Focus can be applied to Elemental Projectile. The exact flavor of this attack is up to the player, as the energy orbs may be described as bolts shot from the character's mouth.
You may apply your Bane Attack to an Elemental Projectile, as it functions as a weapon.
{{#arraymap: Special|,|x|{{#set:Type=x}}}}{{#arraymap: Elemental Resistance|,|x|{{#set:Prerequisite=x}}}}




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