Eiji-kun (talk) | |
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Date Created: | 3-2-10 |
Status: | Complete |
Editing: | Please feel free to edit constructively! |
Balance: | Fighter |
Elemental Blood {{#set:Type=General}} Summary::You have the blood of an elemental, allowing you to augment your powers with the elements. {{#set:Prerequisite=None}}Benefit: You gain several benefits depending on which elemental property you select, fire, air, water, or earth. You gain the benefits listed below on Table: Elemental Blood Benefits.Special: You may select this property a second time gaining a new elemental trait. You may not select traits which oppose each other (fire against water, and air against earth) limiting you to a maximum of two different selections. Your selections give the following additional benefits on Table: Double Elemental Blood Benefits.
Element | Benefit |
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Air | Gain a +2 bonus on saving throws against Air and Electrical spells and spell-like abilities. If you have a Shocking weapon or other weapon which deals electrical damage, you deal an extra die of damage. |
Earth | Gain a +2 bonus on saving throws against Earth and Acid spells and spell-like abilities. If you have a Corrosive weapon or other weapon which deals acid damage, you deal an extra die of damage. |
Fire | Gain a +2 bonus on saving throws against Fire and Light spells and spell-like abilities. If you have a Flaming weapon or other weapon which deals fire damage, you deal an extra die of damage. |
Water | Gain a +2 bonus on saving throws against Water and Cold spells and spell-like abilities. If you have a Frost weapon or other weapon which deals cold damage, you deal an extra die of damage. |
Element | Benefit |
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Air+Fire (Plasma) | 3/day as a free action you may ignore fire and electrical resistances and deal half damage to if the target is immune to fire or electricity for 1 round duration. |
Air+Water (Ice) | You gain the white dragon's icewalking ability, and may take 10 on all swim checks. If you can already take 10, 1/day you may elect to take 20 instead. |
Earth+Fire (Magma) | Your body emits heat, dealing 1/3 your HD (minimum 1 point) in fire damage to a target which strikes you with a non-reach weapon. You may toggle it off as a free action. |
Earth+Water (Ooze) | Your body squeezes and slides away easily, giving you your character level as a competence bonus on grapple checks made to escape a grapple. |
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