Wikia

Dungeons and Dragons Wiki

Electrocute (3.5e Epic Spell)

Talk0
9,552pages on
this wiki
Revision as of 03:29, October 15, 2012 by Luigifan18 (Talk | contribs)

Created By
Luigifan18 (talk)
Date Created: October 7, 2012
Status: Needs balance review
Editing: Please feel free to edit constructively!


Electrocute
{{#arraymap: Evocation|, |x|{{#set:School=x}}x}} [{{#arraymap: Electricity Effect|, |x|Descriptor::x}}]
Spellcraft DC: Spellcraft DC::80
Components: S, M, F, XP
Casting time: 1 standard action
Range: Touch
Target: Creature or object touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
To Develop: 720,000 gp, 15 days, 28,800 XP. Seed: energy (DC 19). Factors: Increase damage to 50d6 (+80 DC), increase damage die to d12 (+30 DC), change from area to touch attack (+4 DC), standard action casting time (+22 DC), no verbal component (+2 DC). Mitigating factors: 6d6 backlash damage (-6 DC), material component costs 2,500 gp (-1 DC), focus costs 300,000 gp (-60 DC), burn 1,000 XP (-10 DC).

You generate a massive amount of electrical power and store it in your hand. When you touch your target (as a melee touch attack), that electrical power is unleashed into the victim's body, dealing 50d12 electricity damage. You take 6d6 damage upon casting this spell from the strain of generating the electrical charge and storing it within yourself.

Material Component: 2,500 gold pieces, used to focus the electricity into your hands (and melted by the ludicrously high voltage, slipping out of your hands and seeping into the ground).

Focus: Golden conductive wires and alkaline chemical cells (read: batteries) worth 300,000 gp, used to generate the electrical power.

XP Cost: 1,000 XP.



Back to Main Page3.5e HomebrewClass Ability ComponentsEpic Spells, Seeds, and Powers

Around Wikia's network

Random Wiki